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PocketInsanity
wolf3d
Commits
3be1f771
Commit
3be1f771
authored
Nov 23, 2000
by
Steven Fuller
Browse files
Options
Browse Files
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Email Patches
Plain Diff
More code reformatting.
Made some functions/variables static.
parent
46f35dd2
Changes
6
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
189 additions
and
206 deletions
+189
-206
id_ca.c
src/id_ca.c
+16
-16
wl_debug.c
src/wl_debug.c
+1
-1
wl_def.h
src/wl_def.h
+0
-3
wl_draw.c
src/wl_draw.c
+129
-148
wl_play.c
src/wl_play.c
+32
-26
wl_scale.c
src/wl_scale.c
+11
-12
No files found.
src/id_ca.c
View file @
3be1f771
...
@@ -1379,19 +1379,19 @@ void MM_SetLock (memptr *baseptr, boolean locked)
...
@@ -1379,19 +1379,19 @@ void MM_SetLock (memptr *baseptr, boolean locked)
=====================
=====================
*/
*/
void
MM_SortMem
(
void
)
void
MM_SortMem
(
)
{
{
}
}
boolean
PMStarted
;
boolean
PMStarted
;
char
PageFileName
[
13
]
=
{
"vswap."
};
char
PageFileName
[
13
]
=
{
"vswap."
};
int
PageFile
=
-
1
;
int
PageFile
=
-
1
;
word
ChunksInFile
;
word
ChunksInFile
;
word
PMSpriteStart
,
PMSoundStart
;
word
PMSpriteStart
,
PMSoundStart
;
word
PMNumBlocks
;
word
PMNumBlocks
;
long
PMFrameCount
;
long
PMFrameCount
;
PageListStruct
*
PMPages
,
*
PMSegPages
;
PageListStruct
*
PMPages
,
*
PMSegPages
;
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//
//
...
@@ -1402,13 +1402,13 @@ void MM_SortMem (void)
...
@@ -1402,13 +1402,13 @@ void MM_SortMem (void)
//
//
// PML_ReadFromFile() - Reads some data in from the page file
// PML_ReadFromFile() - Reads some data in from the page file
//
//
void
PML_ReadFromFile
(
byte
*
buf
,
long
offset
,
word
length
)
static
void
PML_ReadFromFile
(
byte
*
buf
,
long
offset
,
word
length
)
{
{
if
(
!
buf
)
if
(
!
buf
)
Quit
(
"PML_ReadFromFile: Null pointer"
);
Quit
(
"PML_ReadFromFile: Null pointer"
);
if
(
!
offset
)
if
(
!
offset
)
Quit
(
"PML_ReadFromFile: Zero offset"
);
Quit
(
"PML_ReadFromFile: Zero offset"
);
if
(
lseek
(
PageFile
,
offset
,
SEEK_SET
)
!=
offset
)
if
(
lseek
(
PageFile
,
offset
,
SEEK_SET
)
!=
offset
)
Quit
(
"PML_ReadFromFile: Seek failed"
);
Quit
(
"PML_ReadFromFile: Seek failed"
);
if
(
!
CA_FarRead
(
PageFile
,
buf
,
length
))
if
(
!
CA_FarRead
(
PageFile
,
buf
,
length
))
Quit
(
"PML_ReadFromFile: Read failed"
);
Quit
(
"PML_ReadFromFile: Read failed"
);
...
@@ -1417,7 +1417,7 @@ void PML_ReadFromFile(byte *buf, long offset, word length)
...
@@ -1417,7 +1417,7 @@ void PML_ReadFromFile(byte *buf, long offset, word length)
//
//
// PML_OpenPageFile() - Opens the page file and sets up the page info
// PML_OpenPageFile() - Opens the page file and sets up the page info
//
//
void
PML_OpenPageFile
(
void
)
static
void
PML_OpenPageFile
(
)
{
{
int
i
;
int
i
;
long
size
;
long
size
;
...
@@ -1465,7 +1465,7 @@ void PML_OpenPageFile(void)
...
@@ -1465,7 +1465,7 @@ void PML_OpenPageFile(void)
//
//
// PML_ClosePageFile() - Closes the page file
// PML_ClosePageFile() - Closes the page file
//
//
void
PML_ClosePageFile
(
void
)
static
void
PML_ClosePageFile
(
)
{
{
if
(
PageFile
!=
-
1
)
if
(
PageFile
!=
-
1
)
close
(
PageFile
);
close
(
PageFile
);
...
@@ -1534,7 +1534,7 @@ void PM_Preload(boolean (*update)(word current,word total))
...
@@ -1534,7 +1534,7 @@ void PM_Preload(boolean (*update)(word current,word total))
//
//
// PM_NextFrame() - Increments the frame counter
// PM_NextFrame() - Increments the frame counter
//
//
void
PM_NextFrame
(
void
)
void
PM_NextFrame
()
{
{
int
i
;
int
i
;
...
@@ -1566,7 +1566,7 @@ void PM_Reset()
...
