Commit 0863dee5 authored by Ryan C. Gordon's avatar Ryan C. Gordon

1.3 API CHANGE: Add support for naming threads.

--HG--
extra : rebase_source : ae532d4b4d68ef86de0fc2cb6794a622e0841bce
parent dead491b
......@@ -1642,6 +1642,30 @@ AC_HELP_STRING([--enable-pthread-sem], [use pthread semaphores [[default=yes]]])
])
AC_MSG_RESULT($has_pthread_spin_trylock)
AC_CHECK_HEADER(pthread_np.h, have_pthread_np_h=yes)
if test x$have_pthread_np_h = xyes; then
AC_DEFINE(HAVE_PTHREAD_NP_H, 1, [ ])
fi
# Check to see if pthread naming is available
AC_MSG_CHECKING(for pthread_setname_np)
AC_TRY_LINK_FUNC(pthread_setname_np, [
has_pthread_setname_np=yes
AC_DEFINE(HAVE_PTHREAD_SETNAME_NP, 1, [ ])
],[
has_pthread_setname_np=no
])
AC_MSG_RESULT($has_pthread_setname_np)
AC_MSG_CHECKING(for pthread_set_name_np)
AC_TRY_LINK_FUNC(pthread_set_name_np, [
has_pthread_set_name_np=yes
AC_DEFINE(HAVE_PTHREAD_SET_NAME_NP, 1, [ ])
],[
has_pthread_set_name_np=no
])
AC_MSG_RESULT($has_pthread_set_name_np)
# Restore the compiler flags and libraries
CFLAGS="$ac_save_cflags"; LIBS="$ac_save_libs"
......
......@@ -69,6 +69,7 @@
#undef HAVE_ICONV_H
#undef HAVE_SIGNAL_H
#undef HAVE_ALTIVEC_H
#undef HAVE_PTHREAD_NP_H
/* C library functions */
#undef HAVE_MALLOC
......@@ -148,6 +149,8 @@
#undef HAVE_GETPAGESIZE
#undef HAVE_MPROTECT
#undef HAVE_ICONV
#undef HAVE_PTHREAD_SETNAME_NP
#undef HAVE_PTHREAD_SET_NAME_NP
#else
/* We may need some replacement for stdarg.h here */
......
......@@ -102,7 +102,7 @@ typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
* Create a thread.
*/
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(SDL_ThreadFunction fn, void *data,
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
......@@ -111,26 +111,50 @@ SDL_CreateThread(SDL_ThreadFunction fn, void *data,
/**
* Create a thread.
*/
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, NULL, NULL)
#else
/**
* Create a thread.
*/
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, _beginthreadex, _endthreadex)
#endif
#else
/**
* Create a thread.
*
* Thread naming is a little complicated: Most systems have very small
* limits for the string length (BeOS has 32 bytes, Linux currently has 16,
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
* have to see what happens with your system's debugger. The name should be
* UTF-8 (but using the naming limits of C identifiers is a better bet).
* There are no requirements for thread naming conventions, so long as the
* string is null-terminated UTF-8, but these guidelines are helpful in
* choosing a name:
*
* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
*
* If a system imposes requirements, SDL will try to munge the string for
* it (truncate, etc), but the original string contents will be available
* from SDL_GetThreadName().
*/
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(SDL_ThreadFunction fn, void *data);
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
#endif
/**
* Get the thread name, as it was specified in SDL_CreateThread().
* This function returns a pointer to a UTF-8 string that names the
* specified thread, or NULL if it doesn't have a name. This is internal
* memory, not to be free()'d by the caller, and remains valid until the
* specified thread is cleaned up by SDL_WaitThread().
*/
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
/**
* Get the thread identifier for the current thread.
*/
......
......@@ -1033,12 +1033,14 @@ open_audio_device(const char *devname, int iscapture,
/* Start the audio thread if necessary */
if (!current_audio.impl.ProvidesOwnCallbackThread) {
/* Start the audio thread */
char name[64];
SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) (id + 1));
/* !!! FIXME: this is nasty. */
#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL);
device->thread = SDL_CreateThread(SDL_RunAudio, name, device, NULL, NULL);
#else
device->thread = SDL_CreateThread(SDL_RunAudio, device);
device->thread = SDL_CreateThread(SDL_RunAudio, name, device);
#endif
if (device->thread == NULL) {
SDL_CloseAudioDevice(id + 1);
......
......@@ -60,7 +60,7 @@ SDL_InitBeApp(void)
{
/* Create the BApplication that handles appserver interaction */
if (SDL_BeAppActive <= 0) {
SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
SDL_AppThread = SDL_CreateThread(StartBeApp, "SDLApplication", NULL);
if (SDL_AppThread == NULL) {
SDL_SetError("Couldn't create BApplication thread");
return (-1);
......
