Commit 0fa1d9fe authored by Sam Lantinga's avatar Sam Lantinga

More Android cleanup:

* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
parent f9f37e83
......@@ -30,14 +30,6 @@ public class SDLActivity extends Activity {
// Audio
private static AudioTrack mAudioTrack;
private static boolean bAudioIsEnabled;
// Sensors
private static boolean bAccelIsEnabled;
// feature IDs. Must match up on the C side as well.
private static int FEATURE_AUDIO = 1;
private static int FEATURE_ACCEL = 2;
// Load the .so
static {
......@@ -47,6 +39,7 @@ public class SDLActivity extends Activity {
// Setup
protected void onCreate(Bundle savedInstanceState) {
//Log.v("SDL", "onCreate()");
super.onCreate(savedInstanceState);
// So we can call stuff from static callbacks
......@@ -57,44 +50,16 @@ public class SDLActivity extends Activity {
setContentView(mSurface);
SurfaceHolder holder = mSurface.getHolder();
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}
// Audio
public static boolean initAudio(){
// blah. Hardcoded things are bad. FIXME when we have more sound stuff
// working properly.
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT,
2048,
AudioTrack.MODE_STREAM);
bAudioIsEnabled = true;
return true;
}
// Accel
public static boolean initAccel(){
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
bAccelIsEnabled = true;
return true;
}
public static boolean closeAccel(){
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false);
bAccelIsEnabled = false;
return true;
}
// Events
protected void onPause() {
//Log.v("SDL", "onPause()");
super.onPause();
}
protected void onResume() {
//Log.v("SDL", "onResume()");
super.onResume();
}
......@@ -121,37 +86,21 @@ public class SDLActivity extends Activity {
public static void updateAudio(byte [] buf) {
if(mAudioTrack == null){
return;
if(mAudioTrack == null) {
// Hardcoded things are bad. FIXME when we have more sound stuff
// working properly.
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT,
2048,
AudioTrack.MODE_STREAM);
}
mAudioTrack.write(buf, 0, buf.length);
mAudioTrack.play();
Log.v("SDL","Played some audio");
}
public static void enableFeature(int featureid, int enabled) {
Log.v("SDL","Feature " + featureid + " = " + enabled);
// Yuck. This is all horribly inelegent. If it gets to more than a few
// 'features' I'll rip this out and make something nicer, I promise :)
if(featureid == FEATURE_AUDIO){
if(enabled == 1){
initAudio();
}else{
// We don't have one of these yet...
//closeAudio();
}
}
else if(featureid == FEATURE_ACCEL){
if(enabled == 1){
initAccel();
}else{
closeAccel();
}
}
Log.v("SDL", "Played some audio");
}
}
......@@ -164,7 +113,7 @@ class SDLMain implements Runnable {
// Runs SDL_main()
SDLActivity.nativeInit();
Log.v("SDL","SDL thread terminated");
//Log.v("SDL", "SDL thread terminated");
}
}
......@@ -205,66 +154,77 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Called when we have a valid drawing surface
public void surfaceCreated(SurfaceHolder holder) {
//Log.v("SDL", "surfaceCreated()");
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
// Called when we lose the surface
public void surfaceDestroyed(SurfaceHolder holder) {
//Log.v("SDL", "surfaceDestroyed()");
// Send a quit message to the application
SDLActivity.nativeQuit();
// Now wait for the SDL thread to quit
if (mSDLThread != null) {
//synchronized (mSDLThread) {
try {
mSDLThread.wait();
mSDLThread.join();
} catch(Exception e) {
Log.v("SDL","Problem stopping thread: " + e);
Log.v("SDL", "Problem stopping thread: " + e);
}
//}
mSDLThread = null;
//Log.v("SDL", "Finished waiting for SDL thread");
}
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
// Called when the surface is resized
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL","Surface resized");
//Log.v("SDL", "surfaceChanged()");
int sdlFormat = 0;
switch (format) {