@@ -1566,7 +1566,7 @@ void PM_Reset()
//
//
// PM_Startup() - Start up the Page Mgr
// PM_Startup() - Start up the Page Mgr
//
//
void
PM_Startup
(
void
)
void
PM_Startup
()
{
{
if
(
PMStarted
)
if
(
PMStarted
)
return
;
return
;
...
@@ -1581,7 +1581,7 @@ void PM_Startup(void)
...
@@ -1581,7 +1581,7 @@ void PM_Startup(void)
//
//
// PM_Shutdown() - Shut down the Page Mgr
// PM_Shutdown() - Shut down the Page Mgr
//
//
void
PM_Shutdown
(
void
)
void
PM_Shutdown
()
{
{
if
(
!
PMStarted
)
if
(
!
PMStarted
)
return
;
return
;
...
...
src/wl_debug.c
View file @
3be1f771
...
@@ -94,7 +94,7 @@ void PicturePause (void)
...
@@ -94,7 +94,7 @@ void PicturePause (void)
================
================
*/
*/
void
ShapeTest
(
void
)
void
ShapeTest
(
)
{
{
#if 0 /* TODO: this code want to access the raycasting renderer directly */
#if 0 /* TODO: this code want to access the raycasting renderer directly */
extern word NumDigi;
extern word NumDigi;
...
...
src/wl_def.h
View file @
3be1f771
...
@@ -898,10 +898,7 @@ extern unsigned pwallpos;
...
@@ -898,10 +898,7 @@ extern unsigned pwallpos;
fixed
FixedByFrac
(
fixed
a
,
fixed
b
);
fixed
FixedByFrac
(
fixed
a
,
fixed
b
);
void
TransformActor
(
objtype
*
ob
);
void
BuildTables
(
void
);
void
BuildTables
(
void
);
int
CalcRotate
(
objtype
*
ob
);
void
DrawScaleds
(
void
);
void
CalcTics
(
void
);
void
CalcTics
(
void
);
void
ThreeDRefresh
(
void
);
void
ThreeDRefresh
(
void
);
...
...
src/wl_draw.c
View file @
3be1f771
...
@@ -19,27 +19,28 @@ unsigned wallheight[MAXVIEWWIDTH];
...
@@ -19,27 +19,28 @@ unsigned wallheight[MAXVIEWWIDTH];
//
//
// refresh variables
// refresh variables
//
//
fixed
viewx
,
viewy
;
// the focal point
static
fixed
viewx
,
viewy
;
// the focal point
int
viewangle
;
static
int
viewangle
;
//
//
// ray
trac
ing variables
// ray
cast
ing variables
//
//
int
focaltx
,
focalty
;
static
int
focaltx
,
focalty
;
int
midangle
,
angle
;
static
int
mid
angle
;
unsigned
xpartial
,
ypartial
;
static
unsigned
xpartial
,
ypartial
;
unsigned
xpartialup
,
xpartialdown
,
ypartialup
,
ypartialdown
;
static
unsigned
xpartialup
,
xpartialdown
,
ypartialup
,
ypartialdown
;
unsigned
tilehit
;
static
unsigned
tilehit
;
unsigned
pixx
;
int
xtile
,
ytile
;
static
int
xtile
,
ytile
;
int
xtilestep
,
ytilestep
;
static
int
xtilestep
,
ytilestep
;
long
xintercept
,
yintercept
;
static
long
xintercept
,
yintercept
;
long
xstep
,
ystep
;
static
long
xstep
,
ystep
;
void
AsmRefresh
(
void
);
static
unsigned
postx
;
static
void
AsmRefresh
();
void
xBuildCompScale
(
int
height
,
byte
*
source
,
int
x
);
void
xBuildCompScale
(
int
height
,
byte
*
source
,
int
x
);
#ifndef NOASM
#ifndef NOASM
...
@@ -77,7 +78,7 @@ void xBuildCompScale(int height, byte *source, int x);
...
@@ -77,7 +78,7 @@ void xBuildCompScale(int height, byte *source, int x);
//
//
// transform actor
// transform actor
//
//
void
TransformActor
(
objtype
*
ob
)
static
void
TransformActor
(
objtype
*
ob
)
{
{
fixed
gx
,
gy
,
gxt
,
gyt
,
nx
,
ny
;
fixed
gx
,
gy
,
gxt
,
gyt
,
nx
,
ny
;
...
@@ -90,8 +91,8 @@ void TransformActor (objtype *ob)
...
@@ -90,8 +91,8 @@ void TransformActor (objtype *ob)
//
//
// calculate newx
// calculate newx
//
//
gxt
=
FixedByFrac
(
gx
,
viewcos
);
gxt
=
FixedByFrac
(
gx
,
viewcos
);
gyt
=
FixedByFrac
(
gy
,
viewsin
);
gyt
=
FixedByFrac
(
gy
,
viewsin
);
nx
=
gxt
-
gyt
-
ACTORSIZE
;
// fudge the shape forward a bit, because
nx
=
gxt
-
gyt
-
ACTORSIZE
;
// fudge the shape forward a bit, because
// the midpoint could put parts of the shape
// the midpoint could put parts of the shape
// into an adjacent wall
// into an adjacent wall
...
