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PocketInsanity
wolf3d
Commits
dd97540c
Commit
dd97540c
authored
Apr 23, 2000
by
Steven Fuller
Browse files
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Plain Diff
Fixed the status bar pics
parent
0dde4e74
Changes
11
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Showing
11 changed files
with
72 additions
and
153 deletions
+72
-153
IDEAS
src/IDEAS
+5
-3
NOTES
src/NOTES
+5
-0
README
src/README
+1
-0
TODO
src/TODO
+8
-0
id_vh.c
src/id_vh.c
+20
-25
id_vh.h
src/id_vh.h
+8
-11
id_vl.c
src/id_vl.c
+0
-86
wl_draw.c
src/wl_draw.c
+20
-22
wl_game.c
src/wl_game.c
+0
-1
wl_menu.c
src/wl_menu.c
+4
-0
wl_menu.h
src/wl_menu.h
+1
-5
No files found.
src/IDEAS
View file @
dd97540c
...
...
@@ -4,11 +4,13 @@
handles this transparently
* Audio support using OpenAL
- Problem is, that SDL and OpenAL would need pthread, which with SVGAlib is
a no-go... oh well.
a no-go... oh well. Using DGA (if possible at 320x200) would fulfill the
desire for full screen mode
* Add support for the Mac version, if possible
* Network support!
* Fully compile with no warnings/errors using -Wall -ansi -pedantic
* Port to: Linux/SVGAlib, Linux/X
, Linux/OpenGL, DOS/Allegro, Win32/GDI
,
Win32/DX, Win32/D3D, Win32/OpenGL, BeOS?, MacOS?
* Port to: Linux/SVGAlib, Linux/X
(Windowed and DGA), Linux/OpenGL
,
DOS/Allegro, Win32/GDI,
Win32/DX, Win32/D3D, Win32/OpenGL, BeOS?, MacOS?
* Ease in using demos. Playing demos from files, recording to files, batch
playing, and so on.
* Make Wolf3D the game it was originally planned to be...
src/NOTES
0 → 100644
View file @
dd97540c
Just some random facts/thoughts/ideas/musings:
Wolfenstein 3D was originally planned to be a much more complex game. ...
... lots of unused code ... possibly from previous projects and incarnations
of wolf3d.
src/README
0 → 100644
View file @
dd97540c
Someone is actually reading the README...
src/TODO
View file @
dd97540c
...
...
@@ -42,3 +42,11 @@ CA_FarRead hit EOF?
CA_FarRead hit EOF?
CA_FarRead hit EOF?
* if possible fix/or at least add ViewMap?
* remove the #else at the end of each header since nothing is being doubly
included now (if ever)
* i don't like this latch nonsense. i think it was for originally storing
data in vga memory. so figure it out, fix it, and remove
* especially with the video functions, there are functions/defines which
just call a different function (most are left from the update block code)
remove them
* implement fizzlefade, and get that last pixel!
src/id_vh.c
View file @
dd97540c
...
...
@@ -10,7 +10,11 @@ int px,py;
byte
fontcolor
,
backcolor
;
int
fontnumber
;
/* TODO: more latch nonsense
unsigned freelatch;
unsigned latchpics[NUMLATCHPICS];
*/
/* ======================================================================== */
void
VW_DrawPropString
(
char
*
string
)
...
...
@@ -65,9 +69,10 @@ void VW_MeasurePropString (char *string, word *width, word *height)
=============================================================================
*/
void
VWB_DrawTile8
(
int
x
,
int
y
,
int
tile
)
void
VWB_DrawTile8
(
int
x
,
int
y
,
int
tile
)
{
LatchDrawChar
(
x
,
y
,
tile
);
/* TODO: 'latches' do not work */
/* LatchDrawChar(x,y,tile); */
}
void
VWB_DrawPic
(
int
x
,
int
y
,
int
chunknum
)
...
...
@@ -85,13 +90,12 @@ void VWB_DrawPic(int x, int y, int chunknum)
void
VWB_DrawPropString
(
char
*
string
)
{
VW_DrawPropString
(
string
);
VW_DrawPropString
(
string
);
}
void
VWB_Bar
(
int
x
,
int
y
,
int
width
,
int
height
,
int
color
)
{
VW_Bar
(
x
,
y
,
width
,
height
,
color
);
VW_Bar
(
x
,
y
,
width
,
height
,
color
);
}
void
VWB_Plot
(
int
x
,
int
y
,
int
color
)
...
...
@@ -111,17 +115,9 @@ void VWB_Vlin(int y1, int y2, int x, int color)
void
VW_UpdateScreen
(
void
)
{
VL_UpdateScreen
();
VL_UpdateScreen
();
}
/*
=============================================================================
WOLFENSTEIN STUFF
=============================================================================
*/
/*
=====================
=
...
...
