Commit 296e78b6 authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11

Scott Percival 2011-07-03 06:41:51 PDT

This submission is aimed at making life easier for OpenGL ES capable devices
running a X11 stack (e.g. Maemo, Meego, TrimSlice, other ARM SoC boards not
running Android). SDL's Pandora support already has the neccesary GLES-to-X11
glue code, however it's all ghetto'd off in Makefile.pandora and not very
flexible.

The patch:
- adds an awesome --enable-video-opengles option to configure
- re-modifies the opengles and opengles2 SDL_renderers to use function pointers
- no idea why this was removed?
- for SDL_Renderers, links in libGLESv1_CM, libGLES_CM (for PowerVR fans) or
libGLESv2 at runtime
- links in libEGL.so at runtime - the old code made an assumption that
eglFunctions could be pulled from the active GLES library, PowerVR for one
doesn't let you do that with their libGLESv2
- allows you to pick which of GLES v1 or v2 to load via
SDL_GL_CONTEXT_MAJOR_VERSION

So far I've tested this on a Nokia N900 (OMAP 3430/SGX 530 running Maemo 5) and
a Toshiba AC100 (Tegra 2 running Ubuntu 10.10). I haven't tested it on... well,
everything that isn't those two, such as a Pandora, iOS or Android device. The
Pandora specific code should be kept intact (fingers crossed), and nothing
painfully drastic has been added to the SDL_renderers. The library loading
sequence in SDL_x11opengles has been updated to accomodate both NVIDIA's
propensity to let developers get away with murder and PowerVR's alternative of
punishing every missed step.

The test apps work okay with GLES or GLES2 as the renderer. For some reason
alpha blending doesn't seem to work on the Tegra 2; last week NVIDIA pushed out
a new set of X11 GLES drivers, so I'll try and investigate once I upgrade
those. Also, this patch adds things to configure.in, include/SDL_config.h.in
and test/configure.in. I didn't know what the policy was re. committing
generated spaghetti from autotools, so ./autogen.sh has to be run again. Sorry.

I think that's about everything, let me know if there's anything I've
overlooked.
parent 02fe2020
......@@ -1562,6 +1562,7 @@ Optional Features:
[default=yes]
--enable-video-dummy use dummy video driver [default=yes]
--enable-video-opengl include OpenGL support [default=yes]
--enable-video-opengles include OpenGL ES support [default=yes]
--enable-input-events use Linux 2.4 unified input interface
[default=yes]
--enable-input-tslib use the Touchscreen library for input
......@@ -3772,13 +3773,13 @@ if test "${lt_cv_nm_interface+set}" = set; then
else
lt_cv_nm_interface="BSD nm"
echo "int some_variable = 0;" > conftest.$ac_ext
(eval echo "\"\$as_me:3775: $ac_compile\"" >&5)
(eval echo "\"\$as_me:3776: $ac_compile\"" >&5)
(eval "$ac_compile" 2>conftest.err)
cat conftest.err >&5
(eval echo "\"\$as_me:3778: $NM \\\"conftest.$ac_objext\\\"\"" >&5)
(eval echo "\"\$as_me:3779: $NM \\\"conftest.$ac_objext\\\"\"" >&5)
(eval "$NM \"conftest.$ac_objext\"" 2>conftest.err > conftest.out)
cat conftest.err >&5
(eval echo "\"\$as_me:3781: output\"" >&5)
(eval echo "\"\$as_me:3782: output\"" >&5)
cat conftest.out >&5
if $GREP 'External.*some_variable' conftest.out > /dev/null; then
lt_cv_nm_interface="MS dumpbin"
......@@ -5005,7 +5006,7 @@ ia64-*-hpux*)
;;
*-*-irix6*)
# Find out which ABI we are using.
echo '#line 5008 "configure"' > conftest.$ac_ext
echo '#line 5009 "configure"' > conftest.$ac_ext
if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
(eval $ac_compile) 2>&5
ac_status=$?
......@@ -7166,11 +7167,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:7169: $lt_compile\"" >&5)
(eval echo "\"\$as_me:7170: $lt_compile\"" >&5)
(eval "$lt_compile" 2>conftest.err)
ac_status=$?
cat conftest.err >&5
echo "$as_me:7173: \$? = $ac_status" >&5
echo "$as_me:7174: \$? = $ac_status" >&5
if (exit $ac_status) && test -s "$ac_outfile"; then
# The compiler can only warn and ignore the option if not recognized
# So say no if there are warnings other than the usual output.
......@@ -7505,11 +7506,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:7508: $lt_compile\"" >&5)
(eval echo "\"\$as_me:7509: $lt_compile\"" >&5)
(eval "$lt_compile" 2>conftest.err)
ac_status=$?
cat conftest.err >&5
echo "$as_me:7512: \$? = $ac_status" >&5
echo "$as_me:7513: \$? = $ac_status" >&5
if (exit $ac_status) && test -s "$ac_outfile"; then
# The compiler can only warn and ignore the option if not recognized
# So say no if there are warnings other than the usual output.
......@@ -7610,11 +7611,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:7613: $lt_compile\"" >&5)
(eval echo "\"\$as_me:7614: $lt_compile\"" >&5)
(eval "$lt_compile" 2>out/conftest.err)
ac_status=$?
cat out/conftest.err >&5
echo "$as_me:7617: \$? = $ac_status" >&5
echo "$as_me:7618: \$? = $ac_status" >&5
if (exit $ac_status) && test -s out/conftest2.$ac_objext
then
# The compiler can only warn and ignore the option if not recognized
......@@ -7665,11 +7666,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:7668: $lt_compile\"" >&5)
(eval echo "\"\$as_me:7669: $lt_compile\"" >&5)
(eval "$lt_compile" 2>out/conftest.err)
ac_status=$?
cat out/conftest.err >&5
echo "$as_me:7672: \$? = $ac_status" >&5
echo "$as_me:7673: \$? = $ac_status" >&5
if (exit $ac_status) && test -s out/conftest2.$ac_objext
then
# The compiler can only warn and ignore the option if not recognized
......@@ -10423,7 +10424,7 @@ else
lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
lt_status=$lt_dlunknown
cat > conftest.$ac_ext <<_LT_EOF
#line 10426 "configure"
#line 10427 "configure"
#include "confdefs.h"
#if HAVE_DLFCN_H
......@@ -10519,7 +10520,7 @@ else
lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
lt_status=$lt_dlunknown
cat > conftest.$ac_ext <<_LT_EOF
#line 10522 "configure"
#line 10523 "configure"
#include "confdefs.h"
#if HAVE_DLFCN_H
......@@ -14201,11 +14202,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:14204: $lt_compile\"" >&5)
(eval echo "\"\$as_me:14205: $lt_compile\"" >&5)
(eval "$lt_compile" 2>conftest.err)
ac_status=$?
