Commit 7d7c4678 authored by Steven Fuller's avatar Steven Fuller

More cleanups, id_in.c ready

parent abf4a36f
//
// ID Engine
// ID_IN.c - Input Manager
// v1.0d1
// By Jason Blochowiak
//
//
// This module handles dealing with the various input devices
//
// Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),
// User Mgr (for command line parms)
//
// Globals:
// LastScan - The keyboard scan code of the last key pressed
// LastASCII - The ASCII value of the last key pressed
// DEBUG - there are more globals
//
/* id_in.c */
#include "id_heads.h"
#define KeyInt 9 // The keyboard ISR number
//
// mouse constants
//
#define MReset 0
#define MButtons 3
#define MDelta 11
#define MouseInt 0x33
#define Mouse(x) _AX = x,geninterrupt(MouseInt)
//
// joystick constants
//
#define JoyScaleMax 32768
#define JoyScaleShift 8
#define MaxJoyValue 5000
/*
=============================================================================
......@@ -66,10 +30,6 @@ boolean JoyPadPresent;
longword MouseDownCount;
Demo DemoMode = demo_Off;
byte *DemoBuffer;
word DemoOffset,DemoSize;
/*
=============================================================================
......@@ -80,7 +40,7 @@ boolean JoyPadPresent;
static byte ASCIINames[] = // Unshifted ASCII for scan codes
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0
0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0
'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1
'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2
'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3
......@@ -126,9 +86,6 @@ static Direction DirTable[] = // Quick lookup for total direction
dir_SouthWest, dir_South, dir_SouthEast
};
static void (*INL_KeyHook)(void);
static void (*OldKeyVect)(void);
static char *ParmStrings[] = {"nojoys","nomouse",nil};
// Internal routines
......@@ -140,17 +97,12 @@ static char *ParmStrings[] = {"nojoys","nomouse",nil};
///////////////////////////////////////////////////////////////////////////
static void INL_KeyService(void)
{
static boolean special;
byte k,c,
temp;
int i;
static boolean special;
byte k, c, temp;
int i;
k = inportb(0x60); // Get the scan code
// Tell the XT keyboard controller to clear the key
outportb(0x61,(temp = inportb(0x61)) | 0x80);
outportb(0x61,temp);
if (k == 0xe0) // Special key prefix
special = true;
else if (k == 0xe1) // Handle Pause key
......@@ -178,7 +130,6 @@ static boolean special;
if (k == sc_CapsLock)
{
CapsLock ^= true;
// DEBUG - make caps lock light work
}
if (Keyboard[sc_LShift] || Keyboard[sc_RShift]) // If shifted
......@@ -200,10 +151,6 @@ static boolean special;
special = false;
}
if (INL_KeyHook && !special)
INL_KeyHook();
outportb(0x20,0x20);
}
///////////////////////////////////////////////////////////////////////////
......@@ -212,12 +159,10 @@ static boolean special;
// mouse driver
//
///////////////////////////////////////////////////////////////////////////
static void
INL_GetMouseDelta(int *x,int *y)
static void INL_GetMouseDelta(int *x,int *y)
{
Mouse(MDelta);
*x = _CX;
*y = _DX;
*x = 0;
*y = 0;
}
///////////////////////////////////////////////////////////////////////////
......@@ -226,14 +171,8 @@ INL_GetMouseDelta(int *x,int *y)
// mouse driver
//
///////////////////////////////////////////////////////////////////////////
static word
INL_GetMouseButtons(void)
static word INL_GetMouseButtons(void)
{
word buttons;
Mouse(MButtons);
buttons = _BX;
return(buttons);
}
///////////////////////////////////////////////////////////////////////////
......@@ -241,76 +180,10 @@ INL_GetMouseButtons(void)
// IN_GetJoyAbs() - Reads the absolute position of the specified joystick
//
///////////////////////////////////////////////////////////////////////////
void
IN_GetJoyAbs(word joy,word *xp,word *yp)
void IN_GetJoyAbs(word joy,word *xp,word *yp)
{
byte xb,yb,
xs,ys;
word x,y;
x = y = 0;
xs = joy? 2 : 0; // Find shift value for x axis
xb = 1 << xs; // Use shift value to get x bit mask
ys = joy? 3 : 1; // Do the same for y axis
yb = 1 << ys;
// Read the absolute joystick values
asm pushf // Save some registers
asm push si
asm push di
asm cli // Make sure an interrupt doesn't screw the timings
asm mov dx,0x201
asm in al,dx
asm out dx,al // Clear the resistors
asm mov ah,[xb] // Get masks into registers
asm mov ch,[yb]
asm xor si,si // Clear count registers
asm xor di,di
asm xor bh,bh // Clear high byte of bx for later
asm push bp // Don't mess up stack frame
asm mov bp,MaxJoyValue
loop:
asm in al,dx // Get bits indicating whether all are finished
asm dec bp // Check bounding register
asm jz done // We have a silly value - abort
asm mov bl,al // Duplicate the bits
asm and bl,ah // Mask off useless bits (in [xb])
asm add si,bx // Possibly increment count register
asm mov cl,bl // Save for testing later
asm mov bl,al
asm and bl,ch // [yb]
asm add di,bx
asm add cl,bl
asm jnz loop // If both bits were 0, drop out
done:
asm pop bp
asm mov cl,[xs] // Get the number of bits to shift
asm shr si,cl // and shift the count that many times
asm mov cl,[ys]
asm shr di,cl
asm mov [x],si // Store the values into the variables
asm mov [y],di
asm pop di
asm pop si
asm popf // Restore the registers
*xp = x;
*yp = y;
*xp = 0;
*yp = 0;
}
///////////////////////////////////////////////////////////////////////////
......@@ -321,61 +194,8 @@ asm popf // Restore the registers
///////////////////////////////////////////////////////////////////////////
void INL_GetJoyDelta(word joy,int *dx,int *dy)
{
word x,y;
longword time;
JoystickDef *def;
static longword lasttime;
IN_GetJoyAbs(joy,&x,&y);
def = JoyDefs + joy;
if (x < def->threshMinX)
{
if (x < def->joyMinX)
x = def->joyMinX;
x = -(x - def->threshMinX);
x *= def->joyMultXL;
x >>= JoyScaleShift;
*dx = (x > 127)? -127 : -x;
}
else if (x > def->threshMaxX)
{
if (x > def->joyMaxX)
x = def->joyMaxX;
x = x - def->threshMaxX;
x *= def->joyMultXH;
x >>= JoyScaleShift;
*dx = (x > 127)? 127 : x;
}
else
*dx = 0;
if (y < def->threshMinY)
{
if (y < def->joyMinY)
y = def->joyMinY;
y = -(y - def->threshMinY);
y *= def->joyMultYL;
y >>= JoyScaleShift;
*dy = (y > 127)? -127 : -y;
}
else if (y > def->threshMaxY)
{
if (y > def->joyMaxY)
y = def->joyMaxY;
y = y - def->threshMaxY;
y *= def->joyMultYH;
y >>= JoyScaleShift;
*dy = (y > 127)? 127 : y;
}
else
*dy = 0;
lasttime = TimeCount;
*dx = 0;
*dy = 0;
}
///////////////////////////////////////////////////////////////////////////
......@@ -384,39 +204,9 @@ static longword lasttime;
// joystick
//
///////////////////////////////////////////////////////////////////////////
static word
INL_GetJoyButtons(word joy)
static word INL_GetJoyButtons(word joy)
{
register word result;
result = inportb(0x201); // Get all the joystick buttons
result >>= joy? 6 : 4; // Shift into bits 0-1
result &= 3; // Mask off the useless bits
result ^= 3;
return(result);
}
///////////////////////////////////////////////////////////////////////////
//
// IN_GetJoyButtonsDB() - Returns the de-bounced button status of the
// specified joystick
//
///////////////////////////////////////////////////////////////////////////
word
IN_GetJoyButtonsDB(word joy)
{
longword lasttime;
word result1,result2;
do
{
result1 = INL_GetJoyButtons(joy);
lasttime = TimeCount;
while (TimeCount == lasttime)
;
result2 = INL_GetJoyButtons(joy);
} while (result1 != result2);
return(result1);
return 0;
}
///////////////////////////////////////////////////////////////////////////
......@@ -424,15 +214,9 @@ IN_GetJoyButtonsDB(word joy)
// INL_StartKbd() - Sets up my keyboard stuff for use
//
///////////////////////////////////////////////////////////////////////////
static void
INL_StartKbd(void)
static void INL_StartKbd(void)
{
INL_KeyHook = NULL; // no key hook routine
IN_ClearKeysDown();
