Commit f17076b7 authored by Steven Fuller's avatar Steven Fuller

Mostly whitespace changes ('about to make a major change' sync).

wl_play.c Removed calls to VW_WaitVBL (VL_SetPalette can do that itself).

wl_act1.c, wl_act1.c, wl_play.c: added static/const to some structs
parent 06648dab
...@@ -15,7 +15,7 @@ struct ...@@ -15,7 +15,7 @@ struct
{ {
int picnum; int picnum;
stat_t type; stat_t type;
} statinfo[] = } static const statinfo[] =
{ {
{SPR_STAT_0}, // puddle spr1v {SPR_STAT_0}, // puddle spr1v
{SPR_STAT_1,block}, // Green Barrel " {SPR_STAT_1,block}, // Green Barrel "
......
...@@ -21,7 +21,7 @@ ...@@ -21,7 +21,7 @@
============================================================================= =============================================================================
*/ */
int starthitpoints[4][NUMENEMIES] = static const int starthitpoints[4][NUMENEMIES] =
// //
// BABY MODE // BABY MODE
// //
...@@ -134,8 +134,7 @@ int starthitpoints[4][NUMENEMIES] = ...@@ -134,8 +134,7 @@ int starthitpoints[4][NUMENEMIES] =
1400, // en_uber, 1400, // en_uber,
1300, // en_will, 1300, // en_will,
1600 // en_death 1600 // en_death
}} }};
;
/* /*
================= =================
......
...@@ -565,6 +565,8 @@ typedef struct doorstruct ...@@ -565,6 +565,8 @@ typedef struct doorstruct
typedef struct objstruct typedef struct objstruct
{ {
int id;
activetype active; activetype active;
int ticcount; int ticcount;
classtype obclass; classtype obclass;
......
...@@ -68,15 +68,11 @@ void PlayLoop(); ...@@ -68,15 +68,11 @@ void PlayLoop();
============================================================================= =============================================================================
*/ */
// /* LIST OF SONGS FOR EACH VERSION */
// LIST OF SONGS FOR EACH VERSION static int songs[]=
//
int songs[]=
{ {
#ifndef SPEAR #ifndef SPEAR
// /* Episode One */
// Episode One
//
GETTHEM_MUS, GETTHEM_MUS,
SEARCHN_MUS, SEARCHN_MUS,
POW_MUS, POW_MUS,
...@@ -85,13 +81,10 @@ int songs[]= ...@@ -85,13 +81,10 @@ int songs[]=
SEARCHN_MUS, SEARCHN_MUS,
POW_MUS, POW_MUS,
SUSPENSE_MUS, SUSPENSE_MUS,
WARMARCH_MUS, /* Boss level */
CORNER_MUS, /* Secret level */
WARMARCH_MUS, // Boss level /* Episode Two */
CORNER_MUS, // Secret level
//
// Episode Two
//
NAZI_OMI_MUS, NAZI_OMI_MUS,
PREGNANT_MUS, PREGNANT_MUS,
GOINGAFT_MUS, GOINGAFT_MUS,
...@@ -100,13 +93,10 @@ int songs[]= ...@@ -100,13 +93,10 @@ int songs[]=
PREGNANT_MUS, PREGNANT_MUS,
HEADACHE_MUS, HEADACHE_MUS,
GOINGAFT_MUS, GOINGAFT_MUS,
WARMARCH_MUS, /* Boss level */
DUNGEON_MUS, /* Secret level */
WARMARCH_MUS, // Boss level /* Episode Three */
DUNGEON_MUS, // Secret level
//
// Episode Three
//
INTROCW3_MUS, INTROCW3_MUS,
NAZI_RAP_MUS, NAZI_RAP_MUS,
