• Sam Lantinga's avatar
    Date: Mon, 02 May 2005 04:23:16 -0500 · 86cb73f3
    Sam Lantinga authored
    From: Jonathan Atkins
    Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created
    
    I think that SDL_AllocFormat should create the palette for all 8bit
    surfaces.  And when the RGBAmasks match the normal 3:3:2:0 we need to
    apply the old behavior.  If the mask doesn't match that, then we need
    to make the right palette assuming the masks are valid (I don't think
    we validate any masks for high color surfaces...so we wouldn't here)
    Then there's always a palette available for the 8bit surfaces.
    This restores the normal behavior and allows for masks to create
    palettes automatically for odd masks even, which would be a neato
    thing to have in there, as SDL never did this before.
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401058
    86cb73f3
SDL_pixels.c 15.7 KB