cat conftest.err >&5
echo "$as_me:14208: \$? = $ac_status" >&5
echo "$as_me:14209: \$? = $ac_status" >&5
if (exit $ac_status) && test -s "$ac_outfile"; then
# The compiler can only warn and ignore the option if not recognized
# So say no if there are warnings other than the usual output.
......@@ -14300,11 +14301,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:14303: $lt_compile\"" >&5)
(eval echo "\"\$as_me:14304: $lt_compile\"" >&5)
(eval "$lt_compile" 2>out/conftest.err)
ac_status=$?
cat out/conftest.err >&5
echo "$as_me:14307: \$? = $ac_status" >&5
echo "$as_me:14308: \$? = $ac_status" >&5
if (exit $ac_status) && test -s out/conftest2.$ac_objext
then
# The compiler can only warn and ignore the option if not recognized
......@@ -14352,11 +14353,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:14355: $lt_compile\"" >&5)
(eval echo "\"\$as_me:14356: $lt_compile\"" >&5)
(eval "$lt_compile" 2>out/conftest.err)
ac_status=$?
cat out/conftest.err >&5
echo "$as_me:14359: \$? = $ac_status" >&5
echo "$as_me:14360: \$? = $ac_status" >&5
if (exit $ac_status) && test -s out/conftest2.$ac_objext
then
# The compiler can only warn and ignore the option if not recognized
......@@ -23752,6 +23753,201 @@ _ACEOF
fi
}
# Check whether --enable-video-opengles was given.
if test "${enable_video_opengles+set}" = set; then
enableval=$enable_video_opengles;
else
enable_video_opengles=yes
fi
CheckOpenGLESX11()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
{ echo "$as_me:$LINENO: checking for OpenGL ES (EGL) support" >&5
echo $ECHO_N "checking for OpenGL ES (EGL) support... $ECHO_C" >&6; }
video_opengles=no
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
cat confdefs.h >>conftest.$ac_ext
cat >>conftest.$ac_ext <<_ACEOF
/* end confdefs.h. */
#include <EGL/egl.h>
int
main ()
{
;
return 0;
}
_ACEOF
rm -f conftest.$ac_objext
if { (ac_try="$ac_compile"
case "(($ac_try" in
*\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
*) ac_try_echo=$ac_try;;
esac
eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
(eval "$ac_compile") 2>conftest.er1
ac_status=$?
grep -v '^ *+' conftest.er1 >conftest.err
rm -f conftest.er1
cat conftest.err >&5
echo "$as_me:$LINENO: \$? = $ac_status" >&5
(exit $ac_status); } && {
test -z "$ac_c_werror_flag" ||
test ! -s conftest.err
} && test -s conftest.$ac_objext; then
video_opengles=yes
else
echo "$as_me: failed program was:" >&5
sed 's/^/| /' conftest.$ac_ext >&5
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ echo "$as_me:$LINENO: result: $video_opengles" >&5
echo "${ECHO_T}$video_opengles" >&6; }
if test x$video_opengles = xyes; then
{ echo "$as_me:$LINENO: checking for OpenGL ES v1 headers" >&5
echo $ECHO_N "checking for OpenGL ES v1 headers... $ECHO_C" >&6; }
video_opengles_v1=no
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
cat confdefs.h >>conftest.$ac_ext
cat >>conftest.$ac_ext <<_ACEOF
/* end confdefs.h. */
#include <GLES/gl.h>
#include <GLES/glext.h>
int
main ()
{
;
return 0;
}
_ACEOF
rm -f conftest.$ac_objext
if { (ac_try="$ac_compile"
case "(($ac_try" in
*\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
*) ac_try_echo=$ac_try;;
esac
eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
(eval "$ac_compile") 2>conftest.er1
ac_status=$?
grep -v '^ *+' conftest.er1 >conftest.err
rm -f conftest.er1
cat conftest.err >&5
echo "$as_me:$LINENO: \$? = $ac_status" >&5
(exit $ac_status); } && {
test -z "$ac_c_werror_flag" ||
test ! -s conftest.err
} && test -s conftest.$ac_objext; then
video_opengles_v1=yes
else
echo "$as_me: failed program was:" >&5
sed 's/^/| /' conftest.$ac_ext >&5
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ echo "$as_me:$LINENO: result: $video_opengles_v1" >&5
echo "${ECHO_T}$video_opengles_v1" >&6; }
if test x$video_opengles_v1 = xyes; then
cat >>confdefs.h <<\_ACEOF
#define SDL_VIDEO_OPENGL_ES 1
_ACEOF
cat >>confdefs.h <<\_ACEOF
#define SDL_VIDEO_RENDER_OGL_ES 1
_ACEOF
fi
{ echo "$as_me:$LINENO: checking for OpenGL ES v2 headers" >&5
echo $ECHO_N "checking for OpenGL ES v2 headers... $ECHO_C" >&6; }
video_opengles_v2=no
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
cat confdefs.h >>conftest.$ac_ext
cat >>conftest.$ac_ext <<_ACEOF
/* end confdefs.h. */
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
int
main ()
{
;
return 0;
}
_ACEOF
rm -f conftest.$ac_objext
if { (ac_try="$ac_compile"
case "(($ac_try" in
*\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
*) ac_try_echo=$ac_try;;
esac
eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
(eval "$ac_compile") 2>conftest.er1
ac_status=$?
grep -v '^ *+' conftest.er1 >conftest.err
rm -f conftest.er1
cat conftest.err >&5
echo "$as_me:$LINENO: \$? = $ac_status" >&5
(exit $ac_status); } && {
test -z "$ac_c_werror_flag" ||
test ! -s conftest.err
} && test -s conftest.$ac_objext; then
video_opengles_v2=yes
else
echo "$as_me: failed program was:" >&5
sed 's/^/| /' conftest.$ac_ext >&5
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ echo "$as_me:$LINENO: result: $video_opengles_v2" >&5
echo "${ECHO_T}$video_opengles_v2" >&6; }
if test x$video_opengles_v2 = xyes; then
cat >>confdefs.h <<\_ACEOF
#define SDL_VIDEO_OPENGL_ES2 1
_ACEOF
cat >>confdefs.h <<\_ACEOF
#define SDL_VIDEO_RENDER_OGL_ES2 1
_ACEOF
fi
fi
fi
}
CheckWINDOWSGL()
{
if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
......@@ -27000,6 +27196,7 @@ case "$host" in
CheckDirectFB
CheckFusionSound
CheckOpenGLX11
CheckOpenGLESX11
CheckInputEvents
CheckTslib
CheckUSBHID
......
