Commit 06e66b92 authored by Jim Grandpre's avatar Jim Grandpre

Fixed bugs in input, cleaned up $1

parent 66e6be2a
...@@ -50,6 +50,7 @@ struct SDL_Finger { ...@@ -50,6 +50,7 @@ struct SDL_Finger {
int xdelta; int xdelta;
int ydelta; int ydelta;
int last_x, last_y,last_pressure; /* the last reported coordinates */ int last_x, last_y,last_pressure; /* the last reported coordinates */
SDL_bool down;
int pressure; int pressure;
}; };
......
...@@ -311,6 +311,8 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu ...@@ -311,6 +311,8 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
SDL_Touch* touch = SDL_GetTouch(id); SDL_Touch* touch = SDL_GetTouch(id);
if(down) { if(down) {
SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
if(finger == NULL) {
SDL_Finger nf; SDL_Finger nf;
nf.id = fingerid; nf.id = fingerid;
nf.x = x; nf.x = x;
...@@ -321,8 +323,12 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu ...@@ -321,8 +323,12 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
nf.last_x = x; nf.last_x = x;
nf.last_y = y; nf.last_y = y;
nf.last_pressure = pressure; nf.last_pressure = pressure;
nf.down = SDL_FALSE;
SDL_AddFinger(touch,&nf); SDL_AddFinger(touch,&nf);
//if(x < 0 || y < 0) return 0; //should defer if only a partial input finger = &nf;
}
else if(finger->down) return 0;
if(x < 0 || y < 0) return 0; //should defer if only a partial input
posted = 0; posted = 0;
if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
SDL_Event event; SDL_Event event;
...@@ -335,10 +341,11 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu ...@@ -335,10 +341,11 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
event.tfinger.fingerId = fingerid; event.tfinger.fingerId = fingerid;
posted = (SDL_PushEvent(&event) > 0); posted = (SDL_PushEvent(&event) > 0);
} }
if(posted) finger->down = SDL_TRUE;
return posted; return posted;
} }
else { else {
SDL_DelFinger(touch,fingerid); if(SDL_DelFinger(touch,fingerid) < 0) return 0;
posted = 0; posted = 0;
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
SDL_Event event; SDL_Event event;
...@@ -369,7 +376,7 @@ SDL_SendTouchMotion(int id, int fingerid, int relative, ...@@ -369,7 +376,7 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
return 0; return 0;
} }
if(finger == NULL) { if(finger == NULL || !finger->down) {
return SDL_SendFingerDown(id,fingerid,SDL_TRUE,x,y,pressure); return SDL_SendFingerDown(id,fingerid,SDL_TRUE,x,y,pressure);
} else { } else {
/* the relative motion is calculated regarding the last position */ /* the relative motion is calculated regarding the last position */
......
...@@ -463,14 +463,16 @@ X11_PumpEvents(_THIS) ...@@ -463,14 +463,16 @@ X11_PumpEvents(_THIS)
break; break;
case EV_SYN: case EV_SYN:
//printf("Id: %i\n",touch->id); //printf("Id: %i\n",touch->id);
if(data->x >= 0 || data->y >= 0) if(data->up) {
SDL_SendTouchMotion(touch->id,data->finger, SDL_SendFingerDown(touch->id,data->finger,
SDL_FALSE,data->x,data->y, SDL_FALSE,data->x,data->y,
data->pressure); data->pressure);
if(data->up) }
SDL_SendFingerDown(touch->id,data->finger, else if(data->x >= 0 || data->y >= 0)
SDL_SendTouchMotion(touch->id,data->finger,
SDL_FALSE,data->x,data->y, SDL_FALSE,data->x,data->y,
data->pressure); data->pressure);
//printf("Synched: %i tx: %i, ty: %i\n", //printf("Synched: %i tx: %i, ty: %i\n",
// data->finger,data->x,data->y); // data->finger,data->x,data->y);
data->x = -1; data->x = -1;
......
...@@ -214,11 +214,12 @@ float dollarRecognize(SDL_Surface* screen, DollarPath path,int *bestTempl) { ...@@ -214,11 +214,12 @@ float dollarRecognize(SDL_Surface* screen, DollarPath path,int *bestTempl) {
int i; int i;
int k; int k;
/*
for(k = 0;k<DOLLARNPOINTS;k++) { for(k = 0;k<DOLLARNPOINTS;k++) {
printf("(%f,%f)\n",points[k].x, printf("(%f,%f)\n",points[k].x,
points[k].y); points[k].y);
} }
*/
drawDollarPath(screen,points,numPoints,-15,0xFF6600); drawDollarPath(screen,points,numPoints,-15,0xFF6600);
int bestDiff = 10000; int bestDiff = 10000;
...@@ -367,23 +368,13 @@ void DrawScreen(SDL_Surface* screen, int h) ...@@ -367,23 +368,13 @@ void DrawScreen(SDL_Surface* screen, int h)
gestureLine[j].points = 0; gestureLine[j].points = 0;
#endif #endif
//ignore last point - probably invalid
dollarPath[j].numPoints--;
float dx = dollarPath[j].p[dollarPath[j].numPoints].x -
dollarPath[j].p[dollarPath[j].numPoints - 1].x;
float dy = dollarPath[j].p[dollarPath[j].numPoints].y -
dollarPath[j].p[dollarPath[j].numPoints - 1].y;
dollarPath[j].length -= sqrt(dx*dx+dy*dy);
if(!keystat[32]){ //spacebar if(!keystat[32]){ //spacebar
int bestTempl; int bestTempl;
float error = dollarRecognize(screen,dollarPath[j],&bestTempl); float error = dollarRecognize(screen,dollarPath[j],&bestTempl);
printf("%i\n",bestTempl);
if(bestTempl >= 0){ if(bestTempl >= 0){
drawDollarPath(screen,dollarTemplate[bestTempl] drawDollarPath(screen,dollarTemplate[bestTempl]
,DOLLARNPOINTS,-15,0x0066FF);\ ,DOLLARNPOINTS,-15,0x0066FF);
printf("ERROR: %f\n",error); printf("ERROR: %f\n",error);
} }
...@@ -475,8 +466,8 @@ void DrawScreen(SDL_Surface* screen, int h) ...@@ -475,8 +466,8 @@ void DrawScreen(SDL_Surface* screen, int h)
if(gestureLast[j].id < 0) continue; //Finger up. Or some error... if(gestureLast[j].id < 0) continue; //Finger up. Or some error...
int k; int k;
for(k = 0; k < MAXFINGERS;k++) { for(k = 0; k < MAXFINGERS;k++) {
if(gestureLast[k].id < 0) continue; if(gestureLast[k].id < 0) continue;
//printf("k = %i, id: %i\n",k,gestureLast[k].id);
//colors have no alpha, so shouldn't overflow //colors have no alpha, so shouldn't overflow
unsigned int c = (colors[gestureLast[j].id%7] + unsigned int c = (colors[gestureLast[j].id%7] +
colors[gestureLast[k].id%7])/2; colors[gestureLast[k].id%7])/2;
......
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