Commit 249f46e7 authored by dewyatt's avatar dewyatt

Adding GLTSF (somewhat based on SFML, no actual TSF code yet)

parent d12afdae

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
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#ifndef APP_HPP
#define APP_HPP
#include "Window.hpp"
class App : public Window_Listener
{
public:
App();
virtual ~App();
void Initialize();
void Finalize();
void Run();
virtual void On_Close();
virtual void On_Key_Down(int Key);
virtual void On_Key_Up(int Key);
private:
Window my_Window;
bool my_Done;
};
#endif
#ifndef VIDEO_MODE_HPP
#define VIDEO_MODE_HPP
#include <cstddef>
class Video_Mode
{
public:
Video_Mode();
Video_Mode(unsigned int The_Width, unsigned int The_Height, unsigned int The_Bits_Per_Pixel);
static Video_Mode Get_Desktop_Mode();
static std::size_t Get_Mode_Count();
static Video_Mode Get_Mode(std::size_t Index);
bool Is_Valid() const;
bool operator==(const Video_Mode &Mode) const;
bool operator!=(const Video_Mode &Mode) const;
unsigned int Width;
unsigned int Height;
unsigned int Bits_Per_Pixel;
private:
static void Initialize_Modes();
};
#endif
#ifndef WINDOW_HPP
#define WINDOW_HPP
#include <string>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "Video_Mode.hpp"
#include "Window_Listener.hpp"
class Window
{
public:
Window();
~Window();
void Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen);
void Finalize();
void Set_Listener(Window_Listener *Listener);
void Show();
void Hide();
void Update();
void Display();
private:
static const wchar_t *Window_Class_Name;
void Register_Class();
void Unregister_Class();
void Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen);
void Destroy_Window();
void Create_Context(const Video_Mode &Mode);
void Destroy_Context();
void Switch_To_Fullscreen(const Video_Mode &Mode);
LRESULT Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
HWND my_Handle;
Video_Mode my_Video_Mode;
bool my_Fullscreen;
HDC my_Device_Context;
HGLRC my_GL_Context;
bool my_Class_Registered;
Window_Listener *my_Listener;
};
#endif
#ifndef WINDOW_LISTENER_HPP
#define WINDOW_LISTENER_HPP
class Window_Listener
{
public:
virtual void On_Close(){}
virtual void On_Key_Down(int Key){}
virtual void On_Key_Up(int Key){}
};
#endif
#include "App.hpp"
App::App() : my_Done(false)
{
}
App::~App()
{
Finalize();
}
void App::Initialize()
{
Finalize();
my_Window.Initialize(L"GLTSF", Video_Mode(800, 600, 32), false);
my_Window.Set_Listener(this);
my_Window.Show();
}
void App::Finalize()
{
my_Window.Finalize();
}
void App::Run()
{
Initialize();
while (!my_Done)
{
my_Window.Update();
my_Window.Display();
}
}
void App::On_Close()
{
my_Done = true;
my_Window.Hide();
}
void App::On_Key_Down(int Key)
{
switch (Key)
{
case VK_ESCAPE:
On_Close();
break;
}
}
void App::On_Key_Up(int Key)
{
}
#include "App.hpp"
#include <stdexcept>
int main(int argc, char *argv[])
{
try
{
App theApp;
theApp.Run();
}
catch (const std::exception& e)
{
printf("Error: %s\n", e.what());
return 1;
}
return 0;
}
#include "Video_Mode.hpp"
#include <vector>
#include <algorithm>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace
{
typedef std::vector<Video_Mode> Video_Mode_List;
Video_Mode_List Supported_Modes;
struct Compare_Modes
{
bool operator()(const Video_Mode &Mode_1, const Video_Mode &Mode_2) const
{
if (Mode_1.Bits_Per_Pixel > Mode_2.Bits_Per_Pixel)
return true;
else if (Mode_1.Bits_Per_Pixel < Mode_2.Bits_Per_Pixel)
return false;
else if (Mode_1.Width > Mode_2.Width)
return true;
else if (Mode_1.Width < Mode_2.Width)
return false;
else
return Mode_1.Height > Mode_2.Height;
}
};
}
Video_Mode::Video_Mode() : Width(0),
Height(0),
Bits_Per_Pixel(0)
{
}
Video_Mode::Video_Mode(unsigned int The_Width, unsigned int The_Height, unsigned int The_Bits_Per_Pixel)
: Width(The_Width),
Height(The_Height),
Bits_Per_Pixel(The_Bits_Per_Pixel)
