Commit 125e5685 authored by Sam Lantinga's avatar Sam Lantinga

Switched the SDL 1.2 compatibility to use the window surface, so it's fast...

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
parent 1fc2b68b
......@@ -273,8 +273,8 @@ struct SDL_SysWMinfo;
#define SDL_AllocSurface SDL_CreateRGBSurface
extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
extern DECLSPEC const char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
extern DECLSPEC const char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width,
int height,
......
......@@ -28,10 +28,10 @@
#include "video/SDL_sysvideo.h"
#include "video/SDL_pixels_c.h"
#include "render/SDL_yuv_sw_c.h"
static SDL_Window *SDL_VideoWindow = NULL;
static SDL_Renderer *SDL_VideoRenderer = NULL;
static SDL_Texture *SDL_VideoTexture = NULL;
static SDL_Surface *SDL_VideoSurface = NULL;
static SDL_Surface *SDL_ShadowSurface = NULL;
static SDL_Surface *SDL_PublicSurface = NULL;
......@@ -41,18 +41,22 @@ static char *wm_title = NULL;
static SDL_Surface *SDL_VideoIcon;
static int SDL_enabled_UNICODE = 0;
char *
const char *
SDL_AudioDriverName(char *namebuf, int maxlen)
{
const char *name = SDL_GetCurrentAudioDriver();
if (name) {
if (namebuf) {
SDL_strlcpy(namebuf, name, maxlen);
return namebuf;
} else {
return name;
}
}
return NULL;
}
char *
const char *
SDL_VideoDriverName(char *namebuf, int maxlen)
{
const char *name = SDL_GetCurrentVideoDriver();
......@@ -344,27 +348,6 @@ GetEnvironmentWindowPosition(int w, int h, int *x, int *y)
}
}
static SDL_Surface *
CreateVideoSurface(SDL_Texture * texture)
{
Uint32 format;
int w, h;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (SDL_QueryTexture(texture, &format, NULL, &w, &h) < 0) {
return NULL;
}
if (!SDL_PixelFormatEnumToMasks
(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown texture format");
return NULL;
}
return SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
}
static void
ClearVideoSurface()
{
......@@ -434,23 +417,11 @@ SDL_ResizeVideoMode(int width, int height, int bpp, Uint32 flags)
}
/* Destroy the screen texture and recreate it */
SDL_QueryTexture(SDL_VideoTexture, &format, &access, &w, &h);
SDL_DestroyTexture(SDL_VideoTexture);
SDL_VideoTexture = SDL_CreateTexture(SDL_VideoRenderer, format,
access, width, height);
if (!SDL_VideoTexture) {
SDL_VideoSurface = SDL_GetWindowSurface(SDL_VideoWindow);
if (!SDL_VideoSurface) {
return -1;
}
SDL_VideoSurface->w = width;
SDL_VideoSurface->h = height;
SDL_CalculatePitch(SDL_VideoSurface);
SDL_VideoSurface->pixels =
SDL_realloc(SDL_VideoSurface->pixels,
SDL_VideoSurface->h * SDL_VideoSurface->pitch);
SDL_SetClipRect(SDL_VideoSurface, NULL);
SDL_InvalidateMap(SDL_VideoSurface->map);
if (SDL_ShadowSurface) {
SDL_ShadowSurface->w = width;
SDL_ShadowSurface->h = height;
......@@ -460,6 +431,8 @@ SDL_ResizeVideoMode(int width, int height, int bpp, Uint32 flags)
SDL_ShadowSurface->h * SDL_ShadowSurface->pitch);
SDL_SetClipRect(SDL_ShadowSurface, NULL);
SDL_InvalidateMap(SDL_ShadowSurface->map);
} else {
SDL_PublicSurface = SDL_VideoSurface;
}
ClearVideoSurface();
......@@ -476,8 +449,6 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
Uint32 window_flags;
Uint32 surface_flags;
Uint32 i;
SDL_RendererInfo info;
Uint32 desired_format;
