diff --git a/include/SDL_revision.h b/include/SDL_revision.h deleted file mode 100644 index 60a005bac6b6b3b835ad24544ec7ea53e818498d..0000000000000000000000000000000000000000 --- a/include/SDL_revision.h +++ /dev/null @@ -1 +0,0 @@ -#define SDL_REVISION "hg-4526:d532a5a114cd" diff --git a/src/video/cocoa/SDL_cocoashape.m b/src/video/cocoa/SDL_cocoashape.m index 30745c99b1267a71eaf56808cd64ae0fbc64a934..c2baac5e3974a272c84961557b76b93e9e4bd40c 100644 --- a/src/video/cocoa/SDL_cocoashape.m +++ b/src/video/cocoa/SDL_cocoashape.m @@ -49,6 +49,23 @@ SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) { return result; } +typedef struct { + NSBezierPath* clipPath; + SDL_Window* window; +} SDL_PathConglomeration; + +NSRect convert_rect(SDL_Rect rect,SDL_Window* window) { + NSRect nsrect = NSMakeRect(rect.x,window->h-(rect.y+rect.h),rect.w,rect.h); + return [[((SDL_WindowData*)window->driverdata)->nswindow contentView] convertRectFromBase:nsrect]; +} + +void ConglomerateShapeTree(SDL_ShapeTree* tree,SDL_PathConglomeration cong) { + if(tree->kind == OpaqueShape) { + NSRect rect = convert_rect(tree->data.shape,cong->window); + [cong->clipPath appendBezierPathWithRect:rect]; + } +} + int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata; if(data->saved == SDL_TRUE) { @@ -59,10 +76,17 @@ int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowS [data->context saveGraphicsState]; data->saved = SDL_TRUE; - [[NSColor clearColor] set]; - NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]); + //[[NSColor clearColor] set]; + //NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]); /* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the Windoze shape-calculation code: a list of rectangles. This will work... I think. */ + NSBezierPath* clipPath = [NSBezierPath bezierPath]; + + SDL_PathConglomeration cong = {clipPath,shaper->window}; + + SDL_TraverseShapeTree(data->shape,&ConglomerateShapeTree,cong); + + [clipPath addClip]; } int Cocoa_ResizeWindowShape(SDL_Window *window) {