OldKeyVect = getvect(KeyInt);
setvect(KeyInt,INL_KeyService);
}
///////////////////////////////////////////////////////////////////////////
......@@ -440,12 +224,8 @@ INL_StartKbd(void)
// INL_ShutKbd() - Restores keyboard control to the BIOS
//
///////////////////////////////////////////////////////////////////////////
static void
INL_ShutKbd(void)
static void INL_ShutKbd(void)
{
poke(0x40,0x17,peek(0x40,0x17) & 0xfaf0); // Clear ctrl/alt/shift flags
setvect(KeyInt,OldKeyVect);
}
///////////////////////////////////////////////////////////////////////////
......@@ -453,30 +233,9 @@ INL_ShutKbd(void)
// INL_StartMouse() - Detects and sets up the mouse
//
///////////////////////////////////////////////////////////////////////////
static boolean
INL_StartMouse(void)
static boolean INL_StartMouse(void)
{
#if 0
if (getvect(MouseInt))
{
Mouse(MReset);
if (_AX == 0xffff)
return(true);
}
return(false);
#endif
union REGS regs;
unsigned char *vector;
if ((vector=MK_FP(peek(0,0x33*4+2),peek(0,0x33*4)))==NULL)
return false;
if (*vector == 207)
return false;
Mouse(MReset);
return true;
return false;
}
///////////////////////////////////////////////////////////////////////////
......@@ -484,24 +243,15 @@ INL_StartMouse(void)
// INL_ShutMouse() - Cleans up after the mouse
//
///////////////////////////////////////////////////////////////////////////
static void
INL_ShutMouse(void)
static void INL_ShutMouse(void)
{
}
//
// INL_SetJoyScale() - Sets up scaling values for the specified joystick
//
static void
INL_SetJoyScale(word joy)
static void INL_SetJoyScale(word joy)
{
JoystickDef *def;
def = &JoyDefs[joy];
def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);
def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);
def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);
def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);
}
///////////////////////////////////////////////////////////////////////////
......@@ -510,29 +260,8 @@ INL_SetJoyScale(word joy)
// to set up scaling values
//
///////////////////////////////////////////////////////////////////////////
void
IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)
void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)
{
word d,r;
JoystickDef *def;
def = &JoyDefs[joy];
def->joyMinX = minx;
def->joyMaxX = maxx;
r = maxx - minx;
d = r / 3;
def->threshMinX = ((r / 2) - d) + minx;
def->threshMaxX = ((r / 2) + d) + minx;
def->joyMinY = miny;
def->joyMaxY = maxy;
r = maxy - miny;
d = r / 3;
def->threshMinY = ((r / 2) - d) + miny;
def->threshMaxY = ((r / 2) + d) + miny;
INL_SetJoyScale(joy);
}
///////////////////////////////////////////////////////////////////////////
......@@ -541,24 +270,9 @@ IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)
// The auto-config assumes the joystick is centered
//
///////////////////////////////////////////////////////////////////////////
static boolean
INL_StartJoy(word joy)
static boolean INL_StartJoy(word joy)
{
word x,y;
IN_GetJoyAbs(joy,&x,&y);
if
(
((x == 0) || (x > MaxJoyValue - 10))
|| ((y == 0) || (y > MaxJoyValue - 10))
)
return(false);
else
{
IN_SetupJoy(joy,0,x * 2,0,y * 2);
return(true);
}
return false;
}
///////////////////////////////////////////////////////////////////////////
......@@ -566,8 +280,7 @@ INL_StartJoy(word joy)
// INL_ShutJoy() - Cleans up the joystick stuff
//
///////////////////////////////////////////////////////////////////////////
static void
INL_ShutJoy(word joy)
static void INL_ShutJoy(word joy)
{
JoysPresent[joy] = false;
}
......@@ -578,8 +291,7 @@ INL_ShutJoy(word joy)
// IN_Startup() - Starts up the Input Mgr
//
///////////////////////////////////////////////////////////////////////////
void
IN_Startup(void)
void IN_Startup(void)
{
boolean checkjoys,checkmouse;
word i;
......@@ -603,42 +315,22 @@ IN_Startup(void)
}
INL_StartKbd();