@@ -144,7 +145,7 @@ void TransformActor (objtype *ob)
...
@@ -144,7 +145,7 @@ void TransformActor (objtype *ob)
========================
========================
*/
*/
boolean
TransformTile
(
int
tx
,
int
ty
,
int
*
dispx
,
int
*
dispheight
)
static
boolean
TransformTile
(
int
tx
,
int
ty
,
int
*
dispx
,
int
*
dispheight
)
{
{
fixed
gx
,
gy
,
gxt
,
gyt
,
nx
,
ny
;
fixed
gx
,
gy
,
gxt
,
gyt
,
nx
,
ny
;
...
@@ -203,8 +204,7 @@ boolean TransformTile (int tx, int ty, int *dispx, int *dispheight)
...
@@ -203,8 +204,7 @@ boolean TransformTile (int tx, int ty, int *dispx, int *dispheight)
====================
====================
*/
*/
static
int
CalcHeight
()
int
CalcHeight
()
{
{
fixed
gxt
,
gyt
,
nx
,
gx
,
gy
;
fixed
gxt
,
gyt
,
nx
,
gx
,
gy
;
...
@@ -236,17 +236,15 @@ int CalcHeight()
...
@@ -236,17 +236,15 @@ int CalcHeight()
===================
===================
*/
*/
unsigned
postx
;
static
void
ScalePost
(
byte
*
wall
,
int
texture
)
void
ScalePost
(
byte
*
wall
,
int
texture
)
{
{
int
height
;
int
height
;
byte
*
source
;
byte
*
source
;
height
=
(
wallheight
[
postx
]
&
0xfff8
)
>>
1
;
height
=
(
wallheight
[
postx
]
&
0xfff8
)
>>
1
;
source
=
wall
+
texture
;
source
=
wall
+
texture
;
xBuildCompScale
(
height
/
2
,
source
,
postx
);
xBuildCompScale
(
height
/
2
,
source
,
postx
);
}
}
/*
/*
...
@@ -257,20 +255,17 @@ void ScalePost(byte *wall, int texture)
...
@@ -257,20 +255,17 @@ void ScalePost(byte *wall, int texture)
====================
====================
*/
*/
void
HitHorizDoor
()
static
void
HitHorizDoor
()
{
{
unsigned
texture
,
doorpage
=
0
,
doornum
;
unsigned
texture
,
doorpage
=
0
,
doornum
;
byte
*
wall
;
byte
*
wall
;
doornum
=
tilehit
&
0x7f
;
doornum
=
tilehit
&
0x7f
;
texture
=
(
(
xintercept
-
doorposition
[
doornum
])
>>
4
)
&
0xfc0
;
texture
=
((
xintercept
-
doorposition
[
doornum
])
>>
4
)
&
0xfc0
;
wallheight
[
pixx
]
=
CalcHeight
();
postx
=
pixx
;
wallheight
[
postx
]
=
CalcHeight
()
;
switch
(
doorobjlist
[
doornum
].
lock
)
switch
(
doorobjlist
[
doornum
].
lock
)
{
{
case
dr_normal
:
case
dr_normal
:
doorpage
=
DOORWALL
;
doorpage
=
DOORWALL
;
break
;
break
;
...
@@ -283,10 +278,10 @@ void HitHorizDoor()
...
@@ -283,10 +278,10 @@ void HitHorizDoor()
case
dr_elevator
:
case
dr_elevator
:
doorpage
=
DOORWALL
+
4
;
doorpage
=
DOORWALL
+
4
;
break
;
break
;
}
}
wall
=
PM_GetPage
(
doorpage
);
wall
=
PM_GetPage
(
doorpage
);
ScalePost
(
wall
,
texture
);
ScalePost
(
wall
,
texture
);
}
}
//==========================================================================
//==========================================================================
...
@@ -299,19 +294,17 @@ void HitHorizDoor()
...
@@ -299,19 +294,17 @@ void HitHorizDoor()
====================
====================
*/
*/
void
HitVertDoor
()
static
void
HitVertDoor
()
{
{
unsigned
texture
,
doorpage
=
0
,
doornum
;
unsigned
texture
,
doorpage
=
0
,
doornum
;
byte
*
wall
;
byte
*
wall
;
doornum
=
tilehit
&
0x7f
;
doornum
=
tilehit
&
0x7f
;
texture
=
(
(
yintercept
-
doorposition
[
doornum
])
>>
4
)
&
0xfc0
;
texture
=
(
(
yintercept
-
doorposition
[
doornum
])
>>
4
)
&
0xfc0
;
wallheight
[
p
ix
x
]
=
CalcHeight
();
wallheight
[
p
ost
x
]
=
CalcHeight
();
postx
=
pixx
;
switch
(
doorobjlist
[
doornum
].
lock
)
{
switch
(
doorobjlist
[
doornum
].
lock
)
{
case
dr_normal
:
case
dr_normal
:
doorpage
=
DOORWALL
;
doorpage
=
DOORWALL
;
break
;
break
;
...
