Commit 08bce778 authored by Jim Grandpre's avatar Jim Grandpre

Added Iphone support (untested)

parent 99ed0692
......@@ -22,8 +22,6 @@
#import <UIKit/UIKit.h>
#include "SDL_stdinc.h"
#include "SDL_mouse.h"
#include "SDL_mouse_c.h"
#include "SDL_events.h"
#if SDL_IPHONE_MULTIPLE_MICE
......@@ -39,7 +37,13 @@
@interface SDL_uikitview : UIView {
#endif
#if FIXME_MULTITOUCH
SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];
#endif
#if FIXED_MULTITOUCH
int touchId;
#endif
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
......
......@@ -22,8 +22,10 @@
#import "SDL_uikitview.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#if SDL_IPHONE_KEYBOARD
#import "SDL_keyboard_c.h"
#import "keyinfotable.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitwindow.h"
......@@ -33,7 +35,6 @@
- (void)dealloc {
#if SDL_IPHONE_KEYBOARD
SDL_DelKeyboard(0);
[textField release];
#endif
[super dealloc];
......@@ -47,6 +48,7 @@
[self initializeKeyboard];
#endif
#if FIXME_MULTITOUCH
int i;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
mice[i].id = i;
......@@ -54,6 +56,27 @@
SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1);
}
self.multipleTouchEnabled = YES;
#endif
#if FIXED_MULTITOUCH
SDL_Touch touch;
touch.id = 0; //TODO: Should be -1?
//touch.driverdata = SDL_malloc(sizeof(EventTouchData));
//EventTouchData* data = (EventTouchData*)(touch.driverdata);
touch.x_min = 0;
touch.x_max = frame.size.width;
touch.xres = touch.x_max - touch.x_min;
touch.y_min = 0;
touch.y_max = frame.size.height;
touch.yres = touch.y_max - touch.y_min;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.pressureres = touch.pressure_max - touch.pressure_min;
touchId = SDL_AddTouch(&touch, "IPHONE SCREEN");
#endif
return self;
......@@ -62,8 +85,9 @@
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch =(UITouch*)[enumerator nextObject];
UITouch *touch = (UITouch*)[enumerator nextObject];
#if FIXME_MULTITOUCH
/* associate touches with mice, so long as we have slots */
int i;
int found = 0;
......@@ -98,21 +122,43 @@
/* re-calibrate relative mouse motion */
SDL_GetRelativeMouseState(i, NULL, NULL);
/* switch back to our old mouse */
SDL_SelectMouse(oldMouse);
/* grab next touch */
touch = (UITouch*)[enumerator nextObject];
}
#else
if (touch) {
CGPoint locationInView = [touch locationInView: self];
/* switch back to our old mouse */
SDL_SelectMouse(oldMouse);
/* send moved event */
SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
/* send mouse down event */
SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
}
#endif
#if FIXED_MULTITOUCH
while(touch) {
CGPoint locationInView = [touch locationInView: self];
SDL_SendFingerDown(touchId,(int)touch,
SDL_TRUE,locationInView.x,locationInView.y,
1);
touch = (UITouch*)[enumerator nextObject];
}
#endif
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch=nil;
UITouch *touch = (UITouch*)[enumerator nextObject];
while(touch = (UITouch *)[enumerator nextObject]) {
#if FIXME_MULTITOUCH
while(touch) {
/* search for the mouse slot associated with this touch */
int i, found = NO;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
......@@ -126,7 +172,26 @@
found = YES;
}
}
/* grab next touch */
touch = (UITouch*)[enumerator nextObject];
}
#else
if (touch) {
/* send mouse up */
SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
}
#endif
#if FIXED_MULTITOUCH
while(touch) {
CGPoint locationInView = [touch locationInView: self];
SDL_SendFingerDown(touchId,(int)touch,
SDL_FALSE,locationInView.x,locationInView.y,
1);
touch = (UITouch*)[enumerator nextObject];
}
#endif
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
......@@ -141,9 +206,10 @@
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch=nil;
UITouch *touch = (UITouch*)[enumerator nextObject];
while(touch = (UITouch *)[enumerator nextObject]) {
#if FIXME_MULTITOUCH
while(touch) {
/* try to find the mouse associated with this touch */
int i, found = NO;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
......@@ -156,7 +222,29 @@
found = YES;
}
}
/* grab next touch */
touch = (UITouch*)[enumerator nextObject];
}
#else
if (touch) {
CGPoint locationInView = [touch locationInView: self];
/* send moved event */
SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
}
#endif
#if FIXED_MULTITOUCH
while(touch) {
CGPoint locationInView = [touch locationInView: self];
SDL_SendTouchMotion(touchId,(int)touch,
SDL_FALSE,locationInView.x,locationInView.y,
1);
touch = (UITouch*)[enumerator nextObject];
}
#endif
}
/*
......@@ -190,15 +278,6 @@
keyboardVisible = NO;
/* add the UITextField (hidden) to our view */
[self addSubview: textField];
/* create our SDL_Keyboard */
SDL_Keyboard keyboard;
SDL_zero(keyboard);
SDL_AddKeyboard(&keyboard, 0);
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_GetDefaultKeymap(keymap);
SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
}
/* reveal onscreen virtual keyboard */
......@@ -218,8 +297,8 @@
if ([string length] == 0) {
/* it wants to replace text with nothing, ie a delete */
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
}
else {
/* go through all the characters in the string we've been sent
......@@ -245,14 +324,14 @@
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift down */
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
}
/* send a keydown and keyup even for the character */
SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
SDL_SendKeyboardKey(SDL_PRESSED, code);
SDL_SendKeyboardKey(SDL_RELEASED, code);
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift back up */
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
}
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment