• Sam Lantinga's avatar
    Fixed bug #925 · 9d25ba27
    Sam Lantinga authored
    Changed "win32" to "windows"
    
    --HG--
    rename : include/SDL_config_win32.h => include/SDL_config_windows.h
    rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
    rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
    rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
    rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
    rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
    rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
    rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
    rename : src/main/win32/version.rc => src/main/windows/version.rc
    rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
    rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
    rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
    rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
    rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
    rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
    rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
    rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
    rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
    rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
    rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
    rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
    rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
    rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
    rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
    rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
    rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
    rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
    rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
    rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
    rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
    rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
    rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
    rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
    rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
    rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
    rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
    rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
    rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
    rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
    rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
    rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
    rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
    rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
    rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
    rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
    rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
    rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
    rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
    9d25ba27
SDL_thread_c.h 1.83 KB
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_thread_c_h
#define _SDL_thread_c_h

/* Need the definitions of SYS_ThreadHandle */
#if SDL_THREADS_DISABLED
#include "generic/SDL_systhread_c.h"
#elif SDL_THREAD_BEOS
#include "beos/SDL_systhread_c.h"
#elif SDL_THREAD_EPOC
#include "epoc/SDL_systhread_c.h"
#elif SDL_THREAD_PTHREAD
#include "pthread/SDL_systhread_c.h"
#elif SDL_THREAD_SPROC
#include "irix/SDL_systhread_c.h"
#elif SDL_THREAD_WINDOWS
#include "windows/SDL_systhread_c.h"
#elif SDL_THREAD_NDS
#include "nds/SDL_systhread_c.h"
#else
#error Need thread implementation for this platform
#include "generic/SDL_systhread_c.h"
#endif
#include "../SDL_error_c.h"

/* This is the system-independent thread info structure */
struct SDL_Thread
{
    SDL_threadID threadid;
    SYS_ThreadHandle handle;
    int status;
    SDL_error errbuf;
    void *data;
};

/* This is the function called to run a thread */
extern void SDL_RunThread(void *data);

#endif /* _SDL_thread_c_h */
/* vi: set ts=4 sw=4 expandtab: */