if (!SDL_GetVideoDevice()) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) {
......@@ -586,30 +557,8 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
return SDL_PublicSurface;
}
/* Create a renderer for the window */
SDL_VideoRenderer = SDL_CreateRenderer(SDL_VideoWindow, -1, 0);
if (!SDL_VideoRenderer) {
return NULL;
}
/* Create a texture for the screen surface */
SDL_GetRendererInfo(SDL_VideoRenderer, &info);
desired_format = info.texture_formats[0];
for (i = 0; i < info.num_texture_formats; ++i) {
if (!SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
desired_format = info.texture_formats[i];
break;
}
}
SDL_VideoTexture = SDL_CreateTexture(SDL_VideoRenderer, desired_format,
SDL_TEXTUREACCESS_STREAMING,
width, height);
if (!SDL_VideoTexture) {
return NULL;
}
/* Create the screen surface */
SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture);
SDL_VideoSurface = SDL_GetWindowSurface(SDL_VideoWindow);
if (!SDL_VideoSurface) {
return NULL;
}
......@@ -774,22 +723,7 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects)
screen = SDL_VideoSurface;
}
if (screen == SDL_VideoSurface) {
/* The surface memory needs to be copied to texture */
int pitch = screen->pitch;
int psize = screen->format->BytesPerPixel;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
void *pixels =
(Uint8 *) screen->pixels + rect->y * pitch +
rect->x * psize;
SDL_UpdateTexture(SDL_VideoTexture, rect, pixels, pitch);
}
rect.x = 0;
rect.y = 0;
rect.w = screen->w;
rect.h = screen->h;
SDL_RenderCopy(SDL_VideoRenderer, SDL_VideoTexture, &rect, &rect);
SDL_RenderPresent(SDL_VideoRenderer);
SDL_UpdateWindowSurfaceRects(SDL_VideoWindow, numrects, rects);
}
}
......@@ -1395,11 +1329,9 @@ SDL_ResetCursor(void)
struct private_yuvhwdata
{
Uint16 pitches[3];
Uint8 *planes[3];
SDL_Texture *texture;
Uint32 texture_format;
SDL_SW_YUVTexture *texture;
SDL_Surface *display;
Uint32 display_format;
};
SDL_Overlay *
......@@ -1407,6 +1339,7 @@ SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display)
{
SDL_Overlay *overlay;
Uint32 texture_format;
SDL_SW_YUVTexture *texture;
if ((display->flags & SDL_OPENGL) == SDL_OPENGL) {
SDL_SetError("YUV overlays are not supported in OpenGL mode");
......@@ -1454,6 +1387,16 @@ SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display)
return NULL;
}
texture = SDL_SW_CreateYUVTexture(texture_format, w, h);
if (!texture) {
SDL_free(overlay->hwdata);
SDL_free(overlay);
return NULL;
}
overlay->hwdata->texture = texture;
overlay->hwdata->display = NULL;
overlay->hwdata->display_format = SDL_PIXELFORMAT_UNKNOWN;
overlay->format = format;
overlay->w = w;
overlay->h = h;
......@@ -1462,31 +1405,8 @@ SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display)
} else {
overlay->planes = 1;
}
overlay->pitches = overlay->hwdata->pitches;
overlay->pixels = overlay->hwdata->planes;
switch (format) {
case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY:
overlay->pitches[0] = overlay->w;
overlay->pitches[1] = overlay->w / 2;
overlay->pitches[2] = overlay->w / 2;
break;
case SDL_YUY2_OVERLAY:
case SDL_UYVY_OVERLAY:
case SDL_YVYU_OVERLAY:
overlay->pitches[0] = overlay->w * 2;
break;
}
overlay->hwdata->texture =
SDL_CreateTexture(SDL_VideoRenderer, texture_format,
SDL_TEXTUREACCESS_STREAMING, w, h);
if (!overlay->hwdata->texture) {