@@ -332,7 +325,7 @@ void HitVertDoor()
...
@@ -332,7 +325,7 @@ void HitVertDoor()
/* ======================================================================== */
/* ======================================================================== */
unsigned
int
Ceiling
[]
=
static
unsigned
int
Ceiling
[]
=
{
{
#ifndef SPEAR
#ifndef SPEAR
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0xbfbf
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0x1d1d
,
0xbfbf
,
...
@@ -356,7 +349,7 @@ unsigned int Ceiling[]=
...
@@ -356,7 +349,7 @@ unsigned int Ceiling[]=
=====================
=====================
*/
*/
void
ClearScreen
()
static
void
ClearScreen
()
{
{
unsigned
int
ceiling
=
Ceiling
[
gamestate
.
episode
*
10
+
mapon
]
&
0xFF
;
unsigned
int
ceiling
=
Ceiling
[
gamestate
.
episode
*
10
+
mapon
]
&
0xFF
;
unsigned
int
floor
=
0x19
;
unsigned
int
floor
=
0x19
;
...
@@ -375,7 +368,7 @@ void ClearScreen()
...
@@ -375,7 +368,7 @@ void ClearScreen()
=====================
=====================
*/
*/
int
CalcRotate
(
objtype
*
ob
)
static
int
CalcRotate
(
objtype
*
ob
)
{
{
int
angle
,
viewangle
;
int
angle
,
viewangle
;
...
@@ -414,16 +407,15 @@ int CalcRotate(objtype *ob)
...
@@ -414,16 +407,15 @@ int CalcRotate(objtype *ob)
#define MAXVISABLE 50
#define MAXVISABLE 50
typedef
struct
typedef
struct
{
{
int
viewx
;
int
viewx
,
int
viewheight
;
viewheight
,
int
shapenum
;
shapenum
;
}
visobj_t
;
}
visobj_t
;
visobj_t
vislist
[
MAXVISABLE
],
*
visptr
,
*
visstep
,
*
farthest
;
static
visobj_t
vislist
[
MAXVISABLE
],
*
visptr
,
*
visstep
,
*
farthest
;
void
DrawScaleds
()
static
void
DrawScaleds
()
{
{
int
i
,
least
,
numvisable
,
height
;
int
i
,
least
,
numvisable
,
height
;
byte
*
tilespot
,
*
visspot
;
byte
*
tilespot
,
*
visspot
;
...
@@ -445,7 +437,7 @@ void DrawScaleds()
...
@@ -445,7 +437,7 @@ void DrawScaleds()
if
(
!*
statptr
->
visspot
)
if
(
!*
statptr
->
visspot
)
continue
;
// not visable
continue
;
// not visable
if
(
TransformTile
(
statptr
->
tilex
,
statptr
->
tiley
if
(
TransformTile
(
statptr
->
tilex
,
statptr
->
tiley
,
&
visptr
->
viewx
,
&
visptr
->
viewheight
)
&&
statptr
->
flags
&
FL_BONUS
)
,
&
visptr
->
viewx
,
&
visptr
->
viewheight
)
&&
statptr
->
flags
&
FL_BONUS
)
{
{
GetBonus
(
statptr
);
GetBonus
(
statptr
);
...
@@ -462,30 +454,30 @@ void DrawScaleds()
...
@@ -462,30 +454,30 @@ void DrawScaleds()
//
//
// place active objects
// place active objects
//
//
for
(
obj
=
player
->
next
;
obj
;
obj
=
obj
->
next
)
for
(
obj
=
player
->
next
;
obj
;
obj
=
obj
->
next
)
{
{
if
(
!
(
visptr
->
shapenum
=
obj
->
state
->
shapenum
))
if
(
!
(
visptr
->
shapenum
=
obj
->
state
->
shapenum
))
continue
;
// no shape
continue
;
// no shape
spotloc
=
(
obj
->
tilex
<<
6
)
+
obj
->
tiley
;
// optimize: keep in struct?
