• Sam Lantinga's avatar
    Date: Sat, 10 Jul 2004 21:02:33 +0200 · cebd45ab
    Sam Lantinga authored
    From: "Philippe Plantier (ayin)"
    Subject: [SDL] Problems allocating large surfaces
    
    There are problems when allocating large surfaces using SDL_CreateRGBSurface.
    
    When, for example, we try to allocate a surface wider than 16384 pixels,
    the calculation of the pitch overflows; this leads to a surface that
    has the w and h flags correctly set, but whose "pixels" buffer is too
    small. That may lead to heap corruption.
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40941
    cebd45ab