MousePresent = checkmouse? INL_StartMouse() : false;
MousePresent = checkmouse ? INL_StartMouse() : false;
for (i = 0;i < MaxJoys;i++)
JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;
JoysPresent[i] = checkjoys ? INL_StartJoy(i) : false;
IN_Started = true;
}
///////////////////////////////////////////////////////////////////////////
//
// IN_Default() - Sets up default conditions for the Input Mgr
//
///////////////////////////////////////////////////////////////////////////
void
IN_Default(boolean gotit,ControlType in)
{
if
(
(!gotit)
|| ((in == ctrl_Joystick1) && !JoysPresent[0])
|| ((in == ctrl_Joystick2) && !JoysPresent[1])
|| ((in == ctrl_Mouse) && !MousePresent)
)
in = ctrl_Keyboard1;
IN_SetControlType(0,in);
}
///////////////////////////////////////////////////////////////////////////
//
// IN_Shutdown() - Shuts down the Input Mgr
//
///////////////////////////////////////////////////////////////////////////
void
IN_Shutdown(void)
void IN_Shutdown(void)
{
word i;
word i;
if (!IN_Started)
return;
......@@ -651,42 +343,27 @@ IN_Shutdown(void)
IN_Started = false;
}
///////////////////////////////////////////////////////////////////////////
//
// IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()
// everytime a real make/break code gets hit
//
///////////////////////////////////////////////////////////////////////////
void
IN_SetKeyHook(void (*hook)())
{
INL_KeyHook = hook;
}
///////////////////////////////////////////////////////////////////////////
//
// IN_ClearKeysDown() - Clears the keyboard array
//
///////////////////////////////////////////////////////////////////////////
void
IN_ClearKeysDown(void)
void IN_ClearKeysDown(void)
{
int i;
int i;
LastScan = sc_None;
LastASCII = key_None;
memset (Keyboard,0,sizeof(Keyboard));
memset(Keyboard, 0, sizeof(Keyboard));
}
///////////////////////////////////////////////////////////////////////////
//
// IN_ReadControl() - Reads the device associated with the specified
// player and fills in the control info struct
//
///////////////////////////////////////////////////////////////////////////
void
IN_ReadControl(int player,ControlInfo *info)
void IN_ReadControl(int player,ControlInfo *info)
{
boolean realdelta;
byte dbyte;
......@@ -694,32 +371,12 @@ IN_ReadControl(int player,ControlInfo *info)
int dx,dy;
Motion mx,my;
ControlType type;
register KeyboardDef *def;
KeyboardDef *def;
dx = dy = 0;
mx = my = motion_None;
buttons = 0;
if (DemoMode == demo_Playback)
{
dbyte = DemoBuffer[DemoOffset + 1];
my = (dbyte & 3) - 1;
mx = ((dbyte >> 2) & 3) - 1;
buttons = (dbyte >> 4) & 3;
if (!(--DemoBuffer[DemoOffset]))
{
DemoOffset += 2;
if (DemoOffset >= DemoSize)
DemoMode = demo_PlayDone;
}
realdelta = false;
}
else if (DemoMode == demo_PlayDone)
Quit("Demo playback exceeded");
else
{
switch (type = Controls[player])
{
case ctrl_Keyboard:
......@@ -762,7 +419,6 @@ register KeyboardDef *def;
realdelta = true;
break;
}
}
if (realdelta)
{
......@@ -785,29 +441,6 @@ register KeyboardDef *def;
info->button3 = buttons & (1 << 3);
info->dir = DirTable[((my + 1) * 3) + (mx + 1)];
if (DemoMode == demo_Record)
{
// Pack the control info into a byte
dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);
if
(
(DemoBuffer[DemoOffset + 1] == dbyte)
&& (DemoBuffer[DemoOffset] < 255)
)
(DemoBuffer[DemoOffset])++;
else
{
if (DemoOffset || DemoBuffer[DemoOffset])
DemoOffset += 2;
if (DemoOffset >= DemoSize)
Quit("Demo buffer overflow");
DemoBuffer[DemoOffset] = 1;
DemoBuffer[DemoOffset + 1] = dbyte;
}
}
}
///////////////////////////////////////////////////////////////////////////
......@@ -816,38 +449,19 @@ register KeyboardDef *def;
// player
//
///////////////////////////////////////////////////////////////////////////
void
IN_SetControlType(int player,ControlType type)
void IN_SetControlType(int player, ControlType type)
{
// DEBUG - check that requested type is present?