@@ -130,15 +126,9 @@ void VW_UpdateScreen(void)
=====================
*/
void
LatchDrawPic
(
unsigned
x
,
unsigned
y
,
unsigned
picnum
)
void
LatchDrawPic
(
unsigned
x
,
unsigned
y
,
unsigned
picnum
)
{
unsigned
wide
,
height
,
source
;
wide
=
pictable
[
picnum
-
STARTPICS
].
width
;
height
=
pictable
[
picnum
-
STARTPICS
].
height
;
source
=
latchpics
[
2
+
picnum
-
LATCHPICS_LUMP_START
];
VL_LatchToScreen
(
source
,
wide
/
4
,
height
,
x
*
8
,
y
);
VWB_DrawPic
(
x
*
8
,
y
+
160
,
picnum
);
}
/* ======================================================================== */
...
...
@@ -160,6 +150,7 @@ void LoadLatchMem(void)
/*
tile 8s
*/
#if 0 /* I can't get these to extract, if at all */
latchpics[0] = freelatch;
CA_CacheGrChunk (STARTTILE8);
src = (byte *)grsegs[STARTTILE8];
...
...
@@ -172,8 +163,9 @@ void LoadLatchMem(void)
destoff +=16;
}
UNCACHEGRCHUNK (STARTTILE8);
#endif
#if 0
/* ran out of latch space! */
#if 0
/*
tile 16s
*/
...
...
@@ -199,13 +191,16 @@ void LoadLatchMem(void)
for
(
i
=
start
;
i
<=
end
;
i
++
)
{
latchpics
[
2
+
i
-
start
]
=
destoff
;
/* TODO: this just caches them for eternity */
CA_CacheGrChunk
(
i
);
#if 0
latchpics[2+i-start] = destoff;
width = pictable[i-STARTPICS].width;
height = pictable[i-STARTPICS].height;
VL_MemToLatch (grsegs[i],width,height,destoff);
destoff += width/4 *height;
UNCACHEGRCHUNK(i);
#endif
}
}
...
...
src/id_vh.h
View file @
dd97540c
...
...
@@ -28,12 +28,6 @@ extern int px,py;
void
VW_UpdateScreen
(
void
);
//
// mode independant routines
// coordinates in pixels, rounded to best screen res
// regions marked in double buffer
//
void
VWB_DrawTile8
(
int
x
,
int
y
,
int
tile
);
void
VWB_DrawPic
(
int
x
,
int
y
,
int
chunknum
);
void
VWB_Bar
(
int
x
,
int
y
,
int
width
,
int
height
,
int
color
);
...
...
@@ -57,16 +51,19 @@ extern byte gamepal;
#define VW_FadeOut() VL_FadeOut(0,255,0,0,0,30);
void
VW_MeasurePropString
(
char
*
string
,
word
*
width
,
word
*
height
);
#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0]+(p)*16,2,8,x,y)
#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1]+(p)*64,4,16,x,y)
boolean
FizzleFade
(
byte
*
source
,
unsigned
width
,
unsigned
height
,
unsigned
frames
,
boolean
abortable
);
void
LatchDrawPic
(
unsigned
x
,
unsigned
y
,
unsigned
picnum
);
void
LoadLatchMem
(
void
);
boolean
FizzleFade
(
byte
*
source
,
unsigned
width
,
unsigned
height
,
unsigned
frames
,
boolean
abortable
);
#if 0 /* TODO: find some way to remove this ... */
#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0]+(p)*16,2,8,x,y)
#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1]+(p)*64,4,16,x,y)
#define NUMLATCHPICS 100
extern unsigned latchpics[NUMLATCHPICS];
extern unsigned freelatch;
#endif
#else
#error "fix me: TODO"
...
...
src/id_vl.c
View file @
dd97540c
...
...
@@ -355,45 +355,6 @@ void VL_Bar(int x, int y, int width, int height, int color)
============================================================================
*/
/*
=================
=
= VL_MemToLatch
=
=================
*/
void
VL_MemToLatch
(
byte
*
source
,
int
width
,
int
height
,
word
dest
)
{
#if 0
unsigned count;
byte plane,mask;
count = ((width+3)/4)*height;
mask = 1;
for (plane = 0; plane<4 ; plane++)
{
VGAMAPMASK(mask);
mask <<= 1;
asm mov cx,count
asm mov ax,SCREENSEG
asm mov es,ax
asm mov di,[dest]
asm lds si,[source]
asm rep movsb
asm mov ax,ss
asm mov ds,ax
source+= count;
}
#endif
}
//===========================================================================
/*
=================
=
...
...
