• Sam Lantinga's avatar
    From Anders F Bjorklund: · 0478af81
    Sam Lantinga authored
    When switching to "UNIX-style paths" as needed for the new includes,
    including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
    
    The two headers are really located in the OpenGL SDK 1.2 CFM like this:
    OpenGL:Headers:gl.h
    OpenGL:Headers:glu.h
    
    There are also some compat copies, that *used* to work with Mac paths:
    OpenGL:Headers:GL/gl.h
    OpenGL:Headers:GL/glu.h
    
    The easiest fix is to make SDL_opengl.h include the proper header names,
    by adding a special case for the MACOS platform in addition to the MACOSX
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401626
    0478af81