• Sam Lantinga's avatar
    Fixed bug #698 · 2e1e7fc4
    Sam Lantinga authored
     Hans de Goede      2009-02-13 01:10:52 PST
    
    Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst
    others), the sound of SDL using apps (like a simple playmus call) has been
    crackling.
    
    While looking in to fixing this I noticed that the current pulseaudio code in
    SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events
    and ipc, given that SDL already has its own thread for audio handling this is
    clearly suboptimal, leading to unnecessary context switching IPC, etc. Also
    pa_simple does not allow one to implement the WaitAudio() callback for SDL
    audiodrivers properly.
    
    Given that my work is mostly a rewrite (although some original pieces remain)
    I'm attaching the new .c and .h file, as that is easier to review then the huge
    diff.
    
    Let me know if you also want the diff.
    
    This new version has the following features:
    -no longer use an additional thread next to the SDL sound thread
    -do not crackle with glitch free audio
    -when used with a newer pulse, which does glitch free audio, the total latency
    is
     the same as with the alsa driver
    -proper WaitAudio() implementation, saving another mixlen worth of latency
    -adds a WaitDone() implementation
    
    This patch has been written in consultancy with Lennart Poetering (the
    pulseaudio author) and has been reviewed by him for correct use of the pa API.
    
    --HG--
    branch : SDL-1.2
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403856
    2e1e7fc4
SDL_pulseaudio.h 2.15 KB