......@@ -1474,6 +1474,57 @@ CheckOpenGLX11()
fi
}
dnl Check to see if OpenGL ES support is desired
AC_ARG_ENABLE(video-opengles,
AC_HELP_STRING([--enable-video-opengles], [include OpenGL ES support [[default=yes]]]),
, enable_video_opengles=yes)
dnl Find OpenGL ES
CheckOpenGLESX11()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
AC_MSG_CHECKING(for OpenGL ES (EGL) support)
video_opengles=no
AC_TRY_COMPILE([
#include <EGL/egl.h>
],[
],[
video_opengles=yes
])
AC_MSG_RESULT($video_opengles)
if test x$video_opengles = xyes; then
AC_MSG_CHECKING(for OpenGL ES v1 headers)
video_opengles_v1=no
AC_TRY_COMPILE([
#include <GLES/gl.h>
#include <GLES/glext.h>
],[
],[
video_opengles_v1=yes
])
AC_MSG_RESULT($video_opengles_v1)
if test x$video_opengles_v1 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
fi
AC_MSG_CHECKING(for OpenGL ES v2 headers)
video_opengles_v2=no
AC_TRY_COMPILE([
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
],[
],[
video_opengles_v2=yes
])
AC_MSG_RESULT($video_opengles_v2)
if test x$video_opengles_v2 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
fi
fi
fi
}
dnl Check for Windows OpenGL
CheckWINDOWSGL()
{
......@@ -2043,6 +2094,7 @@ case "$host" in
CheckDirectFB
CheckFusionSound
CheckOpenGLX11
CheckOpenGLESX11
CheckInputEvents
CheckTslib
CheckUSBHID
......
......@@ -271,6 +271,7 @@
#undef SDL_VIDEO_RENDER_D3D
#undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_OGL_ES
#undef SDL_VIDEO_RENDER_OGL_ES2
#undef SDL_VIDEO_RENDER_DIRECTFB
/* Enable OpenGL support */
......
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
SDL_PROC(void, glClear, (GLbitfield))
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
SDL_PROC(void, glDisable, (GLenum))
SDL_PROC(void, glDisableClientState, (GLenum array))
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint))
SDL_PROC(void, glEnable, (GLenum))
SDL_PROC(void, glEnableClientState, (GLenum))
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
SDL_PROC(GLenum, glGetError, (void))
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
SDL_PROC(void, glLoadIdentity, (void))
SDL_PROC(void, glMatrixMode, (GLenum))
SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
/* vi: set ts=4 sw=4 expandtab: */
......@@ -40,6 +40,9 @@ glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
/* Used to re-create the window with OpenGL capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
static const float inv255f = 1.0f / 255.0f;
static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
......@@ -92,6 +95,10 @@ typedef struct
SDL_bool tex_coords;
} current;
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_glesfuncs.h"
#undef SDL_PROC
SDL_bool useDrawTexture;
SDL_bool GL_OES_draw_texture_supported;
} GLES_RenderData;
......@@ -142,6 +149,26 @@ GLES_SetError(const char *prefix, GLenum result)
SDL_SetError("%s: %s", prefix, error);
}
static int GLES_LoadFunctions(GLES_RenderData * data)
{
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
SDL_SetError("Couldn't load GLES function %s: %s\n", #func, SDL_GetError()); \
return -1; \
} \
} while ( 0 );
#endif /* _SDL_NOGETPROCADDR_ */
#include "SDL_glesfuncs.h"
#undef SDL_PROC
return 0;
}
static SDL_GLContext SDL_CurrentContext = NULL;
static int
......@@ -176,14 +203,14 @@ GLES_ResetState(SDL_Renderer *renderer)
data->current.blendMode = -1;
data->current.tex_coords = SDL_FALSE;
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
SDL_Renderer *
......@@ -193,6 +220,19 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_Renderer *renderer;
GLES_RenderData *data;
GLint value;
Uint32 windowFlags;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
windowFlags = SDL_GetWindowFlags(window);
if (!(windowFlags & SDL_WINDOW_OPENGL)) {
if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
/* Uh oh, better try to put it back... */
SDL_RecreateWindow(window, windowFlags);
return NULL;
}
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
......@@ -227,9 +267,6 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->driverdata = data;
renderer->window = window;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
data->context = SDL_GL_CreateContext(window);
if (!data->context) {
GLES_DestroyRenderer(renderer);
......@@ -240,6 +277,11 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
return NULL;
}
if (GLES_LoadFunctions(data) < 0) {
GLES_DestroyRenderer(renderer);
return NULL;
}
if (flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
......@@ -262,9 +304,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
}
#endif
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_width = value;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;
/* Set up parameters for rendering */
......@@ -313,6 +355,7 @@ GetScaleQuality(void)
static int
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data;
GLint internalFormat;
GLenum format, type;
......@@ -351,9 +394,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata = data;
glGetError();
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &data->texture);
renderdata->glGetError();
renderdata->glEnable(GL_TEXTURE_2D);
renderdata->glGenTextures(1, &data->texture);
data->type = GL_TEXTURE_2D;
/* no NPOV textures allowed in OpenGL ES (yet) */
......@@ -365,17 +408,17 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data->format = format;
data->formattype = type;
scaleMode = GetScaleQuality();
glBindTexture(data->type, data->texture);
glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(data->type, 0, internalFormat, texture_w,
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
glDisable(GL_TEXTURE_2D);
renderdata->glDisable(GL_TEXTURE_2D);
result = glGetError();
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
GLES_SetError("glTexImage2D()", result);
return -1;
......@@ -387,6 +430,7 @@ static int
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
Uint8 *blob = NULL;
Uint8 *src;
......@@ -421,11 +465,11 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
}
/* Create a texture subimage with the supplied data */
glGetError();
glEnable(data->type);
glBindTexture(data->type, data->texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(data->type,
renderdata->glGetError();
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glTexSubImage2D(data->type,
0,
rect->x,
rect->y,
......@@ -438,7 +482,7 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_free(blob);
}
if (glGetError() != GL_NO_ERROR)
if (renderdata->glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to update texture");
return -1;
......@@ -483,12 +527,12 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
return 0;
}
glViewport(renderer->viewport.x, renderer->viewport.y,
data->glViewport(renderer->viewport.x, renderer->viewport.y,
renderer->viewport.w, renderer->viewport.h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof((GLfloat) 0,
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glOrthof((GLfloat) 0,
