• Sam Lantinga's avatar
    Frank Zago to SDL · f9a5f416
    Sam Lantinga authored
    On 02/12/2011 01:44 PM, Sam Lantinga wrote:
    > BTW, you probably want to nuke the NDS renderer and just implement these three
    > functions instead:
    >     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 *
    > format, void ** pixels, int *pitch);
    >     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects,
    > SDL_Rect * rects);
    >     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
    
    Patch attached. The renderer for the DS is not used anymore, but I left the
    file in place if someone wants to finish it.
    
    I've also added a README.ds and fixed the spinlocks.
    f9a5f416
README.ds 786 Bytes