Commit 1507fa27 authored by Sam Lantinga's avatar Sam Lantinga

Added XFlush() so changes happen immediately instead of waiting for the next event loop.

parent 7c00f79c
......@@ -746,6 +746,8 @@ X11_CreateWindow(_THIS, SDL_Window * window)
}
#endif
XFlush(display);
return 0;
}
......@@ -858,6 +860,7 @@ X11_SetWindowTitle(_THIS, SDL_Window * window)
}
#endif
}
XFlush(display);
}
void
......@@ -906,6 +909,7 @@ X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
} else {
XDeleteProperty(display, data->xwindow, _NET_WM_ICON);
}
XFlush(display);
}
void
......@@ -934,6 +938,7 @@ X11_SetWindowPosition(_THIS, SDL_Window * window)
y = window->y;
}
XMoveWindow(display, data->xwindow, x, y);
XFlush(display);
}
void
......@@ -945,6 +950,7 @@ X11_SetWindowSize(_THIS, SDL_Window * window)
if (SDL_IsShapedWindow(window))
X11_ResizeWindowShape(window);
XResizeWindow(display, data->xwindow, window->w, window->h);
XFlush(display);
}
void
......@@ -954,6 +960,7 @@ X11_ShowWindow(_THIS, SDL_Window * window)
Display *display = data->videodata->display;
XMapRaised(display, data->xwindow);
XFlush(display);
}
void
......@@ -963,6 +970,7 @@ X11_HideWindow(_THIS, SDL_Window * window)
Display *display = data->videodata->display;
XUnmapWindow(display, data->xwindow);
XFlush(display);
}
void
......@@ -972,6 +980,7 @@ X11_RaiseWindow(_THIS, SDL_Window * window)
Display *display = data->videodata->display;
XRaiseWindow(display, data->xwindow);
XFlush(display);
}
static void
......@@ -1020,6 +1029,7 @@ X11_SetWindowMaximized(_THIS, SDL_Window * window, SDL_bool maximized)
XDeleteProperty(display, data->xwindow, _NET_WM_STATE);
}
}
XFlush(display);
}
void
......@@ -1037,6 +1047,7 @@ X11_MinimizeWindow(_THIS, SDL_Window * window)
Display *display = data->videodata->display;
XIconifyWindow(display, data->xwindow, displaydata->screen);
XFlush(display);
}
void
......@@ -1111,6 +1122,7 @@ X11_DestroyWindow(_THIS, SDL_Window * window)
#endif
if (data->created) {
XDestroyWindow(display, data->xwindow);
XFlush(display);
}
SDL_free(data);
}
......
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