......@@ -40,7 +40,7 @@ extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
#endif
/* This function does any necessary setup in the child thread */
extern void SDL_SYS_SetupThread(void);
extern void SDL_SYS_SetupThread(const char *name);
/* This function sets the current thread priority */
extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
......
......@@ -188,25 +188,19 @@ typedef struct
void
SDL_RunThread(void *data)
{
thread_args *args;
int (SDLCALL * userfunc) (void *);
void *userdata;
int *statusloc;
thread_args *args = (thread_args *) data;
int (SDLCALL * userfunc) (void *) = args->func;
void *userdata = args->data;
int *statusloc = &args->info->status;
/* Perform any system-dependent setup
- this function cannot fail, and cannot use SDL_SetError()
*/
SDL_SYS_SetupThread();
SDL_SYS_SetupThread(args->info->name);
/* Get the thread id */
args = (thread_args *) data;
args->info->threadid = SDL_ThreadID();
/* Figure out what function to run */
userfunc = args->func;
userdata = args->data;
statusloc = &args->info->status;
/* Wake up the parent thread */
SDL_SemPost(args->wait);
......@@ -217,12 +211,14 @@ SDL_RunThread(void *data)
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
#undef SDL_CreateThread
DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(int (SDLCALL * fn) (void *), void *data,
SDL_CreateThread(int (SDLCALL * fn) (void *),
const char *name, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
#else
DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(int (SDLCALL * fn) (void *), void *data)
SDL_CreateThread(int (SDLCALL * fn) (void *),
const char *name, void *data)
#endif
{
SDL_Thread *thread;
......@@ -238,10 +234,21 @@ SDL_CreateThread(int (SDLCALL * fn) (void *), void *data)
SDL_memset(thread, 0, (sizeof *thread));
thread->status = -1;
/* Set up the arguments for the thread */
if (name != NULL) {
thread->name = SDL_strdup(name);
if (thread->name == NULL) {
SDL_OutOfMemory();
SDL_free(thread);
return (NULL);
}
}
/* Set up the arguments for the thread */
args = (thread_args *) SDL_malloc(sizeof(*args));
if (args == NULL) {
SDL_OutOfMemory();
SDL_free(thread->name);
SDL_free(thread);
return (NULL);
}
......@@ -250,6 +257,7 @@ SDL_CreateThread(int (SDLCALL * fn) (void *), void *data)
args->info = thread;
args->wait = SDL_CreateSemaphore(0);
if (args->wait == NULL) {
SDL_free(thread->name);
SDL_free(thread);
SDL_free(args);
return (NULL);
......@@ -270,6 +278,7 @@ SDL_CreateThread(int (SDLCALL * fn) (void *), void *data)
} else {
/* Oops, failed. Gotta free everything */
SDL_DelThread(thread);
SDL_free(thread->name);
SDL_free(thread);
thread = NULL;
}
......@@ -293,6 +302,12 @@ SDL_GetThreadID(SDL_Thread * thread)
return id;
}
const char *
SDL_GetThreadName(SDL_Thread * thread)
{
return thread->name;
}
int
SDL_SetThreadPriority(SDL_ThreadPriority priority)
{
......@@ -308,6 +323,7 @@ SDL_WaitThread(SDL_Thread * thread, int *status)
*status = thread->status;
}
SDL_DelThread(thread);
SDL_free(thread->name);
SDL_free(thread);
}
}
......
......@@ -51,6 +51,7 @@ struct SDL_Thread
SYS_ThreadHandle handle;
int status;
SDL_error errbuf;
char *name;
void *data;
};
......
......@@ -65,8 +65,13 @@ RunThread(void *data)
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
/* The docs say the thread name can't be longer than B_OS_NAME_LENGTH. */
char name[B_OS_NAME_LENGTH];
SDL_snprintf(name, sizeof (name), "%s", thread->name);
name[sizeof (name) - 1] = '\0';
/* Create the thread and go! */
thread->handle = spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args);
thread->handle = spawn_thread(RunThread, name, B_NORMAL_PRIORITY, args);
if ((thread->handle == B_NO_MORE_THREADS) ||
(thread->handle == B_NO_MEMORY)) {
SDL_SetError("Not enough resources to create thread");
......@@ -77,8 +82,9 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
}
void
SDL_SYS_SetupThread(void)
SDL_SYS_SetupThread(const char *name)
{
/* We set the thread name during SDL_SYS_CreateThread(). */
/* Mask asynchronous signals for this thread */
SDL_MaskSignals(NULL);
}
......
......@@ -33,7 +33,7 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
}
void
SDL_SYS_SetupThread(void)
SDL_SYS_SetupThread(const char *name)
{
return;
}
......