(GLfloat) renderer->viewport.w,
(GLfloat) renderer->viewport.h,
(GLfloat) 0, 0.0, 1.0);
......@@ -501,7 +545,7 @@ GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
if (color != data->current.color) {
glColor4f((GLfloat) r * inv255f,
data->glColor4f((GLfloat) r * inv255f,
(GLfloat) g * inv255f,
(GLfloat) b * inv255f,
(GLfloat) a * inv255f);
......@@ -515,23 +559,23 @@ GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
if (blendMode != data->current.blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_BLEND);
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
data->glDisable(GL_BLEND);
break;
case SDL_BLENDMODE_BLEND:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case SDL_BLENDMODE_ADD:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
case SDL_BLENDMODE_MOD:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
}
data->current.blendMode = blendMode;
......@@ -543,9 +587,9 @@ GLES_SetTexCoords(GLES_RenderData * data, SDL_bool enabled)
{
if (enabled != data->current.tex_coords) {
if (enabled) {
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
} else {
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
data->current.tex_coords = enabled;
}
......@@ -571,14 +615,16 @@ GLES_SetDrawingState(SDL_Renderer * renderer)
static int
GLES_RenderClear(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_ActivateRenderer(renderer);
glClearColor((GLfloat) renderer->r * inv255f,
data->glClearColor((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
glClear(GL_COLOR_BUFFER_BIT);
data->glClear(GL_COLOR_BUFFER_BIT);
return 0;
}
......@@ -587,6 +633,7 @@ static int
GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
int i;
GLshort *vertices;
......@@ -597,8 +644,8 @@ GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
glVertexPointer(2, GL_SHORT, 0, vertices);
glDrawArrays(GL_POINTS, 0, count);
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glDrawArrays(GL_POINTS, 0, count);
SDL_stack_free(vertices);
return 0;
......@@ -608,6 +655,7 @@ static int
GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
int i;
GLshort *vertices;
......@@ -618,16 +666,16 @@ GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
glVertexPointer(2, GL_SHORT, 0, vertices);
data->glVertexPointer(2, GL_SHORT, 0, vertices);
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
/* GL_LINE_LOOP takes care of the final segment */
--count;
glDrawArrays(GL_LINE_LOOP, 0, count);
data->glDrawArrays(GL_LINE_LOOP, 0, count);
} else {
glDrawArrays(GL_LINE_STRIP, 0, count);
data->glDrawArrays(GL_LINE_STRIP, 0, count);
/* We need to close the endpoint of the line */
glDrawArrays(GL_POINTS, count-1, 1);
data->glDrawArrays(GL_POINTS, count-1, 1);
}
SDL_stack_free(vertices);
......@@ -638,6 +686,7 @@ static int
GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
int count)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
int i;
GLES_SetDrawingState(renderer);
......@@ -658,8 +707,8 @@ GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
vertices[6] = maxx;
vertices[7] = maxy;
glVertexPointer(2, GL_SHORT, 0, vertices);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
return 0;
......@@ -677,9 +726,9 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
GLES_ActivateRenderer(renderer);
glEnable(GL_TEXTURE_2D);
data->glEnable(GL_TEXTURE_2D);
glBindTexture(texturedata->type, texturedata->texture);
data->glBindTexture(texturedata->type, texturedata->texture);
if (texture->modMode) {
GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
......@@ -702,9 +751,9 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
cropRect[1] = srcrect->y + srcrect->h;
cropRect[2] = srcrect->w;
cropRect[3] = -srcrect->h;
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
cropRect);
glDrawTexiOES(renderer->viewport.x + dstrect->x,
data->glDrawTexiOES(renderer->viewport.x + dstrect->x,
h - (renderer->viewport.y + dstrect->y) - dstrect->h, 0,
dstrect->w, dstrect->h);
} else {
......@@ -744,11 +793,11 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
texCoords[6] = maxu;
texCoords[7] = maxv;
glVertexPointer(2, GL_SHORT, 0, vertices);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
glDisable(GL_TEXTURE_2D);
data->glDisable(GL_TEXTURE_2D);
return 0;
}
......@@ -757,6 +806,7 @@ static int
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
SDL_Window *window = renderer->window;
Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888;
void *temp_pixels;
......@@ -776,9 +826,9 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
SDL_GetWindowSize(window, &w, &h);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
/* Flip the rows to be top-down */
......@@ -815,6 +865,8 @@ GLES_RenderPresent(SDL_Renderer * renderer)
static void
GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
GLES_ActivateRenderer(renderer);
......@@ -823,7 +875,7 @@ GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
return;
}
if (data->texture) {
glDeleteTextures(1, &data->texture);
renderdata->glDeleteTextures(1, &data->texture);
}
if (data->pixels) {
SDL_free(data->pixels);
......
SDL_PROC(void, glActiveTexture, (GLenum))
SDL_PROC(void, glAttachShader, (GLuint, GLuint))
SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
SDL_PROC(void, glClear, (GLbitfield))
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
SDL_PROC(void, glCompileShader, (GLuint))
SDL_PROC(GLuint, glCreateProgram, (void))
SDL_PROC(GLuint, glCreateShader, (GLenum))
SDL_PROC(void, glDeleteProgram, (GLuint))
SDL_PROC(void, glDeleteShader, (GLuint))
SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
SDL_PROC(void, glDisable, (GLenum))
SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
SDL_PROC(void, glEnable, (GLenum))
SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
SDL_PROC(void, glFinish, (void))
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
SDL_PROC(const GLubyte *, glGetString, (GLenum))
SDL_PROC(GLenum, glGetError, (void))
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
SDL_PROC(void, glLinkProgram, (GLuint))
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const char **, const GLint *))
SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
SDL_PROC(void, glUniform1i, (GLint, GLint))
SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
SDL_PROC(void, glUseProgram, (GLuint))
SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
......@@ -27,6 +27,9 @@
#include "../SDL_sysrender.h"
#include "SDL_shaders_gles2.h"
/* Used to re-create the window with OpenGL capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
/*************************************************************************************************
* Bootstrap data *
*************************************************************************************************/
......@@ -128,6 +131,10 @@ typedef struct GLES2_DriverContext
SDL_bool tex_coords;
} current;
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_gles2funcs.h"
