• Sam Lantinga's avatar
    Date: Sun, 3 Aug 2003 22:07:57 +0200 · 78825f8f
    Sam Lantinga authored
    From: Max Horn
    Subject: SDL OSX fullscreen FIX
    
    the attached patch fixes the fullscreen problems on SDL/OSX. The cause
    was that click events are bounded by winRect. Now, winRect is set to
    the size of the video surface. But if you e.g. request a 640x420
    surface, you might get a 640x480 "real" surface. Still,
    SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
    example received no mouse down events.
    
    My fix simply disables this clipping when in full screen mode - after
    all, all clicks then should be inside the screen surface. Higher SDL
    functions ensure that the coordinates then are clipped to 640x420. It
    works fine in all my tests here. I don't know if it's the right thing
    to do in multi screen scenarios, though.
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40665
    78825f8f
SDL_QuartzEvents.m 23.1 KB