......@@ -50,7 +50,7 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
}
void
SDL_SYS_SetupThread(void)
SDL_SYS_SetupThread(const char *name)
{
int i;
sigset_t mask;
......
......@@ -38,7 +38,7 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
}
void
SDL_SYS_SetupThread(void)
SDL_SYS_SetupThread(const char *name)
{
return;
}
......
......@@ -21,6 +21,11 @@
#include "SDL_config.h"
#include <pthread.h>
#if HAVE_PTHREAD_NP_H
#include <pthread_np.h>
#endif
#include <signal.h>
#ifdef __LINUX__
#include <sys/time.h>
......@@ -28,6 +33,7 @@
#include <sys/syscall.h>
#endif
#include "SDL_platform.h"
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"
......@@ -67,12 +73,27 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
return (0);
}
/* make pthread_setname_np() a weak reference even without SDK support. */
#if __MACOSX__ && (MAC_OS_X_VERSION_MAX_ALLOWED < 1060)
int pthread_setname_np(const char*) __attribute__((weak_import,visibility("default")));
#elif __IPHONEOS__ && (__IPHONE_OS_VERSION_MAX_ALLOWED < 30200)
int pthread_setname_np(const char*) __attribute__((weak_import));
#endif
void
SDL_SYS_SetupThread(void)
SDL_SYS_SetupThread(const char *name)
{
int i;
sigset_t mask;
#if __MACOSX__ || __IPHONEOS__
if (pthread_setname_np != NULL) { pthread_setname_np(name); }
#elif HAVE_PTHREAD_SETNAME_NP
pthread_setname_np(pthread_self(), name);
#elif HAVE_PTHREAD_SET_NAME_NP
pthread_set_name_np(pthread_self(), name);
#endif
/* Mask asynchronous signals for this thread */
sigemptyset(&mask);
for (i = 0; sig_list[i]; ++i) {
......
......@@ -146,10 +146,38 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
return (0);
}
#ifdef _MSC_VER
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; /* must be 0x1000 */
LPCSTR szName; /* pointer to name (in user addr space) */
DWORD dwThreadID; /* thread ID (-1=caller thread) */
DWORD dwFlags; /* reserved for future use, must be zero */
} THREADNAME_INFO;
#pragma pack(pop)
#endif
void
SDL_SYS_SetupThread(void)
SDL_SYS_SetupThread(const char *name)
{
return;
#ifdef _MSC_VER /* !!! FIXME: can we do SEH on other compilers yet? */
/* This magic tells the debugger to name a thread if it's listening. */
THREADNAME_INFO inf;
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = (DWORD) -1;
info.dwFlags = 0;
__try
{
RaiseException(0x406D1388, 0, sizeof(inf)/sizeof(DWORD), (DWORD*)&inf);
}
except(EXCEPTION_CONTINUE_EXECUTION)
{
/* The program itself should ignore this bogus exception. */
}
#endif
}
SDL_threadID
......
......@@ -209,6 +209,7 @@ SDL_TimerInit(void)
SDL_TimerData *data = &SDL_timer_data;
if (!data->active) {
const char *name = "SDLTimer";
data->timermap_lock = SDL_CreateMutex();
if (!data->timermap_lock) {
return -1;
......@@ -224,9 +225,9 @@ SDL_TimerInit(void)
/* !!! FIXME: this is nasty. */
#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
data->thread = SDL_CreateThread(SDL_TimerThread, data, NULL, NULL);
data->thread = SDL_CreateThread(SDL_TimerThread, name, data, NULL, NULL);
#else
data->thread = SDL_CreateThread(SDL_TimerThread, data);
data->thread = SDL_CreateThread(SDL_TimerThread, name, data);
#endif
if (!data->thread) {
SDL_TimerQuit();
......