// DEBUG - check that requested type is present?
Controls[player] = type;
}
///////////////////////////////////////////////////////////////////////////
//
// IN_WaitForKey() - Waits for a scan code, then clears LastScan and
// returns the scan code
//
///////////////////////////////////////////////////////////////////////////
ScanCode
IN_WaitForKey(void)
{
ScanCode result;
while (!(result = LastScan))
;
LastScan = 0;
return(result);
}
///////////////////////////////////////////////////////////////////////////
//
// IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and
// returns the ASCII value
//
///////////////////////////////////////////////////////////////////////////
char
IN_WaitForASCII(void)
char IN_WaitForASCII(void)
{
char result;
......@@ -885,7 +499,6 @@ void IN_StartAck(void)
btnstate[i] = true;
}
boolean IN_CheckAck (void)
{
unsigned i,buttons;
......@@ -912,7 +525,6 @@ boolean IN_CheckAck (void)
return false;
}
void IN_Ack (void)
{
IN_StartAck ();
......@@ -921,7 +533,6 @@ void IN_Ack (void)
;
}
///////////////////////////////////////////////////////////////////////////
//
// IN_UserInput() - Waits for the specified delay time (in ticks) or the
......@@ -954,18 +565,11 @@ boolean IN_UserInput(longword delay)
===================
*/
byte IN_MouseButtons (void)
byte IN_MouseButtons (void)
{
if (MousePresent)
{
Mouse(MButtons);
return _BX;
}
else
return 0;
return 0;
}
/*
===================
=
......@@ -974,15 +578,7 @@ byte IN_MouseButtons (void)
===================
*/
byte IN_JoyButtons (void)
byte IN_JoyButtons (void)
{
unsigned joybits;
joybits = inportb(0x201); // Get all the joystick buttons
joybits >>= 4; // only the high bits are useful
joybits ^= 15; // return with 1=pressed
return joybits;
return 0;
}
//
// ID Engine
// ID_IN.h - Header file for Input Manager
// v1.0d1
// By Jason Blochowiak
//
#ifndef __ID_IN__
#define __ID_IN__
#ifndef __ID_IN_H__
#define __ID_IN_H__
#define MaxPlayers 4
#define MaxKbds 2
#define MaxJoys 2
#define NumCodes 128
......@@ -105,12 +97,8 @@ typedef byte ScanCode;
#define MouseInt 0x33
#define Mouse(x) _AX = x,geninterrupt(MouseInt)
typedef enum {
demo_Off,demo_Record,demo_Playback,demo_PlayDone
} Demo;
typedef enum {
ctrl_Keyboard,
ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
ctrl_Joystick,
ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
ctrl_Mouse
......@@ -159,10 +147,6 @@ extern KeyboardDef KbdDefs;
extern JoystickDef JoyDefs[];
extern ControlType Controls[MaxPlayers];
extern Demo DemoMode;
extern byte *DemoBuffer;
extern word DemoOffset,DemoSize;
// Function prototypes
#define IN_KeyDown(code) (Keyboard[(code)])
#define IN_ClearKey(code) {Keyboard[code] = false; \
......@@ -173,18 +157,14 @@ extern void IN_Startup(void),IN_Shutdown(void),
IN_Default(boolean gotit,ControlType in),
IN_SetKeyHook(void (*)()),
IN_ClearKeysDown(void),
IN_ReadCursor(CursorInfo *),
IN_ReadControl(int,ControlInfo *),
IN_SetControlType(int,ControlType),