#undef SDL_PROC
int shader_format_count;
GLenum *shader_formats;
GLES2_ShaderCache shader_cache;
......@@ -149,6 +156,26 @@ static void GLES2_DestroyRenderer(SDL_Renderer *renderer);
static SDL_GLContext SDL_CurrentContext = NULL;
static int GLES2_LoadFunctions(GLES2_DriverContext * data)
{
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
SDL_SetError("Couldn't load GLES2 function %s: %s\n", #func, SDL_GetError()); \
return -1; \
} \
} while ( 0 );
#endif /* _SDL_NOGETPROCADDR_ */
#include "SDL_gles2funcs.h"
#undef SDL_PROC
return 0;
}
static int
GLES2_ActivateRenderer(SDL_Renderer * renderer)
{
......@@ -171,6 +198,8 @@ GLES2_ActivateRenderer(SDL_Renderer * renderer)
static void
GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
/* Rebind the context to the window area */
SDL_CurrentContext = NULL;
......@@ -178,7 +207,7 @@ GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
/* According to Apple documentation, we need to finish drawing NOW! */
glFinish();
rdata->glFinish();
}
}
......@@ -192,7 +221,7 @@ GLES2_UpdateViewport(SDL_Renderer * renderer)
return 0;
}
glViewport(renderer->viewport.x, renderer->viewport.y,
rdata->glViewport(renderer->viewport.x, renderer->viewport.y,
renderer->viewport.w, renderer->viewport.h);
return 0;
}
......@@ -212,7 +241,7 @@ GLES2_DestroyRenderer(SDL_Renderer *renderer)
entry = rdata->shader_cache.head;
while (entry)
{
glDeleteShader(entry->id);
rdata->glDeleteShader(entry->id);
next = entry->next;
SDL_free(entry);
entry = next;
......@@ -223,7 +252,7 @@ GLES2_DestroyRenderer(SDL_Renderer *renderer)
GLES2_ProgramCacheEntry *next;
entry = rdata->program_cache.head;
while (entry) {
glDeleteProgram(entry->id);
rdata->glDeleteProgram(entry->id);
next = entry->next;
SDL_free(entry);
entry = next;
......@@ -267,6 +296,7 @@ GetScaleQuality(void)
static int
GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLES2_TextureData *tdata;
GLenum format;
GLenum type;
......@@ -316,19 +346,19 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
}
/* Allocate the texture */
glGetError();
glGenTextures(1, &tdata->texture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(tdata->texture_type, tdata->texture);
glTexParameteri(tdata->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
glTexParameteri(tdata->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
glTexParameteri(tdata->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(tdata->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(tdata->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
if (glGetError() != GL_NO_ERROR)
rdata->glGetError();
rdata->glGenTextures(1, &tdata->texture);
rdata->glActiveTexture(GL_TEXTURE0);
rdata->glBindTexture(tdata->texture_type, tdata->texture);
rdata->glTexParameteri(tdata->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
rdata->glTexParameteri(tdata->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
rdata->glTexParameteri(tdata->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
rdata->glTexParameteri(tdata->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
rdata->glTexImage2D(tdata->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
if (rdata->glGetError() != GL_NO_ERROR)
{
SDL_SetError("Texture creation failed");
glDeleteTextures(1, &tdata->texture);
rdata->glDeleteTextures(1, &tdata->texture);
SDL_free(tdata);
return -1;
}
......@@ -339,6 +369,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
static void
GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
GLES2_ActivateRenderer(renderer);
......@@ -346,7 +377,7 @@ GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
/* Destroy the texture */
if (tdata)
{
glDeleteTextures(1, &tdata->texture);
rdata->glDeleteTextures(1, &tdata->texture);
SDL_free(tdata->pixel_data);
SDL_free(tdata);
texture->driverdata = NULL;
......@@ -386,6 +417,7 @@ static int
GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
const void *pixels, int pitch)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
Uint8 *blob = NULL;
Uint8 *src;
......@@ -420,11 +452,11 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
}
/* Create a texture subimage with the supplied data */
glGetError();
glActiveTexture(GL_TEXTURE0);
glBindTexture(tdata->texture_type, tdata->texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(tdata->texture_type,
rdata->glGetError();
rdata->glActiveTexture(GL_TEXTURE0);
rdata->glBindTexture(tdata->texture_type, tdata->texture);
rdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
rdata->glTexSubImage2D(tdata->texture_type,
0,
rect->x,
rect->y,
......@@ -437,7 +469,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
SDL_free(blob);
}
if (glGetError() != GL_NO_ERROR)
if (rdata->glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to update texture");
return -1;
......@@ -505,33 +537,33 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
entry->blend_mode = blendMode;
/* Create the program and link it */
glGetError();
entry->id = glCreateProgram();
glAttachShader(entry->id, vertex->id);
glAttachShader(entry->id, fragment->id);
glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_POSITION, "a_position");
glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_TEXCOORD, "a_texCoord");
glLinkProgram(entry->id);
glGetProgramiv(entry->id, GL_LINK_STATUS, &linkSuccessful);
if (glGetError() != GL_NO_ERROR || !linkSuccessful)
rdata->glGetError();
entry->id = rdata->glCreateProgram();
rdata->glAttachShader(entry->id, vertex->id);
rdata->glAttachShader(entry->id, fragment->id);
rdata->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_POSITION, "a_position");
rdata->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_TEXCOORD, "a_texCoord");
rdata->glLinkProgram(entry->id);
rdata->glGetProgramiv(entry->id, GL_LINK_STATUS, &linkSuccessful);
if (rdata->glGetError() != GL_NO_ERROR || !linkSuccessful)
{
SDL_SetError("Failed to link shader program");
glDeleteProgram(entry->id);
rdata->glDeleteProgram(entry->id);
SDL_free(entry);
return NULL;
}
/* Predetermine locations of uniform variables */
entry->uniform_locations[GLES2_UNIFORM_PROJECTION] =
glGetUniformLocation(entry->id, "u_projection");
rdata->glGetUniformLocation(entry->id, "u_projection");
entry->uniform_locations[GLES2_UNIFORM_TEXTURE] =
glGetUniformLocation(entry->id, "u_texture");
rdata->glGetUniformLocation(entry->id, "u_texture");
entry->uniform_locations[GLES2_UNIFORM_MODULATION] =
glGetUniformLocation(entry->id, "u_modulation");
rdata->glGetUniformLocation(entry->id, "u_modulation");
entry->uniform_locations[GLES2_UNIFORM_COLOR] =
glGetUniformLocation(entry->id, "u_color");
rdata->glGetUniformLocation(entry->id, "u_color");
entry->uniform_locations[GLES2_UNIFORM_COLORTABLE] =
glGetUniformLocation(entry->id, "u_colorTable");
rdata->glGetUniformLocation(entry->id, "u_colorTable");
/* Cache the linked program */
if (rdata->program_cache.head)
