• Sam Lantinga's avatar
    Fixed bug #572 · 69789889
    Sam Lantinga authored
    Please merge this patch for the PA driver in SDL.
    
    http://0pointer.de/public/sdl-pulse-rework.patch
    
    This patch:
    - fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
    filling up of the buffer until the entire buffer ran completely empty.)
    - drops $PASERVER and $PADEVICE env var support, since this is a duplication of
    $PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.
    
    This fixes the sound issues in all games I tested.
    
    --HG--
    branch : SDL-1.2
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403846
    69789889
SDL_pulseaudio.c 9.16 KB