IN_GetJoyAbs(word joy,word *xp,word *yp),
IN_SetupJoy(word joy,word minx,word maxx,
word miny,word maxy),
IN_StopDemo(void),IN_FreeDemoBuffer(void),
IN_Ack(void),IN_AckBack(void);
IN_Ack(void);
extern boolean IN_UserInput(longword delay);
extern char IN_WaitForASCII(void);
extern ScanCode IN_WaitForKey(void);
extern word IN_GetJoyButtonsDB(word joy);
extern byte *IN_GetScanName(ScanCode);
......@@ -195,4 +175,6 @@ void INL_GetJoyDelta(word joy,int *dx,int *dy);
void IN_StartAck(void);
boolean IN_CheckAck (void);
#elif
#error "fix me TODO"
#endif
//
// ID Engine
// ID_SD.c - Sound Manager for Wolfenstein 3D
// v1.2
// By Jason Blochowiak
//
//
// This module handles dealing with generating sound on the appropriate
// hardware
//
// Depends on: User Mgr (for parm checking)
//
// Globals:
// For User Mgr:
// SoundSourcePresent - Sound Source thingie present?
// SoundBlasterPresent - SoundBlaster card present?
// AdLibPresent - AdLib card present?
// SoundMode - What device is used for sound effects
// (Use SM_SetSoundMode() to set)
// MusicMode - What device is used for music
// (Use SM_SetMusicMode() to set)
// DigiMode - What device is used for digitized sound effects
// (Use SM_SetDigiDevice() to set)
//
// For Cache Mgr:
// NeedsDigitized - load digitized sounds?
// NeedsMusic - load music?
//
/* id_sd.c */
#include <dos.h>
#include "id_heads.h"
#ifdef nil
#undef nil
#endif
#define nil 0
#define SDL_SoundFinished() {SoundNumber = SoundPriority = 0;}
// Macros for SoundBlaster stuff
......@@ -92,7 +58,6 @@ static void (*SoundUserHook)(void);
soundnames SoundNumber,DigiNumber;
word SoundPriority,DigiPriority;
int LeftPosition,RightPosition;
void interrupt (*t0OldService)(void);
long LocalTime;
word TimerRate;
......@@ -106,9 +71,9 @@ static word DigiNextLen;
// SoundBlaster variables
static boolean sbNoCheck,sbNoProCheck;
static volatile boolean sbSamplePlaying;
static boolean sbSamplePlaying;
static byte sbOldIntMask = -1;
static volatile byte *sbNextSegPtr;
static byte *sbNextSegPtr;
static byte sbDMA = 1,
sbDMAa1 = 0x83,sbDMAa2 = 2,sbDMAa3 = 3,
sba1Vals[] = {0x87,0x83,0,0x82},
......
#ifndef __MISC_H__
#define __MISC_H__
extern int _argc;
extern char **_argv;
long filelength(int handle);
#elif
......
/* wl_main.c */
#include <conio.h>
#include "wl_def.h"
/*
=============================================================================
......@@ -61,8 +59,11 @@ void Quit (char *error);
boolean startgame,loadedgame,virtualreality;
int mouseadjustment;
char configname[13]="CONFIG.";
char configname[13]="config.";
int _argc;
char **argv;
/*
=============================================================================
......@@ -1525,10 +1526,13 @@ void DemoLoop (void)
==========================
*/
void main (void)
void main(int argc, char *argv[])
{
int i;
_argc = argc;
_argv = argv;
CheckForEpisodes();
InitGame();
......
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