SDL_FreeYUVOverlay(overlay);
return NULL;
}
overlay->hwdata->texture_format = texture_format;
overlay->pitches = texture->pitches;
overlay->pixels = texture->planes;
return overlay;
}
......@@ -1494,6 +1414,7 @@ SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display)
int
SDL_LockYUVOverlay(SDL_Overlay * overlay)
{
SDL_Rect rect;
void *pixels;
int pitch;
......@@ -1501,9 +1422,16 @@ SDL_LockYUVOverlay(SDL_Overlay * overlay)
SDL_SetError("Passed a NULL overlay");
return -1;
}
if (SDL_LockTexture(overlay->hwdata->texture, NULL, &pixels, &pitch) < 0) {
rect.x = 0;
rect.y = 0;
rect.w = overlay->w;
rect.h = overlay->h;
if (SDL_SW_LockYUVTexture(overlay->hwdata->texture, &rect, &pixels, &pitch) < 0) {
return -1;
}
overlay->pixels[0] = (Uint8 *) pixels;
overlay->pitches[0] = pitch;
switch (overlay->format) {
......@@ -1530,20 +1458,54 @@ SDL_UnlockYUVOverlay(SDL_Overlay * overlay)
if (!overlay) {
return;
}
SDL_UnlockTexture(overlay->hwdata->texture);
SDL_SW_UnlockYUVTexture(overlay->hwdata->texture);
}
int
SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect)
{
SDL_Surface *display;
SDL_Rect src_rect;
SDL_Rect dst_rect;
void *pixels;
if (!overlay || !dstrect) {
SDL_SetError("Passed a NULL overlay or dstrect");
return -1;
}
if (SDL_RenderCopy(SDL_VideoRenderer, overlay->hwdata->texture, NULL, dstrect) < 0) {
display = overlay->hwdata->display;
if (display != SDL_VideoSurface) {
overlay->hwdata->display = display = SDL_VideoSurface;
overlay->hwdata->display_format = SDL_MasksToPixelFormatEnum(
display->format->BitsPerPixel,
display->format->Rmask,
display->format->Gmask,
display->format->Bmask,
display->format->Amask);
}
src_rect.x = 0;
src_rect.y = 0;
src_rect.w = overlay->w;
src_rect.h = overlay->h;
if (!SDL_IntersectRect(&display->clip_rect, dstrect, &dst_rect)) {
return 0;
}
pixels = (void *)((Uint8 *)display->pixels +
dst_rect.y * display->pitch +
dst_rect.x * display->format->BytesPerPixel);
if (SDL_SW_CopyYUVToRGB(overlay->hwdata->texture, &src_rect,
overlay->hwdata->display_format,
dst_rect.w, dst_rect.h,
pixels, display->pitch) < 0) {
return -1;
}
SDL_RenderPresent(SDL_VideoRenderer);
SDL_UpdateWindowSurface(SDL_VideoWindow);
return 0;
}
......@@ -1555,7 +1517,7 @@ SDL_FreeYUVOverlay(SDL_Overlay * overlay)
}
if (overlay->hwdata) {
if (overlay->hwdata->texture) {
SDL_DestroyTexture(overlay->hwdata->texture);
SDL_SW_DestroyYUVTexture(overlay->hwdata->texture);
}
SDL_free(overlay->hwdata);
}
......
......@@ -1391,6 +1391,9 @@ SDL_GetWindowSurface(SDL_Window * window)
if (!window->surface) {
window->surface = SDL_CreateWindowFramebuffer(window);
if (window->surface) {
window->surface->refcount = 0x7FFFFFF;
}
}
return window->surface;
}
......@@ -1472,6 +1475,7 @@ void
SDL_OnWindowResized(SDL_Window * window)
{
if (window->surface) {
window->surface->refcount = 0;
SDL_FreeSurface(window->surface);
window->surface = NULL;
}
......@@ -1552,6 +1556,10 @@ SDL_DestroyWindow(SDL_Window * window)
/* Restore video mode, etc. */
SDL_UpdateFullscreenMode(window, SDL_FALSE);
if (window->surface) {
window->surface->refcount = 0;
SDL_FreeSurface(window->surface);
}
if (_this->DestroyWindowFramebuffer) {
_this->DestroyWindowFramebuffer(_this, window);
}
......
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