• Sam Lantinga's avatar
    Date: Mon, 3 May 2004 03:15:01 +0100 · f70b972d
    Sam Lantinga authored
    From: David Symmonds
    Subject: SDL Typedef Structs
    
    Hi, Thanks for the SDL libraries, I have been using them for about a year
    now and they are really brilliant. One thing that I have just found whilst
    using them through C++ (and needing forward declarations) is that when you
    typedef structs you sometimes use
    
    typedef struct Name
    {
    ...
    }Name;
    
    e.g. SDL_Surface
    
    
    and other times use
    
    typedef struct
    {
    ...
    }Name;
    
    
    e.g. SDL_Rect
    
    The first type works fine, when I define a header file I can just put
    'struct Name;' at the top and use the Name throughout. However, the second
    type is harder to use in a header, and I haven't found a way yet, other than
    to include 'SDL.h' in the header file (undesirable). Would there be any harm
    in changing the definition of SDL_Rect and such like to the second form?
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40912
    f70b972d
SDL_keyboard.h 3.75 KB