Commit 0c1f40fa authored by Sam Lantinga's avatar Sam Lantinga

Mike Gorchak to Sam

Hello Sam!

You have reverted back my patches for OpenGL renderer :)

To reproduce an issue, compare graphics output while running these tests:

testdraw2 --renderer opengl --blend mask --cyclealpha
and
testdraw2 --renderer software --blend mask --cyclealpha

You will see, that software renderer output is different from opengl renderer output.

Thanks!

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404199
parent 0f770140
......@@ -1055,7 +1055,7 @@ GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
}
static void
GL_SetBlendMode(GL_RenderData * data, int blendMode)
GL_SetBlendMode(GL_RenderData * data, int blendMode, int isprimitive)
{
if (blendMode != data->blendMode) {
switch (blendMode) {
......@@ -1064,9 +1064,16 @@ GL_SetBlendMode(GL_RenderData * data, int blendMode)
data->glDisable(GL_BLEND);
break;
case SDL_BLENDMODE_MASK:
if (isprimitive) {
/* The same as SDL_BLENDMODE_NONE */
blendMode = SDL_BLENDMODE_NONE;
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
data->glDisable(GL_BLEND);
} else {
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
break;
case SDL_BLENDMODE_BLEND:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
......@@ -1093,7 +1100,7 @@ GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_SetBlendMode(data, renderer->blendMode);
GL_SetBlendMode(data, renderer->blendMode, 1);
data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
......@@ -1112,7 +1119,7 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_SetBlendMode(data, renderer->blendMode);
GL_SetBlendMode(data, renderer->blendMode, 1);
data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
......@@ -1137,7 +1144,7 @@ GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_SetBlendMode(data, renderer->blendMode);
GL_SetBlendMode(data, renderer->blendMode, 1);
data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
......@@ -1206,7 +1213,7 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
GL_SetBlendMode(data, texture->blendMode);
GL_SetBlendMode(data, texture->blendMode, 0);
if (texture->scaleMode != data->scaleMode) {
switch (texture->scaleMode) {
......
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