{
}
Video_Mode Video_Mode::Get_Desktop_Mode()
{
DEVMODE Device_Mode = {0};
Device_Mode.dmSize = sizeof(Device_Mode);
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &Device_Mode);
return Video_Mode(Device_Mode.dmPelsWidth, Device_Mode.dmPelsHeight, Device_Mode.dmBitsPerPel);
}
std::size_t Video_Mode::Get_Mode_Count()
{
Initialize_Modes();
return Supported_Modes.size();
}
Video_Mode Video_Mode::Get_Mode(std::size_t Index)
{
Initialize_Modes();
return Supported_Modes[Index];
}
bool Video_Mode::Is_Valid() const
{
Initialize_Modes();
return Supported_Modes.end() != std::find(Supported_Modes.begin(), Supported_Modes.end(), *this);
}
bool Video_Mode::operator==(const Video_Mode &Mode) const
{
return (Width == Mode.Width
&& Height == Mode.Height
&& Bits_Per_Pixel == Mode.Bits_Per_Pixel);
}
bool Video_Mode::operator!=(const Video_Mode &Mode) const
{
return !(*this == Mode);
}
void Video_Mode::Initialize_Modes()
{
static bool Initialized = false;
if (!Initialized)
{
DEVMODE Device_Mode = {0};
Device_Mode.dmSize = sizeof(Device_Mode);
for (std::size_t i = 0; 0 != EnumDisplaySettings(NULL, i, &Device_Mode); ++i)
{
Video_Mode Mode(Device_Mode.dmPelsWidth, Device_Mode.dmPelsHeight, Device_Mode.dmBitsPerPel);
if (Supported_Modes.end() == std::find(Supported_Modes.begin(), Supported_Modes.end(), Mode))
Supported_Modes.push_back(Mode);
}
std::sort(Supported_Modes.begin(), Supported_Modes.end(), Compare_Modes());
}
}
#include "Window.hpp"
#pragma comment(lib, "opengl32.lib")
const wchar_t *Window::Window_Class_Name = L"GLTSF";
Window::Window() : my_Handle(0),
my_Device_Context(0),
my_GL_Context(0),
my_Class_Registered(false),
my_Listener(0)
{
}
Window::~Window()
{
Finalize();
}
void Window::Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen)
{
Finalize();
my_Video_Mode = Mode;
if (!my_Video_Mode.Is_Valid())
throw std::runtime_error("Invalid video mode");
my_Fullscreen = Fullscreen;
Register_Class();
Create_Window(Title, Mode, Fullscreen);
}
void Window::Finalize()
{
Destroy_Window();
Unregister_Class();
}
void Window::Set_Listener(Window_Listener *Listener)
{
my_Listener = Listener;
}
void Window::Register_Class()
{
WNDCLASSEXW Window_Class = {0};
Window_Class.cbSize = sizeof(Window_Class);
Window_Class.style = 0;
Window_Class.lpfnWndProc = &Window::Window_Procedure;
Window_Class.cbClsExtra = 0;
Window_Class.cbWndExtra = 0;
Window_Class.hInstance = GetModuleHandle(NULL);
Window_Class.hIcon = NULL;
Window_Class.hCursor = NULL;
Window_Class.hbrBackground = NULL;
Window_Class.lpszMenuName = NULL;
Window_Class.lpszClassName = Window_Class_Name;
Window_Class.hIconSm = NULL;
if (0 == RegisterClassExW(&Window_Class))
throw std::runtime_error("Failed to register window class");
my_Class_Registered = true;
}
void Window::Unregister_Class()
{
if (my_Class_Registered)
{
if (0 == UnregisterClassW(Window_Class_Name, GetModuleHandle(NULL)))
printf("Warning: Failed to unregister window class\n");
my_Class_Registered = false;
}
}
void Window::Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen)
{
HDC Screen_DC = GetDC(NULL);
int Left = (GetDeviceCaps(Screen_DC, HORZRES) - my_Video_Mode.Width) / 2;
int Top = (GetDeviceCaps(Screen_DC, VERTRES) - my_Video_Mode.Height) / 2;
int Width = my_Video_Mode.Width;
int Height = my_Video_Mode.Height;
ReleaseDC(NULL, Screen_DC);
DWORD Style = WS_OVERLAPPEDWINDOW;
if (!my_Fullscreen)
{
RECT Rect = {0, 0, Width, Height};
AdjustWindowRect(&Rect, Style, false);
Width = Rect.right - Rect.left;
Height = Rect.bottom - Rect.top;
}
my_Handle = CreateWindowW(Window_Class_Name, Title.c_str(), Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), this);
if (!my_Handle)
throw std::runtime_error("Failed to create window");
if (Fullscreen)
Switch_To_Fullscreen(Mode);
Create_Context(Mode);
RECT Rect = {0};
GetClientRect(my_Handle, &Rect);
//TODO: ...
