Commit fc651432 authored by Steven Fuller's avatar Steven Fuller

A few more cleanups...

parent 3cadc473
This diff is collapsed.
......@@ -194,7 +194,6 @@ void ClearMemory (void)
MM_SortMem ();
}
/*
==========================
=
......@@ -647,22 +646,17 @@ void SetupGameLevel (void)
//
// copy the wall data to a data segment array
//
memset (tilemap,0,sizeof(tilemap));
memset (actorat,0,sizeof(actorat));
memset(tilemap,0,sizeof(tilemap));
memset(actorat,0,sizeof(actorat));
map = mapsegs[0];
for (y=0;y<mapheight;y++)
for (x=0;x<mapwidth;x++)
{
tile = *map++;
if (tile<AREATILE)
{
// solid wall
if (tile<AREATILE) { // solid wall
tilemap[x][y] = tile;
(unsigned)actorat[x][y] = tile;
}
else
{
// area floor
} else { // area floor
tilemap[x][y] = 0;
(unsigned)actorat[x][y] = 0;
}
......@@ -671,9 +665,9 @@ void SetupGameLevel (void)
//
// spawn doors
//
InitActorList (); // start spawning things with a clean slate
InitDoorList ();
InitStaticList ();
InitActorList(); // start spawning things with a clean slate
InitDoorList();
InitStaticList();
map = mapsegs[0];
for (y=0;y<mapheight;y++)
......@@ -919,7 +913,7 @@ void StartDemoRecord (int levelnumber)
==================
*/
char demoname[13] = "DEMO?.";
char demoname[13] = "demo?.";
void FinishDemoRecord (void)
{
......
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