......@@ -559,7 +591,7 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
shaderEntry = rdata->program_cache.tail->fragment_shader;
if (--shaderEntry->references <= 0)
GLES2_EvictShader(renderer, shaderEntry);
glDeleteProgram(rdata->program_cache.tail->id);
rdata->glDeleteProgram(rdata->program_cache.tail->id);
rdata->program_cache.tail = rdata->program_cache.tail->prev;
SDL_free(rdata->program_cache.tail->next);
rdata->program_cache.tail->next = NULL;
......@@ -628,29 +660,29 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b
entry->instance = instance;
/* Compile or load the selected shader instance */
glGetError();
entry->id = glCreateShader(instance->type);
rdata->glGetError();
entry->id = rdata->glCreateShader(instance->type);
if (instance->format == (GLenum)-1)
{
glShaderSource(entry->id, 1, (const char **)&instance->data, NULL);
glCompileShader(entry->id);
glGetShaderiv(entry->id, GL_COMPILE_STATUS, &compileSuccessful);
rdata->glShaderSource(entry->id, 1, (const char **)&instance->data, NULL);
rdata->glCompileShader(entry->id);
rdata->glGetShaderiv(entry->id, GL_COMPILE_STATUS, &compileSuccessful);
}
else
{
glShaderBinary(1, &entry->id, instance->format, instance->data, instance->length);
rdata->glShaderBinary(1, &entry->id, instance->format, instance->data, instance->length);
compileSuccessful = GL_TRUE;
}
if (glGetError() != GL_NO_ERROR || !compileSuccessful)
if (rdata->glGetError() != GL_NO_ERROR || !compileSuccessful)
{
char *info = NULL;
int length = 0;
glGetShaderiv(entry->id, GL_INFO_LOG_LENGTH, &length);
rdata->glGetShaderiv(entry->id, GL_INFO_LOG_LENGTH, &length);
if (length > 0) {
info = SDL_stack_alloc(char, length);
if (info) {
glGetShaderInfoLog(entry->id, length, &length, info);
rdata->glGetShaderInfoLog(entry->id, length, &length, info);
}
}
if (info) {
......@@ -659,7 +691,7 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b
} else {
SDL_SetError("Failed to load the shader");
}
glDeleteShader(entry->id);
rdata->glDeleteShader(entry->id);
SDL_free(entry);
return NULL;
}
......@@ -690,7 +722,7 @@ GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry)
--rdata->shader_cache.count;
/* Deallocate the shader */
glDeleteShader(entry->id);
rdata->glDeleteShader(entry->id);
SDL_free(entry);
}
......@@ -746,9 +778,9 @@ GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, SDL_BlendM
goto fault;
/* Select that program in OpenGL */
glGetError();
glUseProgram(program->id);
if (glGetError() != GL_NO_ERROR)
rdata->glGetError();
rdata->glUseProgram(program->id);
if (rdata->glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to select program");
goto fault;
......@@ -799,9 +831,9 @@ GLES2_SetOrthographicProjection(SDL_Renderer *renderer)
/* Set the projection matrix */
locProjection = rdata->current_program->uniform_locations[GLES2_UNIFORM_PROJECTION];
glGetError();
glUniformMatrix4fv(locProjection, 1, GL_FALSE, (GLfloat *)projection);
if (glGetError() != GL_NO_ERROR)
rdata->glGetError();
rdata->glUniformMatrix4fv(locProjection, 1, GL_FALSE, (GLfloat *)projection);
if (rdata->glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to set orthographic projection");
return -1;
......@@ -829,14 +861,16 @@ static void GLES2_RenderPresent(SDL_Renderer *renderer);
static int
GLES2_RenderClear(SDL_Renderer * renderer)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLES2_ActivateRenderer(renderer);
glClearColor((GLfloat) renderer->r * inv255f,
rdata->glClearColor((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
glClear(GL_COLOR_BUFFER_BIT);
rdata->glClear(GL_COLOR_BUFFER_BIT);
return 0;
}
......@@ -848,19 +882,19 @@ GLES2_SetBlendMode(GLES2_DriverContext *rdata, int blendMode)
switch (blendMode) {
default:
case SDL_BLENDMODE_NONE:
glDisable(GL_BLEND);
rdata->glDisable(GL_BLEND);
break;
case SDL_BLENDMODE_BLEND:
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
rdata->glEnable(GL_BLEND);
rdata->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case SDL_BLENDMODE_ADD:
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
rdata->glEnable(GL_BLEND);
rdata->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
case SDL_BLENDMODE_MOD:
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
rdata->glEnable(GL_BLEND);
rdata->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
}
rdata->current.blendMode = blendMode;
......@@ -872,9 +906,9 @@ GLES2_SetTexCoords(GLES2_DriverContext * rdata, SDL_bool enabled)
{
if (enabled != rdata->current.tex_coords) {
if (enabled) {
glEnableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
rdata->glEnableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
} else {
glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
rdata->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
}
rdata->current.tex_coords = enabled;
}
......@@ -887,7 +921,7 @@ GLES2_SetDrawingState(SDL_Renderer * renderer)
int blendMode = renderer->blendMode;
GLuint locColor;
glGetError();
rdata->glGetError();
GLES2_ActivateRenderer(renderer);
......@@ -901,7 +935,7 @@ GLES2_SetDrawingState(SDL_Renderer * renderer)
/* Select the color to draw with */
locColor = rdata->current_program->uniform_locations[GLES2_UNIFORM_COLOR];
glUniform4f(locColor,
rdata->glUniform4f(locColor,
renderer->r * inv255f,
renderer->g * inv255f,
renderer->b * inv255f,
......@@ -912,6 +946,7 @@ GLES2_SetDrawingState(SDL_Renderer * renderer)
static int
GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLfloat *vertices;
int idx;
......@@ -929,11 +964,11 @@ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int coun
vertices[idx * 2] = x;
vertices[(idx * 2) + 1] = y;
}
glGetError();
glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glDrawArrays(GL_POINTS, 0, count);
rdata->glGetError();
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
rdata->glDrawArrays(GL_POINTS, 0, count);
SDL_stack_free(vertices);
if (glGetError() != GL_NO_ERROR)
if (rdata->glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to render lines");
return -1;
......@@ -944,6 +979,7 @@ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int coun
static int
GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLfloat *vertices;
int idx;
......@@ -961,17 +997,17 @@ GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count
vertices[idx * 2] = x;
vertices[(idx * 2) + 1] = y;
}
glGetError();
glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glDrawArrays(GL_LINE_STRIP, 0, count);
rdata->glGetError();
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
rdata->glDrawArrays(GL_LINE_STRIP, 0, count);
/* We need to close the endpoint of the line */
if (count == 2 ||
points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
glDrawArrays(GL_POINTS, count-1, 1);
rdata->glDrawArrays(GL_POINTS, count-1, 1);
}
SDL_stack_free(vertices);
if (glGetError() != GL_NO_ERROR)
if (rdata->glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to render lines");
return -1;