spotloc
=
(
obj
->
tilex
<<
6
)
+
obj
->
tiley
;
visspot
=
&
spotvis
[
0
][
0
]
+
spotloc
;
visspot
=
&
spotvis
[
0
][
0
]
+
spotloc
;
tilespot
=
&
tilemap
[
0
][
0
]
+
spotloc
;
tilespot
=
&
tilemap
[
0
][
0
]
+
spotloc
;
//
//
// could be in any of the nine surrounding tiles
// could be in any of the nine surrounding tiles
//
//
if
(
*
visspot
if
(
*
visspot
||
(
*
(
visspot
-
1
)
&&
!*
(
tilespot
-
1
)
)
||
(
*
(
visspot
-
1
)
&&
!*
(
tilespot
-
1
)
)
||
(
*
(
visspot
+
1
)
&&
!*
(
tilespot
+
1
)
)
||
(
*
(
visspot
+
1
)
&&
!*
(
tilespot
+
1
)
)
||
(
*
(
visspot
-
65
)
&&
!*
(
tilespot
-
65
)
)
||
(
*
(
visspot
-
65
)
&&
!*
(
tilespot
-
65
)
)
||
(
*
(
visspot
-
64
)
&&
!*
(
tilespot
-
64
)
)
||
(
*
(
visspot
-
64
)
&&
!*
(
tilespot
-
64
)
)
||
(
*
(
visspot
-
63
)
&&
!*
(
tilespot
-
63
)
)
||
(
*
(
visspot
-
63
)
&&
!*
(
tilespot
-
63
)
)
||
(
*
(
visspot
+
65
)
&&
!*
(
tilespot
+
65
)
)
||
(
*
(
visspot
+
65
)
&&
!*
(
tilespot
+
65
)
)
||
(
*
(
visspot
+
64
)
&&
!*
(
tilespot
+
64
)
)
||
(
*
(
visspot
+
64
)
&&
!*
(
tilespot
+
64
)
)
||
(
*
(
visspot
+
63
)
&&
!*
(
tilespot
+
63
)
)
)
||
(
*
(
visspot
+
63
)
&&
!*
(
tilespot
+
63
)))
{
{
obj
->
active
=
true
;
obj
->
active
=
true
;
TransformActor
(
obj
);
TransformActor
(
obj
);
if
(
!
obj
->
viewheight
)
if
(
!
obj
->
viewheight
)
continue
;
// too close or far away
continue
;
// too close or far away
...
@@ -500,8 +492,7 @@ void DrawScaleds()
...
@@ -500,8 +492,7 @@ void DrawScaleds()
if
(
visptr
<
&
vislist
[
MAXVISABLE
-
1
])
/* don't let it overflow */
if
(
visptr
<
&
vislist
[
MAXVISABLE
-
1
])
/* don't let it overflow */
visptr
++
;
visptr
++
;
obj
->
flags
|=
FL_VISABLE
;
obj
->
flags
|=
FL_VISABLE
;
}
}
else
else
obj
->
flags
&=
~
FL_VISABLE
;
obj
->
flags
&=
~
FL_VISABLE
;
}
}
...
@@ -547,10 +538,10 @@ void DrawScaleds()
...
@@ -547,10 +538,10 @@ void DrawScaleds()
==============
==============
*/
*/
int
weaponscale
[
NUMWEAPONS
]
=
{
SPR_KNIFEREADY
,
SPR_PISTOLREADY
static
int
weaponscale
[
NUMWEAPONS
]
=
{
SPR_KNIFEREADY
,
SPR_PISTOLREADY
,
SPR_MACHINEGUNREADY
,
SPR_CHAINREADY
};
,
SPR_MACHINEGUNREADY
,
SPR_CHAINREADY
};
void
DrawPlayerWeapon
(
void
)
static
void
DrawPlayerWeapon
(
)
{
{
int
shapenum
;
int
shapenum
;
...
@@ -584,7 +575,7 @@ void DrawPlayerWeapon (void)
...
@@ -584,7 +575,7 @@ void DrawPlayerWeapon (void)
====================
====================
*/
*/
void
WallRefresh
(
void
)
static
void
WallRefresh
(
)
{
{
/*
/*
set up variables for this view
set up variables for this view
...
@@ -699,19 +690,19 @@ static int samey(int intercept, int tile)
...
@@ -699,19 +690,19 @@ static int samey(int intercept, int tile)
#define DEG270 2700
#define DEG270 2700
#define DEG360 3600
#define DEG360 3600
void
HitHorizWall
(
void
);
static
void
HitHorizWall
(
);
void
HitVertWall
(
void
);
static
void
HitVertWall
(
);
void
HitHorizPWall
(
void
);
static
void
HitHorizPWall
(
);
void
HitVertPWall
(
void
);
static
void
HitVertPWall
(
);
void
AsmRefresh
(
void
)
static
void
AsmRefresh
(
)
{
{
fixed
doorxhit
,
dooryhit
;
fixed
doorxhit
,
dooryhit
;
int
angle
;
/* ray angle through p
ix
x */
int
angle
;
/* ray angle through p
ost
x */
for
(
p
ixx
=
0
;
pixx
<
viewwidth
;
pix
x
++
)
{
for
(
p
ostx
=
0
;
postx
<
viewwidth
;
post
x
++
)
{
angle
=
midangle
+
pixelangle
[
p
ix
x
];
angle
=
midangle
+
pixelangle
[
p
ost
x
];
if
(
angle
<
0
)
{
if
(
angle
<
0
)
{
/* -90 - -1 degree arc */
/* -90 - -1 degree arc */
...
@@ -795,12 +786,12 @@ void AsmRefresh (void)
...
