Commit 20af8e06 authored by Nathan Heisey's avatar Nathan Heisey

Variable name/debugging output changes

parent 96dd15dd
......@@ -64,47 +64,46 @@ class SDL_BWin:public BDirectWindow
SDL_BWin(BRect bounds):BDirectWindow(bounds, "Untitled",
B_TITLED_WINDOW, 0)
{
last_buttons = 0;
printf("SDL_BWin.h: 69\n");
_last_buttons = 0;
#if SDL_VIDEO_OPENGL
SDL_GLView = NULL;
_SDL_GLView = NULL;
#endif
_shown = false;
inhibit_resize = false;
mouse_focused = false;
prev_frame = NULL; printf("SDL_BWin.h: 79\n");
_inhibit_resize = false;
_mouse_focused = false;
_prev_frame = NULL;
/* Handle framebuffer stuff */
_connected = connection_disabled = false;
trash_window_buffer = false;
buffer_locker = new BLocker();
window_buffer = NULL;
_connected = _connection_disabled = false;
_trash__window_buffer = false;
_buffer_locker = new BLocker();
_window_buffer = NULL;
// LockBuffer(); /* Unlocked by buffer initialization */
}
virtual ~ SDL_BWin()
{
Lock();
connection_disabled = true;
_connection_disabled = true;
#if SDL_VIDEO_OPENGL
if (SDL_GLView) {
SDL_GLView->UnlockGL();
if (_SDL_GLView) {
_SDL_GLView->UnlockGL();
}
RemoveChild(SDL_GLView);
RemoveChild(_SDL_GLView);
#endif
Unlock();
#if SDL_VIDEO_OPENGL
if (SDL_GLView) {
delete SDL_GLView;
if (_SDL_GLView) {
delete _SDL_GLView;
}
#endif
/* Clean up framebuffer stuff */
buffer_locker->Lock();
_buffer_locker->Lock();
free(_clips);
delete buffer_locker;
delete _buffer_locker;
}
......@@ -117,24 +116,24 @@ printf("SDL_BWin.h: 69\n");
retval = 0;
Lock();
if (flags & SDL_OPENGL/*SDL_INTERNALOPENGL*/) {
if (SDL_GLView == NULL) {
SDL_GLView = new BGLView(Bounds(), "SDL GLView",
if (_SDL_GLView == NULL) {
_SDL_GLView = new BGLView(Bounds(), "SDL GLView",
B_FOLLOW_ALL_SIDES,
(B_WILL_DRAW | B_FRAME_EVENTS),
gl_flags);
}
if (the_view != SDL_GLView) {
if (the_view) {
RemoveChild(the_view);
if (_the_view != _SDL_GLView) {
if (_the_view) {
RemoveChild(_the_view);
}
AddChild(SDL_GLView);
SDL_GLView->LockGL();
the_view = SDL_GLView;
AddChild(_SDL_GLView);
_SDL_GLView->LockGL();
_the_view = _SDL_GLView;
}
} else {
if (the_view) {
SDL_GLView->UnlockGL();
RemoveChild(the_view);
if (_the_view) {
_SDL_GLView->UnlockGL();
RemoveChild(_the_view);
}
}
Unlock();
......@@ -144,41 +143,41 @@ printf("SDL_BWin.h: 69\n");
/* * * * * Framebuffering* * * * */
virtual void DirectConnected(direct_buffer_info *info) {
if(!_connected && connection_disabled) {
if(!_connected && _connection_disabled) {
return;
}
LockBuffer();
switch(info->buffer_state & B_DIRECT_MODE_MASK) {
case B_DIRECT_START:
printf(__FILE__": %d; Direct start.\n", __LINE__);
_connected = true;
case B_DIRECT_MODIFY:
if(_clips) {
free(_clips);
_clips = NULL;
}
/* Can we reuse the window's pixel buffer after this? */
trash_window_buffer = ((info->buffer_state & B_BUFFER_RESIZED)
_trash__window_buffer = ((info->buffer_state & B_BUFFER_RESIZED)
|| (info->buffer_state & B_BUFFER_RESET)
|| ((info->buffer_state & B_DIRECT_MODE_MASK)
== B_DIRECT_START));
num_clips = info->clip_list_count;
_clips = (clipping_rect *)malloc(num_clips*sizeof(clipping_rect));
_num_clips = info->clip_list_count;
_clips = (clipping_rect *)malloc(_num_clips*sizeof(clipping_rect));
if(_clips) {
memcpy(_clips, info->clip_list,
num_clips*sizeof(clipping_rect));
_num_clips*sizeof(clipping_rect));
_bits = (uint8*) info->bits;
row_bytes = info->bytes_per_row;
_row_bytes = info->bytes_per_row;
_bounds = info->window_bounds;
bytes_per_px = info->bits_per_pixel / 8;