......@@ -143,7 +143,7 @@ void runAdder(void)
SDL_AtomicSet(&threadsRunning, NThreads);
while (T--)
SDL_CreateThread(adder, NULL);
SDL_CreateThread(adder, "Adder", NULL);
while (SDL_AtomicGet(&threadsRunning) > 0)
SDL_SemWait(threadDone);
......@@ -618,7 +618,7 @@ static void RunFIFOTest(SDL_bool lock_free)
#ifdef TEST_SPINLOCK_FIFO
/* Start a monitoring thread */
if (lock_free) {
SDL_CreateThread(FIFO_Watcher, &queue);
SDL_CreateThread(FIFO_Watcher, "FIFOWatcher", &queue);
}
#endif
......@@ -627,9 +627,11 @@ static void RunFIFOTest(SDL_bool lock_free)
SDL_zero(readerData);
SDL_AtomicSet(&readersRunning, NUM_READERS);
for (i = 0; i < NUM_READERS; ++i) {
char name[64];
SDL_snprintf(name, sizeof (name), "FIFOReader%d", i);
readerData[i].queue = &queue;
readerData[i].lock_free = lock_free;
SDL_CreateThread(FIFO_Reader, &readerData[i]);
SDL_CreateThread(FIFO_Reader, name, &readerData[i]);
}
/* Start up the writers */
......@@ -637,10 +639,12 @@ static void RunFIFOTest(SDL_bool lock_free)
SDL_zero(writerData);
SDL_AtomicSet(&writersRunning, NUM_WRITERS);
for (i = 0; i < NUM_WRITERS; ++i) {
char name[64];
SDL_snprintf(name, sizeof (name), "FIFOWriter%d", i);
writerData[i].queue = &queue;
writerData[i].index = i;
writerData[i].lock_free = lock_free;
SDL_CreateThread(FIFO_Writer, &writerData[i]);
SDL_CreateThread(FIFO_Writer, name, &writerData[i]);
}
/* Wait for the writers */
......
......@@ -58,7 +58,7 @@ main(int argc, char *argv[])
SDL_SetError("No worries");
alive = 1;
thread = SDL_CreateThread(ThreadFunc, "#1");
thread = SDL_CreateThread(ThreadFunc, NULL, "#1");
if (thread == NULL) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
......
......@@ -112,7 +112,9 @@ main(int argc, char *argv[])
printf("Main thread: %lu\n", mainthread);
atexit(printid);
for (i = 0; i < maxproc; ++i) {
if ((threads[i] = SDL_CreateThread(Run, NULL)) == NULL)
char name[64];
SDL_snprintf(name, sizeof (name), "Worker%d", i);
if ((threads[i] = SDL_CreateThread(Run, name, NULL)) == NULL)
fprintf(stderr, "Couldn't create thread!\n");
}
signal(SIGINT, terminate);
......
......@@ -100,7 +100,9 @@ main(int argc, char **argv)
init_sem);
/* Create all the threads */
for (i = 0; i < NUM_THREADS; ++i) {
threads[i] = SDL_CreateThread(ThreadFunc, (void *) i);
char name[64];
SDL_snprintf(name, sizeof (name), "Thread%u", (unsigned int) i);
threads[i] = SDL_CreateThread(ThreadFunc, name, (void *) i);
}
/* Wait 10 seconds */
......
......@@ -63,7 +63,7 @@ main(int argc, char *argv[])
}
alive = 1;
thread = SDL_CreateThread(ThreadFunc, "#1");
thread = SDL_CreateThread(ThreadFunc, "One", "#1");
if (thread == NULL) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
......@@ -75,7 +75,7 @@ main(int argc, char *argv[])
alive = 1;
signal(SIGTERM, killed);
thread = SDL_CreateThread(ThreadFunc, "#2");
thread = SDL_CreateThread(ThreadFunc, "Two", "#2");
if (thread == NULL) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
......
......@@ -296,8 +296,8 @@ main(int argc, char *argv[])
SDL_SetEventFilter(FilterEvents, NULL);
/* Create the event handling threads */
mouse_thread = SDL_CreateThread(HandleMouse, NULL);
keybd_thread = SDL_CreateThread(HandleKeyboard, NULL);
mouse_thread = SDL_CreateThread(HandleMouse, "MouseHandler", NULL);
keybd_thread = SDL_CreateThread(HandleKeyboard, "KeyboardHandler", NULL);
/* Set the surface pixels and refresh! */
for (i = 0; i < 256; ++i) {
......
......@@ -52,8 +52,10 @@ ThreadFunc(void *data)
fprintf(stderr, "Creating Thread %d\n", tid);
for (i = 0; i < NUMTHREADS; i++) {
char name[64];
SDL_snprintf(name, sizeof (name), "Child%d_%d", tid, i);
flags[i] = 0;
sub_threads[i] = SDL_CreateThread(SubThreadFunc, &flags[i]);
sub_threads[i] = SDL_CreateThread(SubThreadFunc, name, &flags[i]);
}
printf("Thread '%d' waiting for signal\n", tid);
......@@ -86,8 +88,10 @@ main(int argc, char *argv[])
signal(SIGSEGV, SIG_DFL);
for (i = 0; i < NUMTHREADS; i++) {
char name[64];
SDL_snprintf(name, sizeof (name), "Parent%d", i);
time_for_threads_to_die[i] = 0;
threads[i] = SDL_CreateThread(ThreadFunc, (void *) (uintptr_t) i);
threads[i] = SDL_CreateThread(ThreadFunc, name, (void*) (uintptr_t) i);
if (threads[i] == NULL) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
......
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