• Sam Lantinga's avatar
    Solved the performance problems by introducing the concept of a single-buffered · d1be2d9e
    Sam Lantinga authored
    display, which is a fast path used for the whole-surface SDL 1.2 API.
    Solved the flicker problems by implementing a backbuffer in the GDI renderer.
    
    Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
    significantly slower than SDL's surface code.  *sigh*
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401942
    d1be2d9e
SDL_compat.c 38.3 KB