Commit 1d4a0106 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Quartz implementation for SDL_DisplayYUVOverlay() was returning non-zero on

 error, instead of zero, contrary to documentation.

    Fixes Bugzilla #165.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401545
parent c257b720
...@@ -83,7 +83,7 @@ static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) { ...@@ -83,7 +83,7 @@ static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {
SDL_SetError ("DecompressSequenceFrameS failed"); SDL_SetError ("DecompressSequenceFrameS failed");
} }
return err == noErr; return err != noErr;
} }
static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) { static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
......
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