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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
QNX Photon GUI SDL driver
Copyright (C) 2009 Mike Gorchak
(mike@malva.ua, lestat@i.com.ua)
*/
#ifndef __SDL_PHOTON_RENDER_H__
#define __SDL_PHOTON_RENDER_H__
#include "../SDL_sysvideo.h"
#include <Ph.h>
#include <photon/PhRender.h>
#define SDL_PHOTON_MAX_SURFACES 3
#define SDL_PHOTON_SURFTYPE_UNKNOWN 0x00000000
#define SDL_PHOTON_SURFTYPE_OFFSCREEN 0x00000001
#define SDL_PHOTON_SURFTYPE_PHIMAGE 0x00000002
#define SDL_PHOTON_UNKNOWN_BLEND 0x00000000
#define SDL_PHOTON_DRAW_BLEND 0x00000001
#define SDL_PHOTON_TEXTURE_BLEND 0x00000002
typedef struct SDL_RenderData
{
SDL_bool enable_vsync; /* VSYNC flip synchronization enable */
uint32_t surface_visible_idx; /* Index of visible surface */
uint32_t surface_render_idx; /* Index of render surface */
uint32_t surfaces_count; /* Amount of allocated surfaces */
uint32_t surfaces_type; /* Type of allocated surfaces */
uint32_t window_width; /* Last active window width */
uint32_t window_height; /* Last active window height */
PhGC_t* gc; /* Graphics context */
SDL_bool direct_mode; /* Direct Mode state */
PdOffscreenContext_t* osurfaces[SDL_PHOTON_MAX_SURFACES];
PhImage_t* psurfaces[SDL_PHOTON_MAX_SURFACES];
PmMemoryContext_t* pcontexts[SDL_PHOTON_MAX_SURFACES];
} SDL_RenderData;
typedef struct SDL_TextureData
{
uint32_t surface_type;
PdOffscreenContext_t* osurface;
PhImage_t* psurface;
PmMemoryContext_t* pcontext;
} SDL_TextureData;
extern void photon_addrenderdriver(_THIS);
/* Helper function, which redraws the backbuffer */
int _photon_update_rectangles(SDL_Renderer* renderer, PhRect_t* rect);
#endif /* __SDL_PHOTON_RENDER_H__ */
/* vi: set ts=4 sw=4 expandtab: */