@@ -795,12 +786,12 @@ void AsmRefresh (void)
goto
passvert
;
goto
passvert
;
yintercept
=
dooryhit
;
yintercept
=
dooryhit
;
xintercept
=
(
xtile
<<
16
)
+
32768
;
xintercept
=
(
xtile
<<
16
)
+
32768
;
HitVertDoor
();
HitVertDoor
();
}
}
}
}
else
{
else
{
xintercept
=
xtile
<<
16
;
xintercept
=
xtile
<<
16
;
HitVertWall
();
HitVertWall
();
}
}
goto
nextpix
;
goto
nextpix
;
}
}
...
@@ -857,67 +848,60 @@ void AsmRefresh (void)
...
@@ -857,67 +848,60 @@ void AsmRefresh (void)
}
}
void
HitVertWall
(
void
)
static
void
HitVertWall
(
)
{
{
int
wallpic
;
int
wallpic
;
unsigned
texture
;
unsigned
texture
;
byte
*
wall
;
byte
*
wall
;
texture
=
(
yintercept
>>
4
)
&
0xfc0
;
texture
=
(
yintercept
>>
4
)
&
0xfc0
;
if
(
xtilestep
==
-
1
)
{
if
(
xtilestep
==
-
1
)
{
texture
=
0xfc0
-
texture
;
texture
=
0xfc0
-
texture
;
xintercept
+=
TILEGLOBAL
;
xintercept
+=
TILEGLOBAL
;
}
}
wallheight
[
pixx
]
=
CalcHeight
();
wallheight
[
postx
]
=
CalcHeight
();
postx
=
pixx
;
if
(
tilehit
&
0x40
)
if
(
tilehit
&
0x40
)
{
// check for adjacent doors
{
// check for adjacent doors
ytile
=
yintercept
>>
TILESHIFT
;
ytile
=
yintercept
>>
TILESHIFT
;
if
(
tilemap
[
xtile
-
xtilestep
][
ytile
]
&
0x80
)
if
(
tilemap
[
xtile
-
xtilestep
][
ytile
]
&
0x80
)
wallpic
=
DOORWALL
+
3
;
wallpic
=
DOORWALL
+
3
;
else
wallpic
=
vertwall
[
tilehit
&
~
0x40
];
}
else
else
wallpic
=
vertwall
[
tilehit
];
wallpic
=
vertwall
[
tilehit
&
~
0x40
];
}
else
wallpic
=
vertwall
[
tilehit
];
wall
=
PM_GetPage
(
wallpic
);
wall
=
PM_GetPage
(
wallpic
);
ScalePost
(
wall
,
texture
);
ScalePost
(
wall
,
texture
);
}
}
void
HitHorizWall
(
void
)
static
void
HitHorizWall
(
)
{
{
int
wallpic
;
int
wallpic
;
unsigned
texture
;
unsigned
texture
;
byte
*
wall
;
byte
*
wall
;
texture
=
(
xintercept
>>
4
)
&
0xfc0
;
texture
=
(
xintercept
>>
4
)
&
0xfc0
;
if
(
ytilestep
==
-
1
)
if
(
ytilestep
==
-
1
)
yintercept
+=
TILEGLOBAL
;
yintercept
+=
TILEGLOBAL
;
else
else
texture
=
0xfc0
-
texture
;
texture
=
0xfc0
-
texture
;
wallheight
[
pixx
]
=
CalcHeight
();
wallheight
[
postx
]
=
CalcHeight
();
postx
=
pixx
;
if
(
tilehit
&
0x40
)
if
(
tilehit
&
0x40
)
{
// check for adjacent doors
{
// check for adjacent doors
xtile
=
xintercept
>>
TILESHIFT
;
xtile
=
xintercept
>>
TILESHIFT
;
if
(
tilemap
[
xtile
][
ytile
-
ytilestep
]
&
0x80
)
if
(
tilemap
[
xtile
][
ytile
-
ytilestep
]
&
0x80
)
wallpic
=
DOORWALL
+
2
;
wallpic
=
DOORWALL
+
2
;
else
wallpic
=
horizwall
[
tilehit
&
~
0x40
];
}
else
else
wallpic
=
horizwall
[
tilehit
];
wallpic
=
horizwall
[
tilehit
&
~
0x40
];
}
else
wall
=
PM_GetPage
(
wallpic
);
wallpic
=
horizwall
[
tilehit
];
ScalePost
(
wall
,
texture
);
wall
=
PM_GetPage
(
wallpic
);
ScalePost
(
wall
,
texture
);
}
}
/*
/*
...
@@ -930,29 +914,28 @@ void HitHorizWall (void)
...