_bytes_per_px = info->bits_per_pixel / 8;
}
/* Whatever the case, I think this merits a repaint event */
// _RepaintEvent();
break;
case B_DIRECT_STOP:
......@@ -218,7 +217,7 @@ printf(__FILE__": %d; Direct start.\n", __LINE__);
virtual bool QuitRequested() {
BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED);
_PostWindowEvent(msg);
/* We won't allow a quit unless asked by DestroyWindow() */
return false;
}
......@@ -235,8 +234,8 @@ printf(__FILE__": %d; Direct start.\n", __LINE__);
_PostWindowEvent(msg);
/* Before the window zooms, record its size */
if( !prev_frame )
prev_frame = new BRect(Frame());
if( !_prev_frame )
_prev_frame = new BRect(Frame());
/* Perform normal hook operations */
BDirectWindow::Zoom(origin, width, height);
......@@ -244,19 +243,19 @@ printf(__FILE__": %d; Direct start.\n", __LINE__);
/* Member functions */
virtual void Show() {
BDirectWindow::Show();
while(IsHidden()) {
BDirectWindow::Show();
}
_shown = true;
BMessage msg(BAPP_SHOW);
_PostWindowEvent(msg);
}
virtual void Hide() {
/* FIXME: Multiple hides require multiple shows to undo. Should
this be altered to prevent this from happening? */
BDirectWindow::Hide();
_shown = false;
BMessage msg(BAPP_HIDE);
_PostWindowEvent(msg);
}
......@@ -273,7 +272,6 @@ printf(__FILE__": %d; Direct start.\n", __LINE__);
/* BView message interruption */
virtual void DispatchMessage(BMessage * msg, BHandler * target)
{
BPoint where; /* Used by mouse moved */
int32 buttons; /* Used for mouse button events */
int32 key; /* Used for key events */
......@@ -326,11 +324,6 @@ printf(__FILE__": %d; Direct start.\n", __LINE__);
_KeyEvent(key, SDL_RELEASED);
}
break;
case _UPDATE_:
case _UPDATE_IF_NEEDED_: /* Hopefully one doesn't call the other */
_RepaintEvent();
break;
default:
/* move it after switch{} so it's always handled
......@@ -341,6 +334,7 @@ printf(__FILE__": %d; Direct start.\n", __LINE__);
//BDirectWindow::DispatchMessage(msg, target);
break;
}
BDirectWindow::DispatchMessage(msg, target);
}
......@@ -388,22 +382,22 @@ printf(__FILE__": %d; Direct start.\n", __LINE__);
/* Accessor methods */
bool IsShown() { return _shown; }
int32 GetID() { return _id; }
void LockBuffer() { buffer_locker->Lock(); }
void UnlockBuffer() { buffer_locker->Unlock(); }
uint32 GetRowBytes() { return row_bytes; }
void LockBuffer() { _buffer_locker->Lock(); }
void UnlockBuffer() { _buffer_locker->Unlock(); }
uint32 GetRowBytes() { return _row_bytes; }
int32 GetFbX() { return _bounds.left; }
int32 GetFbY() { return _bounds.top; }
int32 GetFbHeight() { return _bounds.bottom - _bounds.top + 1; }
int32 GetFbWidth() { return _bounds.right - _bounds.left + 1; }
bool ConnectionEnabled() { return !connection_disabled; }
bool ConnectionEnabled() { return !_connection_disabled; }
bool Connected() { return _connected; }
clipping_rect *GetClips() { return _clips; }
int32 GetNumClips() { return num_clips; }
int32 GetNumClips() { return _num_clips; }
uint8* GetBufferPx() { return _bits; }
int32 GetBytesPerPx() { return bytes_per_px; }
void SetWindowFramebuffer(uint8* fb) { window_buffer = fb; }
uint8* GetWindowFramebuffer() { return window_buffer; }
bool CanTrashWindowBuffer() { return trash_window_buffer; }
int32 GetBytesPerPx() { return _bytes_per_px; }
void SetWindowFramebuffer(uint8* fb) { _window_buffer = fb; }
uint8* GetWindowFramebuffer() { return _window_buffer; }
bool CanTrashWindowBuffer() { return _trash__window_buffer; }
/* Setter methods */
