.TH "SDL_MixAudio" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference"
.SH "NAME"
SDL_MixAudio\- Mix audio data
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR);
.SH "DESCRIPTION"
.PP
This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_OpenAudio\fP\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40
-
Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4056
028b0ae9