TWELFTH_MUS, TWELFTH_MUS,
...@@ -115,13 +105,10 @@ int songs[]= ...@@ -115,13 +105,10 @@ int songs[]=
NAZI_RAP_MUS, NAZI_RAP_MUS,
TWELFTH_MUS, TWELFTH_MUS,
ZEROHOUR_MUS, ZEROHOUR_MUS,
ULTIMATE_MUS, /* Boss level */
PACMAN_MUS, /* Secret level */
ULTIMATE_MUS, // Boss level /* Episode Four */
PACMAN_MUS, // Secret level
//
// Episode Four
//
GETTHEM_MUS, GETTHEM_MUS,
SEARCHN_MUS, SEARCHN_MUS,
POW_MUS, POW_MUS,
...@@ -130,13 +117,10 @@ int songs[]= ...@@ -130,13 +117,10 @@ int songs[]=
SEARCHN_MUS, SEARCHN_MUS,
POW_MUS, POW_MUS,
SUSPENSE_MUS, SUSPENSE_MUS,
WARMARCH_MUS, /* Boss level */
CORNER_MUS, /* Secret level */
WARMARCH_MUS, // Boss level /* Episode Five */
CORNER_MUS, // Secret level
//
// Episode Five
//
NAZI_OMI_MUS, NAZI_OMI_MUS,
PREGNANT_MUS, PREGNANT_MUS,
GOINGAFT_MUS, GOINGAFT_MUS,
...@@ -145,13 +129,10 @@ int songs[]= ...@@ -145,13 +129,10 @@ int songs[]=
PREGNANT_MUS, PREGNANT_MUS,
HEADACHE_MUS, HEADACHE_MUS,
GOINGAFT_MUS, GOINGAFT_MUS,
WARMARCH_MUS, /* Boss level */
DUNGEON_MUS, /* Secret level */
WARMARCH_MUS, // Boss level /* Episode Six */
DUNGEON_MUS, // Secret level
//
// Episode Six
//
INTROCW3_MUS, INTROCW3_MUS,
NAZI_RAP_MUS, NAZI_RAP_MUS,
TWELFTH_MUS, TWELFTH_MUS,
...@@ -160,9 +141,8 @@ int songs[]= ...@@ -160,9 +141,8 @@ int songs[]=
NAZI_RAP_MUS, NAZI_RAP_MUS,
TWELFTH_MUS, TWELFTH_MUS,
ZEROHOUR_MUS, ZEROHOUR_MUS,
ULTIMATE_MUS, /* Boss level */
ULTIMATE_MUS, // Boss level FUNKYOU_MUS /* Secret level */
FUNKYOU_MUS // Secret level
#else #else
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
...@@ -173,29 +153,29 @@ int songs[]= ...@@ -173,29 +153,29 @@ int songs[]=
XTIPTOE_MUS, XTIPTOE_MUS,
XFUNKIE_MUS, XFUNKIE_MUS,
XDEATH_MUS, XDEATH_MUS,
XGETYOU_MUS, // DON'T KNOW XGETYOU_MUS,
ULTIMATE_MUS, // Trans Grsse ULTIMATE_MUS, /* Trans Grsse */
DUNGEON_MUS, DUNGEON_MUS,
GOINGAFT_MUS, GOINGAFT_MUS,
POW_MUS, POW_MUS,
TWELFTH_MUS, TWELFTH_MUS,
ULTIMATE_MUS, // Barnacle Wilhelm BOSS ULTIMATE_MUS, /* Barnacle Wilhelm BOSS */
NAZI_OMI_MUS, NAZI_OMI_MUS,
GETTHEM_MUS, GETTHEM_MUS,
SUSPENSE_MUS, SUSPENSE_MUS,
SEARCHN_MUS, SEARCHN_MUS,
ZEROHOUR_MUS, ZEROHOUR_MUS,
ULTIMATE_MUS, // Super Mutant BOSS ULTIMATE_MUS, /* Super Mutant BOSS */
XPUTIT_MUS, XPUTIT_MUS,
ULTIMATE_MUS, // Death Knight BOSS ULTIMATE_MUS, /* Death Knight BOSS */
XJAZNAZI_MUS, // Secret level XJAZNAZI_MUS, /* Secret level */
XFUNKIE_MUS, // Secret level (DON'T KNOW) XFUNKIE_MUS, /* Secret level */
XEVIL_MUS // Angel of Death BOSS XEVIL_MUS /* Angel of Death BOSS */
#endif #endif
}; };
...@@ -254,7 +234,6 @@ void PollMouseButtons() ...@@ -254,7 +234,6 @@ void PollMouseButtons()
} }
/* /*
=================== ===================
= =
...@@ -754,15 +733,16 @@ next element. ...@@ -754,15 +733,16 @@ next element.