......@@ -982,6 +1018,7 @@ GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count
static int
GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLfloat vertices[8];
int idx;
......@@ -990,7 +1027,7 @@ GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
}
/* Emit a line loop for each rectangle */
glGetError();
rdata->glGetError();
for (idx = 0; idx < count; ++idx) {
const SDL_Rect *rect = &rects[idx];
......@@ -1007,10 +1044,10 @@ GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
vertices[5] = yMax;
vertices[6] = xMax;
vertices[7] = yMax;
glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
rdata->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
if (glGetError() != GL_NO_ERROR)
if (rdata->glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to render lines");
return -1;
......@@ -1055,14 +1092,14 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
/* Select the target texture */
locTexture = rdata->current_program->uniform_locations[GLES2_UNIFORM_TEXTURE];
glGetError();
glActiveTexture(GL_TEXTURE0);
glBindTexture(tdata->texture_type, tdata->texture);
glUniform1i(locTexture, 0);
rdata->glGetError();
rdata->glActiveTexture(GL_TEXTURE0);
rdata->glBindTexture(tdata->texture_type, tdata->texture);
rdata->glUniform1i(locTexture, 0);
/* Configure color modulation */
locModulation = rdata->current_program->uniform_locations[GLES2_UNIFORM_MODULATION];
glUniform4f(locModulation,
rdata->glUniform4f(locModulation,
texture->r * inv255f,
texture->g * inv255f,
texture->b * inv255f,
......@@ -1082,7 +1119,7 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
vertices[5] = (GLfloat)(dstrect->y + dstrect->h);
vertices[6] = (GLfloat)(dstrect->x + dstrect->w);
vertices[7] = (GLfloat)(dstrect->y + dstrect->h);
glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
texCoords[0] = srcrect->x / (GLfloat)texture->w;
texCoords[1] = srcrect->y / (GLfloat)texture->h;
texCoords[2] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
......@@ -1091,9 +1128,9 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (glGetError() != GL_NO_ERROR)
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);
rdata->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (rdata->glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to render texture");
return -1;
......@@ -1105,6 +1142,7 @@ static int
GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch)
{
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
SDL_Window *window = renderer->window;
Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888;
void *temp_pixels;
......@@ -1124,9 +1162,9 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
SDL_GetWindowSize(window, &w, &h);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
rdata->glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
rdata->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
/* Flip the rows to be top-down */
......@@ -1181,8 +1219,8 @@ GLES2_ResetState(SDL_Renderer *renderer)
rdata->current.blendMode = -1;
rdata->current.tex_coords = SDL_FALSE;
glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
rdata->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
rdata->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
}
static SDL_Renderer *
......@@ -1194,6 +1232,19 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
#ifndef ZUNE_HD
GLboolean hasCompiler;
#endif
Uint32 windowFlags;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
windowFlags = SDL_GetWindowFlags(window);
if (!(windowFlags & SDL_WINDOW_OPENGL)) {
if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
/* Uh oh, better try to put it back... */
SDL_RecreateWindow(window, windowFlags);
return NULL;
}
}
/* Create the renderer struct */
renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
......@@ -1214,9 +1265,6 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->window = window;
/* Create an OpenGL ES 2.0 context */
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
rdata->context = SDL_GL_CreateContext(window);
if (!rdata->context)
{
......@@ -1228,6 +1276,11 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
return NULL;
}
if (GLES2_LoadFunctions(rdata) < 0) {
GLES2_DestroyRenderer(renderer);
return NULL;
}
if (flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
......@@ -1239,12 +1292,12 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
/* Determine supported shader formats */
/* HACK: glGetInteger is broken on the Zune HD's compositor, so we just hardcode this */
glGetError();
rdata->glGetError();
#ifdef ZUNE_HD
nFormats = 1;
#else /* !ZUNE_HD */
glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &nFormats);
glGetBooleanv(GL_SHADER_COMPILER, &hasCompiler);
rdata->glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &nFormats);
rdata->glGetBooleanv(GL_SHADER_COMPILER, &hasCompiler);
if (hasCompiler)
++nFormats;
#endif /* ZUNE_HD */
......@@ -1259,8 +1312,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
#ifdef ZUNE_HD
rdata->shader_formats[0] = GL_NVIDIA_PLATFORM_BINARY_NV;
#else /* !ZUNE_HD */
glGetIntegerv(GL_SHADER_BINARY_FORMATS, (GLint *)rdata->shader_formats);
if (glGetError() != GL_NO_ERROR)
rdata->glGetIntegerv(GL_SHADER_BINARY_FORMATS, (GLint *)rdata->shader_formats);
if (rdata->glGetError() != GL_NO_ERROR)
{
GLES2_DestroyRenderer(renderer);
SDL_SetError("Failed to query supported shader formats");
......
......@@ -286,7 +286,7 @@ struct SDL_VideoDevice
void *driverdata;
struct SDL_GLDriverData *gl_data;
#if SDL_VIDEO_DRIVER_PANDORA
#if SDL_VIDEO_OPENGL_ES
struct SDL_PrivateGLESData *gles_data;
#endif
......
......@@ -189,6 +189,9 @@ ShouldUseTextureFramebuffer()
}
return hasAcceleratedOpenGL;
}
#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
/* Let's be optimistic about this! */
return SDL_TRUE;
#else
return SDL_FALSE;
#endif
......@@ -1138,7 +1141,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
}
/* Some platforms have OpenGL enabled by default */
#if (SDL_VIDEO_OPENGL && __MACOSX__) || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__
flags |= SDL_WINDOW_OPENGL;
#endif
if (flags & SDL_WINDOW_OPENGL) {
......
......@@ -25,7 +25,10 @@
#include "SDL_x11video.h"
#include "SDL_x11opengles.h"
#define DEFAULT_OPENGL "/usr/lib/libGLES_CM.so"
#define DEFAULT_EGL "/usr/lib/libEGL.so"
#define DEFAULT_OGL_ES2 "/usr/lib/libGLESv2.so"
#define DEFAULT_OGL_ES_PVR "/usr/lib/libGLES_CM.so"
#define DEFAULT_OGL_ES "/usr/lib/libGLESv1_CM.so"
#define LOAD_FUNC(NAME) \
*((void**)&_this->gles_data->NAME) = dlsym(handle, #NAME); \
......@@ -44,13 +47,15 @@ X11_GLES_GetProcAddress(_THIS, const char *proc)
void *handle;
void *retval;
handle = _this->gl_config.dll_handle;
handle = _this->gles_data->egl_dll_handle;
if (_this->gles_data->eglGetProcAddress) {
retval = _this->gles_data->eglGetProcAddress(proc);
if (retval) {
return retval;
}
}
handle = _this->gl_config.dll_handle;
#if defined(__OpenBSD__) && !defined(__ELF__)