}
void Window::Destroy_Window()
{
Destroy_Context();
if (my_Handle)
{
DestroyWindow(my_Handle);
my_Handle = 0;
if (my_Fullscreen)
ChangeDisplaySettings(NULL, 0);
}
}
void Window::Create_Context(const Video_Mode &Mode)
{
my_Device_Context = GetDC(my_Handle);
if (!my_Device_Context)
throw std::runtime_error("Failed to get device context");
PIXELFORMATDESCRIPTOR Pixel_Descriptor = {0};
Pixel_Descriptor.nSize = sizeof(Pixel_Descriptor);
Pixel_Descriptor.nVersion = 1;
Pixel_Descriptor.iLayerType = PFD_MAIN_PLANE;
Pixel_Descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
Pixel_Descriptor.iPixelType = PFD_TYPE_RGBA;
Pixel_Descriptor.cColorBits = static_cast<BYTE>(Mode.Bits_Per_Pixel);
Pixel_Descriptor.cDepthBits = 24;
Pixel_Descriptor.cStencilBits = 8;
Pixel_Descriptor.cAlphaBits = Mode.Bits_Per_Pixel == 32 ? 8 : 0;
int Best_Format = ChoosePixelFormat(my_Device_Context, &Pixel_Descriptor);
if (0 == Best_Format)
throw std::runtime_error("Failed to find suitable pixel format");
PIXELFORMATDESCRIPTOR Actual_Format = {0};
Actual_Format.nSize = sizeof(Actual_Format);
Actual_Format.nVersion = 1;
DescribePixelFormat(my_Device_Context, Best_Format, sizeof(Actual_Format), &Actual_Format);
if (!SetPixelFormat(my_Device_Context, Best_Format, &Actual_Format))
throw std::runtime_error("Failed to set device pixel format");
my_GL_Context = wglCreateContext(my_Device_Context);
if (!my_GL_Context)
throw std::runtime_error("Failed to create OpenGL context");
wglMakeCurrent(my_Device_Context, my_GL_Context);
}
void Window::Destroy_Context()
{
if (my_GL_Context)
{
wglDeleteContext(my_GL_Context);
my_GL_Context = 0;
}
if (my_Device_Context)
{
ReleaseDC(my_Handle, my_Device_Context);
my_Device_Context = 0;
}
}
void Window::Switch_To_Fullscreen(const Video_Mode &Mode)
{
DEVMODE Device_Mode = {0};
Device_Mode.dmSize = sizeof(Device_Mode);
Device_Mode.dmPelsWidth = Mode.Width;
Device_Mode.dmPelsHeight = Mode.Height;
Device_Mode.dmBitsPerPel = Mode.Bits_Per_Pixel;
Device_Mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&Device_Mode, CDS_FULLSCREEN))
throw std::runtime_error("Failed to change to fullscreen mode");
SetWindowLong(my_Handle, GWL_STYLE, WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
SetWindowLong(my_Handle, GWL_EXSTYLE, WS_EX_APPWINDOW);
SetWindowPos(my_Handle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED);
}
LRESULT CALLBACK Window::Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam)
{
switch (Message)
{
case WM_CREATE:
{
LONG This = reinterpret_cast<LONG>(reinterpret_cast<CREATESTRUCT *>(lParam)->lpCreateParams);
SetWindowLongPtr(Handle, GWLP_USERDATA, This);
return 0;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
default:
{
Window* Win = reinterpret_cast<Window *>(GetWindowLongPtr(Handle, GWLP_USERDATA));
if (Win)
return Win->Handle_Message(Handle, Message, wParam, lParam);
}
break;
}
return DefWindowProcW(Handle, Message, wParam, lParam);
}
#define Call_Listener(x)\
if (my_Listener) my_Listener->x
LRESULT Window::Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam)
{
switch (Message)
{
case WM_CLOSE:
Call_Listener(On_Close());
break;
case WM_KEYDOWN:
Call_Listener(On_Key_Down(wParam));
break;
case WM_KEYUP:
Call_Listener(On_Key_Up(wParam));
break;
default:
return DefWindowProcW(Handle, Message, wParam, lParam);
break;
}
return 0;
}
void Window::Show()
{
if (my_Handle)
ShowWindow(my_Handle, SW_SHOW);
}
void Window::Hide()
{
if (my_Handle)
ShowWindow(my_Handle, SW_HIDE);
}
void Window::Update()
{
MSG Message = {0};
while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&Message);
DispatchMessageW(&Message);
}
}
void Window::Display()
{
if (my_Device_Context && my_GL_Context)
SwapBuffers(my_Device_Context);
}
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