case PixelFormat.A_8:
Log.v("SDL","pixel format A_8");
Log.v("SDL", "pixel format A_8");
break;
case PixelFormat.LA_88:
Log.v("SDL","pixel format LA_88");
Log.v("SDL", "pixel format LA_88");
break;
case PixelFormat.L_8:
Log.v("SDL","pixel format L_8");
Log.v("SDL", "pixel format L_8");
break;
case PixelFormat.RGBA_4444:
Log.v("SDL","pixel format RGBA_4444");
Log.v("SDL", "pixel format RGBA_4444");
sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
break;
case PixelFormat.RGBA_5551:
Log.v("SDL","pixel format RGBA_5551");
Log.v("SDL", "pixel format RGBA_5551");
sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
break;
case PixelFormat.RGBA_8888:
Log.v("SDL","pixel format RGBA_8888");
Log.v("SDL", "pixel format RGBA_8888");
sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
break;
case PixelFormat.RGBX_8888:
Log.v("SDL","pixel format RGBX_8888");
Log.v("SDL", "pixel format RGBX_8888");
sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
break;
case PixelFormat.RGB_332:
Log.v("SDL","pixel format RGB_332");
Log.v("SDL", "pixel format RGB_332");
sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
break;
case PixelFormat.RGB_565:
Log.v("SDL","pixel format RGB_565");
Log.v("SDL", "pixel format RGB_565");
sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
break;
case PixelFormat.RGB_888:
Log.v("SDL","pixel format RGB_888");
Log.v("SDL", "pixel format RGB_888");
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
break;
......@@ -316,7 +276,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
} catch(Exception e) {
Log.v("SDL", e + "");
for(StackTraceElement s : e.getStackTrace()){
for(StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
......@@ -328,7 +288,6 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
public void flipEGL() {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
GL10 gl = (GL10)mEGLContext.getGL();
egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
......@@ -341,20 +300,22 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
} catch(Exception e) {
Log.v("SDL", "flipEGL(): " + e);
for(StackTraceElement s : e.getStackTrace()){
for(StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
}
// Key events
public boolean onKey(View v, int keyCode, KeyEvent event){
public boolean onKey(View v, int keyCode, KeyEvent event) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
return true;
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
......
......@@ -21,6 +21,8 @@
*/
#include "SDL_config.h"
#include "SDL_android.h"
extern "C" {
#include "events/SDL_events_c.h"
#include "video/android/SDL_androidkeyboard.h"
......@@ -47,12 +49,8 @@ jclass mActivityInstance;
//method signatures
jmethodID midCreateGLContext;
jmethodID midFlipBuffers;
jmethodID midEnableFeature;
jmethodID midUpdateAudio;
//If we're not the active app, don't try to render
bool bRenderingEnabled = false;
//Feature IDs
static const int FEATURE_AUDIO = 1;
static const int FEATURE_ACCEL = 2;
......@@ -84,11 +82,9 @@ extern "C" void SDL_Android_Init(JNIEnv* env)
mActivityInstance = cls;
midCreateGLContext = mEnv->GetStaticMethodID(cls,"createGLContext","()V");
midFlipBuffers = mEnv->GetStaticMethodID(cls,"flipBuffers","()V");
midEnableFeature = mEnv->GetStaticMethodID(cls,"enableFeature","(II)V");
midUpdateAudio = mEnv->GetStaticMethodID(cls,"updateAudio","([B)V");
if(!midCreateGLContext || !midFlipBuffers || !midEnableFeature ||
!midUpdateAudio) {
if(!midCreateGLContext || !midFlipBuffers || !midUpdateAudio) {
__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Bad mids\n");
} else {
#ifdef DEBUG
......@@ -136,9 +132,6 @@ extern "C" void Java_org_libsdl_app_SDLActivity_onNativeTouch(JNIEnv* env,
extern "C" void Java_org_libsdl_app_SDLActivity_nativeQuit( JNIEnv* env,
jobject obj )
{
// Stop rendering as we're no longer in the foreground
bRenderingEnabled = false;