void SetID(int32 id) { _id = id; }
......@@ -413,14 +407,14 @@ printf(__FILE__": %d; Direct start.\n", __LINE__);
#if SDL_VIDEO_OPENGL
virtual void SwapBuffers(void)
{
SDL_GLView->UnlockGL();
SDL_GLView->LockGL();
SDL_GLView->SwapBuffers();
_SDL_GLView->UnlockGL();
_SDL_GLView->LockGL();
_SDL_GLView->SwapBuffers();
}
#endif
virtual BView *View(void)
{
return (the_view);
return (_the_view);
}
......@@ -434,27 +428,26 @@ private:
void _MouseMotionEvent(BPoint &where, int32 transit) {
if(transit == B_EXITED_VIEW) {
/* Change mouse focus */
if(mouse_focused) {
if(_mouse_focused) {
_MouseFocusEvent(false);
}
} else {
static int x = 0, y = 0;
/* Change mouse focus */
if (!mouse_focused) {
if (!_mouse_focused) {
_MouseFocusEvent(true);
}
// GetXYOffset(x, y); //FIXME: What is this doing? (from SDL 1.2)
BMessage msg(BAPP_MOUSE_MOVED);
msg.AddInt32("dx", where.x - x);
msg.AddInt32("dy", where.y - y);
x = (int) where.x;
y = (int) where.y;
y = (int) where.y;
_PostWindowEvent(msg);
}
}
void _MouseFocusEvent(bool focusGained) {
mouse_focused = focusGained;
_mouse_focused = focusGained;
BMessage msg(BAPP_MOUSE_FOCUS);
msg.AddBool("focusGained", focusGained);
_PostWindowEvent(msg);
......@@ -465,7 +458,7 @@ private:
}
void _MouseButtonEvent(int32 buttons) {
int32 buttonStateChange = buttons ^ last_buttons;
int32 buttonStateChange = buttons ^ _last_buttons;
/* Make sure at least one button has changed state */
if( !(buttonStateChange) ) {
......@@ -486,7 +479,7 @@ private:
B_PRIMARY_MOUSE_BUTTON);
}
last_buttons = buttons;
_last_buttons = buttons;
}
void _SendMouseButton(int32 button, int32 state) {
......@@ -561,9 +554,9 @@ private:
Minimize(false);
} else if(IsHidden()) {
Show();
} else if(prev_frame != NULL) { /* Zoomed */
MoveTo(prev_frame->left, prev_frame->top);
ResizeTo(prev_frame->Width(), prev_frame->Height());
} else if(_prev_frame != NULL) { /* Zoomed */
MoveTo(_prev_frame->left, _prev_frame->top);
ResizeTo(_prev_frame->Width(), _prev_frame->Height());
}
}
......@@ -579,29 +572,29 @@ private:
/* Members */
#if SDL_VIDEO_OPENGL
BGLView * SDL_GLView;
BGLView * _SDL_GLView;
#endif
BView *the_view;
BView *_the_view;
int32 last_buttons;
int32 _last_buttons;
int32 _id; /* Window id used by SDL_BApp */
bool mouse_focused; /* Does this window have mouse focus? */
bool _shown;
bool inhibit_resize;
bool _mouse_focused; /* Does this window have mouse focus? */
bool _shown;
bool _inhibit_resize;
BRect *prev_frame; /* Previous position and size of the window */
BRect *_prev_frame; /* Previous position and size of the window */
/* Framebuffer members */
bool _connected, connection_disabled;
uint8 *_bits;
uint32 row_bytes;
bool _connected, _connection_disabled;
uint8 *_bits;
uint32 _row_bytes;
clipping_rect _bounds;
BLocker *buffer_locker;
clipping_rect *_clips;
int32 num_clips;
int32 bytes_per_px;
uint8 *window_buffer; /* A copy of the window buffer */
bool trash_window_buffer;
BLocker *_buffer_locker;
clipping_rect *_clips;
int32 _num_clips;
int32 _bytes_per_px;
uint8 *_window_buffer; /* A copy of the window buffer */
bool _trash__window_buffer;
};
#endif
......@@ -118,20 +118,19 @@ static inline void BE_BDisplayModeToSdlDisplayMode(display_mode *bmode,
/* Later, there may be more than one monitor available */
void BE_AddDisplay(BScreen *screen) {
SDL_VideoDisplay display;
SDL_DisplayMode mode;
SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1, sizeof(SDL_DisplayMode));
display_mode bmode;
screen->GetMode(&bmode);
