• Sam Lantinga's avatar
    pelya 2010-07-12 03:53:48 PDT · 4305137b
    Sam Lantinga authored
    In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
    that can be avoided if we're updating whole texture.
    Because of that the SDL 1.3 in compatibility mode is working even slower than
    software rendering in SDL 1.2.
    4305137b
SDL_renderer_gles.c 30.4 KB