SDL Library Documentation
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# SDL_CreateRGBSurfaceFrom

## Name

SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data

## Synopsis

    #include "SDL.h"

``SDL_Surface *SDL_CreateRGBSurfaceFrom`(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);`

## Description

Creates an SDL_Surface from the provided pixel data.

The data stored in `pixels` is assumed to be of the `depth` specified in the parameter list. The pixel data is not copied into the SDL_Surface structure so it should no be freed until the surface has been freed with a called to SDL_FreeSurface. `pitch` is the length of each scanline in bytes.

See `SDL_CreateRGBSurface` for a more detailed description of the other parameters.

## See Also

`SDL_CreateRGBSurface`, `SDL_FreeSurface`

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