// Inject a SDL_QUIT event
SDL_SendQuit();
}
......@@ -165,32 +158,17 @@ extern "C" void Java_org_libsdl_app_SDLActivity_onNativeAccel(
/*******************************************************************************
Functions called by SDL into Java
*******************************************************************************/
extern "C" void Android_CreateContext()
extern "C" void Android_JNI_CreateContext()
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_create_context()\n");
bRenderingEnabled = true;
mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext );
mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext);
}
extern "C" void Android_Render()
extern "C" void Android_JNI_SwapWindow()
{
if (!bRenderingEnabled) {
return;
}
// When we get here, we've accumulated a full frame
mEnv->CallStaticVoidMethod(mActivityInstance, midFlipBuffers);
}
extern "C" void Android_EnableFeature(int featureid, bool enabled)
{
mEnv->CallStaticVoidMethod(mActivityInstance, midEnableFeature,
featureid, (int)enabled);
}
extern "C" void Android_UpdateAudioBuffer(unsigned char *buf, int len)
extern "C" void Android_JNI_UpdateAudioBuffer(unsigned char *buf, int len)
{
//Annoyingly we can't just call into Java from any thread. Because the audio
//callback is dispatched from the SDL audio thread (that wasn't made from
......
......@@ -28,8 +28,7 @@
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_androidaudio.h"
extern void Android_UpdateAudioBuffer(unsigned char *buf, int len);
#include "../../SDL_android.h"
#include <android/log.h>
......@@ -94,7 +93,7 @@ AndroidAUD_GetDeviceBuf(_THIS)
// sound->len = this->hidden->mixlen; /* size of raw data pointed to above */
Android_UpdateAudioBuffer(this->hidden->mixbuf, this->hidden->mixlen);
Android_JNI_UpdateAudioBuffer(this->hidden->mixbuf, this->hidden->mixlen);
return this->hidden->mixbuf; /* is this right? */
}
......
......@@ -26,57 +26,68 @@
#include "SDL_video.h"
#include "SDL_androidvideo.h"
#include "../../SDL_android.h"
#include <android/log.h>
#include <pthread.h>
/*
These things are in the JNI android support
*/
extern void Android_CreateContext();
extern void Android_Render();
/* GL functions */
int Android_GL_LoadLibrary(_THIS, const char *path){
int
Android_GL_LoadLibrary(_THIS, const char *path)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n");
return 0;
}
void *Android_GL_GetProcAddress(_THIS, const char *proc){
void *
Android_GL_GetProcAddress(_THIS, const char *proc)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n");
return 0;
}
void Android_GL_UnloadLibrary(_THIS){
void
Android_GL_UnloadLibrary(_THIS)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n");
}
SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){
Android_CreateContext();
SDL_GLContext
Android_GL_CreateContext(_THIS, SDL_Window * window)
{
Android_JNI_CreateContext();
return 1;
}
int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context){
//__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_MakeCurrent\n");
int
Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
/* There's only one context, nothing to do... */
return 0;
}
int Android_GL_SetSwapInterval(_THIS, int interval){
int
Android_GL_SetSwapInterval(_THIS, int interval)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n");
return 0;
}
int Android_GL_GetSwapInterval(_THIS){
int
Android_GL_GetSwapInterval(_THIS)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n");
return 0;
}
void Android_GL_SwapWindow(_THIS, SDL_Window * window){
Android_Render();
void
Android_GL_SwapWindow(_THIS, SDL_Window * window)
{
Android_JNI_SwapWindow();
}
void Android_GL_DeleteContext(_THIS, SDL_GLContext context){
void
Android_GL_DeleteContext(_THIS, SDL_GLContext context)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n");
}
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