BE_BDisplayModeToSdlDisplayMode(&bmode, &mode);
BE_BDisplayModeToSdlDisplayMode(&bmode, mode);
SDL_zero(display);
display.desktop_mode = mode;
display.current_mode = mode;
display.desktop_mode = *mode;
display.current_mode = *mode;
SDL_AddVideoDisplay(&display);
}
int BE_InitModes(_THIS) {
printf("Init Modes\n");
BScreen screen;
/* Save the current display mode */
......@@ -144,6 +143,7 @@ int BE_InitModes(_THIS) {
}
int BE_QuitModes(_THIS) {
printf(__FILE__": %d; Begin quit\n", __LINE__);
/* Restore the previous video mode */
BScreen screen;
display_mode *savedMode = _GetBeApp()->GetPrevMode();
......@@ -163,10 +163,9 @@ int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
}
void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
printf("Get Display Modes\n");
/* Get the current screen */
BScreen bscreen;
/* Iterate through all of the modes */
SDL_DisplayMode mode;
display_mode this_bmode;
......@@ -188,7 +187,6 @@ void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
}
int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
printf("Set Display Modes\n");
/* Get the current screen */
BScreen bscreen;
......@@ -212,7 +210,7 @@ int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
return -1;
}
while(!bwin->Connected()) { snooze(1600); }
while(!bwin->Connected()) { snooze(10); }
/* Make sure we have exclusive access to frame buffer data */
bwin->LockBuffer();
......@@ -228,7 +226,6 @@ int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
/* Create a copy of the pixel buffer if it doesn't recycle */
*pixels = bwin->GetWindowFramebuffer();
printf(__FILE__": %d; window frame buffer make\n", __LINE__);
if( bwin->CanTrashWindowBuffer() || (*pixels) == NULL) {
if( (*pixels) != NULL ) {
SDL_free(*pixels);
......@@ -236,11 +233,6 @@ int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
*pixels = SDL_calloc((*pitch) * bwin->GetFbHeight() *
bwin->GetBytesPerPx(), sizeof(uint8));
bwin->SetWindowFramebuffer((uint8*)(*pixels));
if(*pixels) {
printf(__FILE__": %d; Success!\n", __LINE__);
} else {
printf(__FILE__": %d; FAIL!\n", __LINE__);
}
}
bwin->UnlockBuffer();
......@@ -283,7 +275,7 @@ int BE_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
clips[i].top * bufferPitch + clips[i].left * BPP;
windowpx = windowBaseAddress +
clips[i].top * windowPitch + clips[i].left * BPP - windowSub;
printf(__FILE__": %d\n\twindowpx = 0x%x\n\tbufferpx = 0x%x\n\twindowPitch = %i\n\tbufferPitch = %i\n", __LINE__, windowpx, bufferpx, windowPitch, bufferPitch);
/* Copy each row of pixels from the window buffer into the frame
buffer */
for(y = 0; y < height; ++y)
......
......@@ -37,25 +37,25 @@ static inline SDL_BApp *_GetBeApp() {
return ((SDL_BApp*)be_app);
}
int _InitWindow(_THIS, SDL_Window *window) {printf("SDL_bwindow.cc: 40\n");
int _InitWindow(_THIS, SDL_Window *window) {
BRect bounds(
window->x,
window->y,
window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
window->y + window->h - 1
);
printf("SDL_bwindow.cc: 30\n");
SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds);
if(bwin == NULL)
return ENOMEM;
printf("SDL_bwindow.cc: 51\n");
window->driverdata = bwin;
int32 winID = _GetBeApp()->GetID(window);
bwin->SetID(winID);
return 0;
}
int BE_CreateWindow(_THIS, SDL_Window *window) {printf("SDL_bwindow.cc: 58\n");
int BE_CreateWindow(_THIS, SDL_Window *window) {
if(_InitWindow(_this, window) == ENOMEM)
return ENOMEM;
......
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