@@ -930,29 +914,28 @@ void HitHorizWall (void)
====================
====================
*/
*/
void
HitHorizPWall
(
void
)
static
void
HitHorizPWall
(
)
{
{
int
wallpic
;
int
wallpic
;
unsigned
texture
,
offset
;
unsigned
texture
,
offset
;
byte
*
wall
;
byte
*
wall
;
texture
=
(
xintercept
>>
4
)
&
0xfc0
;
texture
=
(
xintercept
>>
4
)
&
0xfc0
;
offset
=
pwallpos
<<
10
;
offset
=
pwallpos
<<
10
;
if
(
ytilestep
==
-
1
)
if
(
ytilestep
==
-
1
)
yintercept
+=
TILEGLOBAL
-
offset
;
yintercept
+=
TILEGLOBAL
-
offset
;
else
else
{
{
texture
=
0xfc0
-
texture
;
texture
=
0xfc0
-
texture
;
yintercept
+=
offset
;
yintercept
+=
offset
;
}
}
wallheight
[
pixx
]
=
CalcHeight
();
wallheight
[
postx
]
=
CalcHeight
();
postx
=
pixx
;
wallpic
=
horizwall
[
tilehit
&
63
];
wallpic
=
horizwall
[
tilehit
&
63
];
wall
=
PM_GetPage
(
wallpic
);
wall
=
PM_GetPage
(
wallpic
);
ScalePost
(
wall
,
texture
);
ScalePost
(
wall
,
texture
);
}
}
...
@@ -966,27 +949,25 @@ void HitHorizPWall (void)
...
@@ -966,27 +949,25 @@ void HitHorizPWall (void)
====================
====================
*/
*/
void
HitVertPWall
(
void
)
static
void
HitVertPWall
(
)
{
{
int
wallpic
;
int
wallpic
;
unsigned
texture
,
offset
;
unsigned
texture
,
offset
;
byte
*
wall
;
byte
*
wall
;
texture
=
(
yintercept
>>
4
)
&
0xfc0
;
texture
=
(
yintercept
>>
4
)
&
0xfc0
;
offset
=
pwallpos
<<
10
;
offset
=
pwallpos
<<
10
;
if
(
xtilestep
==
-
1
)
{
if
(
xtilestep
==
-
1
)
{
xintercept
+=
TILEGLOBAL
-
offset
;
xintercept
+=
TILEGLOBAL
-
offset
;
texture
=
0xfc0
-
texture
;
texture
=
0xfc0
-
texture
;
}
}
else
else
xintercept
+=
offset
;
xintercept
+=
offset
;
wallheight
[
pixx
]
=
CalcHeight
();
wallheight
[
postx
]
=
CalcHeight
();
postx
=
pixx
;
wallpic
=
vertwall
[
tilehit
&
63
];
wallpic
=
vertwall
[
tilehit
&
63
];
wall
=
PM_GetPage
(
wallpic
);
wall
=
PM_GetPage
(
wallpic
);
ScalePost
(
wall
,
texture
);
ScalePost
(
wall
,
texture
);
}
}
src/wl_play.c
View file @
3be1f771
...
@@ -14,7 +14,7 @@ boolean madenoise; // true when shooting or screaming
...
@@ -14,7 +14,7 @@ boolean madenoise; // true when shooting or screaming
exit_t
playstate
;
exit_t
playstate
;
int
DebugOk
;
int
DebugOk
;
objtype
objlist
[
MAXACTORS
],
*
new
,
*
obj
,
*
player
,
*
lastobj
,
objtype
objlist
[
MAXACTORS
],
*
new
,
*
obj
,
*
player
,
*
lastobj
,
*
objfreelist
,
*
killerobj
;
*
objfreelist
,
*
killerobj
;
...
@@ -418,41 +418,47 @@ void PollJoystickMove (void)
...
@@ -418,41 +418,47 @@ void PollJoystickMove (void)
===================
===================
*/
*/
void
PollControls
(
void
)
void
PollControls
(
)
{
{
int
max
,
min
,
i
;
int
max
,
min
,
i
;
byte
buttonbits
;
byte
buttonbits
;
//
//
// get timing info for last frame
// get timing info for last frame
//
//
if
(
demoplayback
)
if
(
demoplayback
)
{
{
#if 0
while
(
get_TimeCount
()
<
(
lasttimecount
+
DEMOTICS
)
)
;
if (1 /* (TEMP) TODO: TimeDemo */) {
set_TimeCount
(
lasttimecount
+
DEMOTICS
);
set_TimeCount(lasttimecount + DEMOTICS);
lasttimecount
+=
DEMOTICS
;
lasttimecount += DEMOTICS;
tics
=
DEMOTICS
;
tics = DEMOTICS;
}
} else
else
if
(
demorecord
)
// demo recording and playback needs
#endif
{
// to be constant
{
while
(
get_TimeCount
()
<
(
lasttimecount
+
DEMOTICS
)
)
;
set_TimeCount
(
lasttimecount
+
DEMOTICS
);
lasttimecount
+=
DEMOTICS
;
tics
=
DEMOTICS
;
}
}
else
if
(
demorecord
)
{
// demo recording and playback needs
// to be constant
//
//
// take DEMOTICS or more tics, and modify Timecount to reflect time taken
// take DEMOTICS or more tics, and modify Timecount to reflect time taken
//
//
while
(
get_TimeCount
()
<
(
lasttimecount
+
DEMOTICS
)
)
;
while
(
get_TimeCount
()
<
(
lasttimecount
+
DEMOTICS
)
)
;
set_TimeCount
(
lasttimecount
+
DEMOTICS
);
set_TimeCount
(
lasttimecount
+
DEMOTICS
);
lasttimecount
+=
DEMOTICS
;
lasttimecount
+=
DEMOTICS
;
tics
=
DEMOTICS
;
tics
=
DEMOTICS
;
}
}
else
else
CalcTics
();
CalcTics
();
controlx
=
0
;
controlx
=
0
;
controly
=
0
;
controly
=
0
;
memcpy
(
buttonheld
,
buttonstate
,
sizeof
(
buttonstate
));
memcpy
(
buttonheld
,
buttonstate
,
sizeof
(
buttonstate
));
memset
(
buttonstate
,
0
,
sizeof
(
buttonstate
));
memset
(
buttonstate
,
0
,
sizeof
(
buttonstate
));
if
(
demoplayback
)
if
(
demoplayback
)
{
{
//
//
// read commands from demo buffer
// read commands from demo buffer
//
//
...
