• Sam Lantinga's avatar
    [SDL] Bad math in SDL_RenderCopy · 7f262312
    Sam Lantinga authored
    Mason Wheeler to sdl
    
    When I tried to render an image using something other than NULL for srcrect, it got horribly distorted.  I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out.  It should look like this:
    
           if (dstrect->w != real_dstrect.w) {
               int deltax = (dstrect->x - real_dstrect.x);
               int deltaw = (dstrect->w - real_dstrect.w);
               real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
               real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
           }
           if (dstrect->h != real_dstrect.h) {
               int deltay = (dstrect->y - real_dstrect.y);
               int deltah = (dstrect->h - real_dstrect.h);
               real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
               real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403957
    7f262312
SDL_video.c 82.5 KB