• Sam Lantinga's avatar
    Editors Note: The original patch was modified to use SDL_Delay() instead of · 7ad9d800
    Sam Lantinga authored
                  nanosleep because nanosleep may not be portable to all systems
                  using SDL with the ALSA backend.  This may be a moot point with
                  the switch to blocking writes anyway...
    
    Date: Sat, 27 Dec 2003 21:47:36 +0100
    From: Michel Daenzer
    To: Debian Bug Tracking System
    Subject: [SDL] Bug#225252: [PATCH] ALSA fixes
    
    Package: libsdl1.2debian-all
    Version: 1.2.6-2
    Severity: normal
    Tags: patch
    
    For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with
    SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU
    usage, interrupted sound and stuttering in some games here. Taking a nanosleep
    whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more
    efficient to use blocking mode for the actual sound playback. Feedback from the
    SDL and ALSA lists appreciated.
    
    The patch also fixes the default ALSA device to be used.
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40766
    7ad9d800
SDL_alsa_audio.c 8.07 KB