========================= =========================
*/ */
void InitActorList (void) void InitActorList()
{ {
int i; int i;
// //
// init the actor lists // init the actor lists
// //
for (i=0;i<MAXACTORS;i++) for (i = 0; i < MAXACTORS; i++)
{ {
objlist[i].id = i;
objlist[i].prev = &objlist[i+1]; objlist[i].prev = &objlist[i+1];
objlist[i].next = NULL; objlist[i].next = NULL;
} }
...@@ -775,7 +755,7 @@ void InitActorList (void) ...@@ -775,7 +755,7 @@ void InitActorList (void)
// //
// give the player the first free spots // give the player the first free spots
// //
GetNewActor (); GetNewActor();
player = new; player = new;
} }
...@@ -796,18 +776,18 @@ void InitActorList (void) ...@@ -796,18 +776,18 @@ void InitActorList (void)
========================= =========================
*/ */
void GetNewActor (void) void GetNewActor()
{ {
if (!objfreelist) if (!objfreelist)
Quit ("GetNewActor: No free spots in objlist!"); Quit("GetNewActor: No free spots in objlist!");
new = objfreelist; new = objfreelist;
objfreelist = new->prev; objfreelist = new->prev;
memset (new,0,sizeof(*new)); memset(new, 0, sizeof(*new));
if (lastobj) if (lastobj)
lastobj->next = new; lastobj->next = new;
new->prev = lastobj; // new->next is allready NULL from memset new->prev = lastobj; // new->next is already NULL from memset
new->active = false; new->active = false;
lastobj = new; lastobj = new;
...@@ -1047,19 +1027,16 @@ void UpdatePaletteShifts() ...@@ -1047,19 +1027,16 @@ void UpdatePaletteShifts()
if (red) if (red)
{ {
VW_WaitVBL(1); VL_SetPalette(redshifts[red-1]);
VL_SetPalette (redshifts[red-1]);
palshifted = true; palshifted = true;
} }
else if (white) else if (white)
{ {
VW_WaitVBL(1); VL_SetPalette(whiteshifts[white-1]);
VL_SetPalette (whiteshifts[white-1]);
palshifted = true; palshifted = true;
} }
else if (palshifted) else if (palshifted)
{ {
VW_WaitVBL(1);
VL_SetPalette(gamepal); // back to normal VL_SetPalette(gamepal); // back to normal
palshifted = false; palshifted = false;
} }
...@@ -1076,12 +1053,11 @@ void UpdatePaletteShifts() ...@@ -1076,12 +1053,11 @@ void UpdatePaletteShifts()
===================== =====================
*/ */
void FinishPaletteShifts (void) void FinishPaletteShifts()
{ {
if (palshifted) if (palshifted)
{ {
palshifted = 0; palshifted = 0;
VW_WaitVBL(1);
VL_SetPalette(gamepal); VL_SetPalette(gamepal);
} }
} }
...@@ -1111,8 +1087,8 @@ void DoActor(objtype *ob) ...@@ -1111,8 +1087,8 @@ void DoActor(objtype *ob)
if (!ob->active && !areabyplayer[ob->areanumber]) if (!ob->active && !areabyplayer[ob->areanumber])
return; return;
if (!(ob->flags&(FL_NONMARK|FL_NEVERMARK)) ) if (!(ob->flags & (FL_NONMARK|FL_NEVERMARK)))
actorat[ob->tilex][ob->tiley] = NULL; actorat[ob->tilex][ob->tiley] = 0;
// //
// non transitional object // non transitional object
...@@ -1220,6 +1196,7 @@ void PlayLoop() ...@@ -1220,6 +1196,7 @@ void PlayLoop()
anglefrac = 0; anglefrac = 0;
facecount = 0; facecount = 0;
funnyticount = 0; funnyticount = 0;
memset (buttonstate,0,sizeof(buttonstate)); memset (buttonstate,0,sizeof(buttonstate));
ClearPaletteShifts(); ClearPaletteShifts();
...@@ -1244,8 +1221,8 @@ void PlayLoop() ...@@ -1244,8 +1221,8 @@ void PlayLoop()
MoveDoors(); MoveDoors();
MovePWalls(); MovePWalls();
for (obj = player;obj;obj = obj->next) for (obj = player; obj; obj = obj->next)
DoActor (obj); DoActor(obj);
UpdatePaletteShifts(); UpdatePaletteShifts();
......
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