• Sam Lantinga's avatar
    Changed the concept of a render clip rect to a render viewport. · c804b92b
    Sam Lantinga authored
    The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.
    
    Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.
    
    Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
    c804b92b
SDL_windowsframebuffer.h 1.18 KB
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2011 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

extern int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
extern int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, SDL_Rect * rects, int numrects);
extern void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window);

/* vi: set ts=4 sw=4 expandtab: */