• Sam Lantinga's avatar
    Date: Tue, 6 Jan 2004 21:54:02 +0100 · 90a429e4
    Sam Lantinga authored
    From: Max Horn
    Subject: Auto hide mouse & other changes
    
    the attached bug adds the auto-hide-mouse feature I talked about
    earlier. Turned out it was a lot simpler than I thought, simply by
    using our existing code :-). I actually spent much more time on fixing
    various bugs in the code and correcting (IMO) some behavior (although,
    due to the lack of real specs for SDL, it's probably arguable what
    'correct' means...).
    
    * adds auto (un)hiding of mouse depending on whether it is in- or
    outside the game window
    * computation of course coordinates is correct now (it often and
    reproducible got out of sync with the old code, since the NSEvent
    window was in some cases *not* our window anymore, so locationInWindow
    returned wrong results)
    * added a method which at any time returns the mouse coords, relative
    to our window
    * fixed handling of lost/gain input/mouse/app focus "events"
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40780
    90a429e4
SDL_QuartzVideo.h 9.71 KB