#undef dlsym(x,y);
#endif
......@@ -70,6 +75,7 @@ X11_GLES_UnloadLibrary(_THIS)
_this->gles_data->eglTerminate(_this->gles_data->egl_display);
dlclose(_this->gl_config.dll_handle);
dlclose(_this->gles_data->egl_dll_handle);
_this->gles_data->eglGetProcAddress = NULL;
_this->gles_data->eglChooseConfig = NULL;
......@@ -111,7 +117,7 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
dlclose(handle);
path = getenv("SDL_VIDEO_GL_DRIVER");
if (path == NULL) {
path = DEFAULT_OPENGL;
path = DEFAULT_EGL;
}
handle = dlopen(path, dlopen_flags);
}
......@@ -153,6 +159,29 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
return -1;
}
_this->gles_data->egl_dll_handle = handle;
path = getenv("SDL_VIDEO_GL_DRIVER");
handle = dlopen(path, dlopen_flags);
if ((path == NULL) | (handle == NULL)) {
if (_this->gl_config.major_version > 1) {
path = DEFAULT_OGL_ES2;
handle = dlopen(path, dlopen_flags);
} else {
path = DEFAULT_OGL_ES;
handle = dlopen(path, dlopen_flags);
if (handle == NULL) {
path = DEFAULT_OGL_ES_PVR;
handle = dlopen(path, dlopen_flags);
}
}
}
if (handle == NULL) {
SDL_SetError("Could not initialize OpenGL ES library");
return -1;
}
_this->gl_config.dll_handle = handle;
_this->gl_config.driver_loaded = 1;
......@@ -218,6 +247,13 @@ X11_GLES_GetVisual(_THIS, Display * display, int screen)
attribs[i++] = _this->gl_config.multisamplesamples;
}
attribs[i++] = EGL_RENDERABLE_TYPE;
if (_this->gl_config.major_version == 2) {
attribs[i++] = EGL_OPENGL_ES2_BIT;
} else {
attribs[i++] = EGL_OPENGL_ES_BIT;
}
attribs[i++] = EGL_NONE;
if (_this->gles_data->eglChooseConfig(_this->gles_data->egl_display,
......@@ -260,17 +296,25 @@ X11_GLES_GetVisual(_THIS, Display * display, int screen)
SDL_GLContext
X11_GLES_CreateContext(_THIS, SDL_Window * window)
{
int retval;
EGLint context_attrib_list[] = {
EGL_CONTEXT_CLIENT_VERSION,
1,
EGL_NONE
};
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
XSync(display, False);
if (_this->gl_config.major_version) {
context_attrib_list[1] = _this->gl_config.major_version;
}
_this->gles_data->egl_context =
_this->gles_data->eglCreateContext(_this->gles_data->egl_display,
_this->gles_data->egl_config,
EGL_NO_CONTEXT, NULL);
EGL_NO_CONTEXT, context_attrib_list);
XSync(display, False);
if (_this->gles_data->egl_context == EGL_NO_CONTEXT) {
......@@ -280,12 +324,12 @@ X11_GLES_CreateContext(_THIS, SDL_Window * window)
_this->gles_data->egl_active = 1;
if (_this->gles_data->egl_active)
retval = 1;
else
retval = 0;
if (X11_GLES_MakeCurrent(_this, window, context) < 0) {
X11_GLES_DeleteContext(_this, context);
return NULL;
}
return (retval);
return (SDL_GLContext)(1);
}
int
......
......@@ -32,6 +32,7 @@ typedef struct SDL_PrivateGLESData
{
int egl_active; /* to stop switching drivers while we have a valid context */
XVisualInfo *egl_visualinfo;
void *egl_dll_handle;
EGLDisplay egl_display;
EGLContext egl_context; /* Current GLES context */
EGLSurface egl_surface;
......
......@@ -34,7 +34,7 @@
#include "SDL_x11shape.h"
#include "SDL_x11touch.h"
#if SDL_VIDEO_DRIVER_PANDORA
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#include "SDL_x11opengles.h"
#endif
......@@ -110,7 +110,7 @@ X11_DeleteDevice(SDL_VideoDevice * device)
}
SDL_free(data->windowlist);
SDL_free(device->driverdata);
#if SDL_VIDEO_DRIVER_PANDORA
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
SDL_free(device->gles_data);
#endif
SDL_free(device);
......@@ -143,7 +143,7 @@ X11_CreateDevice(int devindex)
}
device->driverdata = data;
#if SDL_VIDEO_DRIVER_PANDORA
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
device->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
if (!device->gles_data) {
SDL_OutOfMemory();
......@@ -226,7 +226,7 @@ X11_CreateDevice(int devindex)
device->GL_SwapWindow = X11_GL_SwapWindow;
device->GL_DeleteContext = X11_GL_DeleteContext;
#endif
#if SDL_VIDEO_DRIVER_PANDORA
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
device->GL_LoadLibrary = X11_GLES_LoadLibrary;
device->GL_GetProcAddress = X11_GLES_GetProcAddress;
device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
......
......@@ -31,7 +31,7 @@
#include "SDL_x11mouse.h"
#include "SDL_x11shape.h"
#ifdef SDL_VIDEO_DRIVER_PANDORA
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#include "SDL_x11opengles.h"
#endif
......@@ -289,7 +289,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
XFree(vinfo);
} else
#endif
#ifdef SDL_VIDEO_DRIVER_PANDORA
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if (window->flags & SDL_WINDOW_OPENGL) {
XVisualInfo *vinfo;
......@@ -401,7 +401,8 @@ X11_CreateWindow(_THIS, SDL_Window * window)
SDL_SetError("Couldn't create window");
return -1;
}
#if SDL_VIDEO_DRIVER_PANDORA
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if (window->flags & SDL_WINDOW_OPENGL) {
/* Create the GLES window surface */
_this->gles_data->egl_surface =
_this->gles_data->eglCreateWindowSurface(_this->gles_data->
......@@ -413,6 +414,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
SDL_SetError("Could not create GLES window surface");
return -1;
}
}
#endif
if (window->flags & SDL_WINDOW_BORDERLESS) {
......
......@@ -3764,12 +3764,10 @@ cat confdefs.h >>conftest.$ac_ext
cat >>conftest.$ac_ext <<_ACEOF
/* end confdefs.h. */
#if defined (__QNXNTO__)
#include <GLES/gl.h>
#elif defined (__IPHONEOS__)
#if defined (__IPHONEOS__)
#include <OpenGLES/ES1/gl.h>
#else
#error "No OpenGL ES support"
#include <GLES/gl.h>
#endif /* __QNXNTO__ */
int
......@@ -3812,11 +3810,12 @@ rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ echo "$as_me:$LINENO: result: $have_opengles" >&5
echo "${ECHO_T}$have_opengles" >&6; }
if test x$have_opengl = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGL"
GLLIB="$XPATH $SYS_GL_LIBS"
elif test x$have_opengles = xyes; then
GLLIB=""
if test x$have_opengles = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES"
GLLIB="$XPATH -lGLESv1_CM"
elif test x$have_opengl = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGL"
GLLIB="$XPATH $SYS_GL_LIBS"
else
GLLIB=""
......
......@@ -103,12 +103,10 @@ dnl Check for OpenGL ES
AC_MSG_CHECKING(for OpenGL ES support)
have_opengles=no
AC_TRY_COMPILE([
#if defined (__QNXNTO__)
#include <GLES/gl.h>
#elif defined (__IPHONEOS__)
#if defined (__IPHONEOS__)
#include <OpenGLES/ES1/gl.h>
#else
#error "No OpenGL ES support"
#include <GLES/gl.h>
#endif /* __QNXNTO__ */
],[
],[
......@@ -116,11 +114,12 @@ have_opengles=yes
])
AC_MSG_RESULT($have_opengles)
if test x$have_opengl = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGL"
GLLIB="$XPATH $SYS_GL_LIBS"
elif test x$have_opengles = xyes; then
GLLIB=""
if test x$have_opengles = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES"
GLLIB="$XPATH -lGLESv1_CM"
elif test x$have_opengl = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGL"
GLLIB="$XPATH $SYS_GL_LIBS"
else
GLLIB=""
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment