SDL_Rect(3)

NAME
SDL_Rect- Defines a rectangular area

STRUCTURE DEFINITION

typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;

STRUCTURE DATA

x, y
    Position of the upper-left corner of the rectangle

w, h
    The width and height of the rectangle

DESCRIPTION

A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.

SEE ALSO

SDL_BlitSurface, SDL_UpdateRect