• Sam Lantinga's avatar
    Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST) · 06db61e1
    Sam Lantinga authored
    From: Darrell Walisser <dwaliss1@purdue.edu>
    Subject: SDL Quartz video update
    
    -better mouse motion events
    -fixed minification bugs (except OpenGL)
    -fixed QZ_SetGamma for correct semantics
    -fade/unfade display before/after rez switch
    -experimental obscured-check/blind-copy code
    
    The obscured code, while it speeds up window drawing substantially, isn't
    ready yet. The reason is that there doesn't (yet) seem to be a way to know
    when the window is dragged or when the window suddenly comes to the
    foreground. Since Carbon windows seem to allow detection of such things, I
    suspect it is possible through some window server API. Cocoa(NSWindow) has no
    functions for such things, AFAIK.
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40273
    06db61e1
SDL_QuartzWindow.m 2.47 KB