@@ -414,53 +375,6 @@ void VL_MemToScreen(byte *source, int width, int height, int x, int y)
}
}
/* ======================================================================== */
/*
=================
=
= VL_LatchToScreen
=
=================
*/
void
VL_LatchToScreen
(
unsigned
source
,
int
width
,
int
height
,
int
x
,
int
y
)
{
#if 0
VGAWRITEMODE(1);
VGAMAPMASK(15);
asm mov di,[y] // dest = bufferofs+ylookup[y]+(x>>2)
asm shl di,1
asm mov di,[WORD PTR ylookup+di]
asm add di,[bufferofs]
asm mov ax,[x]
asm shr ax,2
asm add di,ax
asm mov si,[source]
asm mov ax,[width]
asm mov bx,[linewidth]
asm sub bx,ax
asm mov dx,[height]
asm mov cx,SCREENSEG
asm mov ds,cx
asm mov es,cx
drawline:
asm mov cx,ax
asm rep movsb
asm add di,bx
asm dec dx
asm jnz drawline
asm mov ax,ss
asm mov ds,ax
VGAWRITEMODE(0);
#endif
}
void
VL_DeModeXize
(
byte
*
buf
,
int
width
,
int
height
)
{
byte
*
mem
,
*
ptr
,
*
destline
;
...
...
src/wl_draw.c
View file @
dd97540c
...
...
@@ -270,13 +270,15 @@ int CalcHeight (void)
unsigned
postx
;
void
ScalePost
(
byte
*
wall
,
int
texture
)
// VGA version
void
ScalePost
(
byte
*
wall
,
int
texture
)
{
int
height
;
byte
*
source
;
height
=
(
wallheight
[
postx
]
&
0xfff8
)
>>
1
;
if
(
height
>
maxscaleshl2
)
height
=
maxscaleshl2
;
source
=
wall
+
texture
;
xBuildCompScale
(
height
/
2
,
source
,
postx
);
}
...
...
@@ -320,7 +322,6 @@ void HitHorizDoor (void)
wall
=
PM_GetPage
(
doorpage
);
ScalePost
(
wall
,
texture
);
}
//==========================================================================
...
...
@@ -695,7 +696,7 @@ void ThreeDRefresh (void)
//
// clear out the traced array
//
memset
(
spotvis
,
0
,
sizeof
(
spotvis
));
memset
(
spotvis
,
0
,
sizeof
(
spotvis
));
//
// follow the walls from there to the right, drawwing as we go
...
...
@@ -736,8 +737,8 @@ void ThreeDRefresh (void)
ystep = 32 bit fixed 32,16
*/
#define xpartialbyystep() FixedByFrac
(xpartial, ystep)
#define ypartialbyxstep() FixedByFrac
(ypartial, xstep)
#define xpartialbyystep() FixedByFrac(xpartial, ystep)
#define ypartialbyxstep() FixedByFrac(ypartial, xstep)
int
samex
(
int
intercept
,
int
tile
)
{
...
...
@@ -746,8 +747,7 @@ int samex (int intercept, int tile)
return
0
;
else
return
1
;
}
else
{
}
else
{
if
((
intercept
>>
16
)
<=
tile
)
return
0
;
else
...
...
@@ -762,8 +762,7 @@ int samey (int intercept, int tile)
return
0
;
else
return
1
;
}
else
{
}
else
{
if
((
intercept
>>
16
)
<=
tile
)
return
0
;
else
...
...
@@ -980,8 +979,7 @@ void HitVertWall (void)
}
void
HitHorizWall
(
void
)
void
HitHorizWall
(
void
)
{
int
wallpic
;
unsigned
texture
;
...
...
src/wl_game.c
View file @
dd97540c
...
...
@@ -20,7 +20,6 @@
*/
boolean
ingame
,
fizzlein
;
unsigned
latchpics
[
NUMLATCHPICS
];
gametype
gamestate
;
long
spearx
,
speary
;
...
...
src/wl_menu.c
View file @
dd97540c
...
...
@@ -49,7 +49,11 @@ char endStrings[9][80]=
};
CP_iteminfo
#if !defined(GOODTIMES) && !defined(SPEAR)
MainItems
=
{
MENU_X
,
MENU_Y
,
10
,
STARTITEM
,
24
},
#else
MainItems
=
{
MENU_X
,
MENU_Y
,
9
,
STARTITEM
,
24
},
#endif
SndItems
=
{
SM_X
,
SM_Y1
,
12
,
0
,
52
},
LSItems
=
{
LSM_X
,
LSM_Y
,
10
,
0
,
24
},
CtlItems
=
{
CTL_X
,
CTL_Y
,
6
,
-
1
,
56
},
...
...
src/wl_menu.h
View file @
dd97540c
...
...
@@ -202,13 +202,9 @@ enum
loadgame
,
savegame
,
changeview
,
#ifndef GOODTIMES
#ifndef SPEAR
#if !defined(GOODTIMES) && !defined(SPEAR)
readthis
,
#endif
#endif
viewscores
,
backtodemo
,
quit
...
...
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