/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* AGL implementation of SDL OpenGL support */ #ifdef HAVE_OPENGL #ifdef MACOSX #include /* OpenGL.framework */ #include /* AGL.framework */ #else #include #include #endif /* MACOSX */ #endif /* HAVE_OPENGL */ /* OpenGL functions */ extern int Mac_GL_Init(_THIS); extern void Mac_GL_Quit(_THIS); #ifdef HAVE_OPENGL extern int Mac_GL_MakeCurrent(_THIS); extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void Mac_GL_SwapBuffers(_THIS); #endif