NOTES, README, TODO: Doc updates
id_heads.h, wl_game.c, wl_play.c: changed mapwidth/mapheight to #defines, since only maps with size 64x64 are allowed vi_xlib.c, vi_svga.c, vi_null.c, vi_wdx.c, id_vh.c: moved VL_DeModeXize to id_vh.c vi_xlib.c: Part 2 of rewrite
Showing
Please register or sign in to comment