@@ -481,26 +487,26 @@ void PollControls (void)
...
@@ -481,26 +487,26 @@ void PollControls (void)
//
//
/* Update keys */
/* Update keys */
IN_CheckAck
();
/* TODO: better name */
IN_CheckAck
();
PollKeyboardButtons
();
PollKeyboardButtons
();
if
(
mouseenabled
)
if
(
mouseenabled
)
PollMouseButtons
();
PollMouseButtons
();
if
(
joystickenabled
)
if
(
joystickenabled
)
PollJoystickButtons
();
PollJoystickButtons
();
//
//
// get movements
// get movements
//
//
PollKeyboardMove
();
PollKeyboardMove
();
if
(
mouseenabled
)
if
(
mouseenabled
)
PollMouseMove
();
PollMouseMove
();
if
(
joystickenabled
)
if
(
joystickenabled
)
PollJoystickMove
();
PollJoystickMove
();
//
//
// bound movement to a maximum
// bound movement to a maximum
...
...
src/wl_scale.c
View file @
3be1f771
...
@@ -20,11 +20,10 @@ typedef struct {
...
@@ -20,11 +20,10 @@ typedef struct {
short
desty
[
65
];
short
desty
[
65
];
}
t_scaledata
;
}
t_scaledata
;
t_scaledata
scaledata
[
MAXSCALEHEIGHT
+
1
];
static
t_scaledata
scaledata
[
MAXSCALEHEIGHT
+
1
];
static
int
maxscale
;
int
maxscale
;
static
void
BuildCompScale
(
int
height
)
void
BuildCompScale
(
int
height
)
{
{
long
fix
,
step
;
long
fix
,
step
;
unsigned
src
;
unsigned
src
;
...
@@ -79,7 +78,7 @@ void SetupScaling(int maxscaleheight)
...
@@ -79,7 +78,7 @@ void SetupScaling(int maxscaleheight)
//
//
for
(
i
=
1
;
i
<=
maxscaleheight
;
i
++
)
for
(
i
=
1
;
i
<=
maxscaleheight
;
i
++
)
{
{
BuildCompScale
(
i
);
BuildCompScale
(
i
);
}
}
}
}
...
@@ -141,10 +140,10 @@ void xBuildCompScale(unsigned int height, byte *source, int x)
...
@@ -141,10 +140,10 @@ void xBuildCompScale(unsigned int height, byte *source, int x)
=======================
=======================
*/
*/
int
slinex
,
slinewidth
;
static
int
slinex
,
slinewidth
;
short
*
linecmds
;
s
tatic
s
hort
*
linecmds
;
int
linescale
;
static
int
linescale
;
t_compshape
*
shapeptr
;
static
t_compshape
*
shapeptr
;
/*
/*
linecmds - points to line segment data
linecmds - points to line segment data
...
@@ -152,7 +151,7 @@ t_compshape *shapeptr;
...
@@ -152,7 +151,7 @@ t_compshape *shapeptr;
slinex - screen coord of first column
slinex - screen coord of first column
*/
*/
void
ScaleLine
()
static
void
ScaleLine
()
{
{
int
x
,
y
,
ys
;
int
x
,
y
,
ys
;
int
n
,
ny
;
int
n
,
ny
;
...
@@ -445,7 +444,7 @@ void SimpleScaleShape(int xcenter, int shapenum, unsigned height)
...
@@ -445,7 +444,7 @@ void SimpleScaleShape(int xcenter, int shapenum, unsigned height)
if
(
!
(
slinewidth
=
scaledata
[
scale
].
count
[
srcx
])
)
if
(
!
(
slinewidth
=
scaledata
[
scale
].
count
[
srcx
])
)
continue
;
continue
;
ScaleLine
();
ScaleLine
();
slinex
+=
slinewidth
;
slinex
+=
slinewidth
;
}
}
}
}
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