Commit 0f0dfe23 authored by Sam Lantinga's avatar Sam Lantinga

Fixed the list of supported YUV formats

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403272
parent ace68e0a
......@@ -81,7 +81,7 @@ SDL_RenderDriver SW_RenderDriver = {
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
12,
14,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
......@@ -92,6 +92,8 @@ SDL_RenderDriver SW_RenderDriver = {
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
......
......@@ -87,7 +87,7 @@ SDL_RenderDriver D3D_RenderDriver = {
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
13,
12,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
......@@ -100,8 +100,7 @@ SDL_RenderDriver D3D_RenderDriver = {
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
SDL_PIXELFORMAT_UYVY},
0,
0}
};
......
......@@ -76,7 +76,7 @@ SDL_RenderDriver GDI_RenderDriver = {
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
12,
14,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
......@@ -87,6 +87,8 @@ SDL_RenderDriver GDI_RenderDriver = {
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
......
......@@ -192,6 +192,8 @@ X11_AddRenderDriver(_THIS)
if (info->num_texture_formats == 0) {
return;
}
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12;
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2;
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU;
......
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