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PocketInsanity
libSDL
Commits
2dda4071
Commit
2dda4071
authored
Aug 03, 2011
by
Nathan Heisey
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Plain Diff
Fixed minor rendering issues.
parent
2f941519
Changes
3
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3 changed files
with
23 additions
and
5 deletions
+23
-5
SDL_BWin.h
src/video/bwindow/SDL_BWin.h
+2
-2
SDL_bframebuffer.cc
src/video/bwindow/SDL_bframebuffer.cc
+1
-1
SDL_bwindow.cc
src/video/bwindow/SDL_bwindow.cc
+20
-2
No files found.
src/video/bwindow/SDL_BWin.h
View file @
2dda4071
...
...
@@ -63,8 +63,8 @@ class SDL_BWin:public BDirectWindow
{
public
:
/* Constructor/Destructor */
SDL_BWin
(
BRect
bounds
)
:
BDirectWindow
(
bounds
,
"Untitled"
,
B_TITLED_WINDOW
,
0
)
SDL_BWin
(
BRect
bounds
,
uint32
flags
)
:
BDirectWindow
(
bounds
,
"Untitled"
,
B_TITLED_WINDOW
,
flags
)
{
_last_buttons
=
0
;
...
...
src/video/bwindow/SDL_bframebuffer.cc
View file @
2dda4071
src/video/bwindow/SDL_bwindow.cc
View file @
2dda4071
...
...
@@ -38,6 +38,7 @@ static inline SDL_BApp *_GetBeApp() {
}
int
_InitWindow
(
_THIS
,
SDL_Window
*
window
)
{
uint32
flags
=
0
;
BRect
bounds
(
window
->
x
,
window
->
y
,
...
...
@@ -45,13 +46,24 @@ int _InitWindow(_THIS, SDL_Window *window) {
window
->
y
+
window
->
h
-
1
);
SDL_BWin
*
bwin
=
new
(
std
::
nothrow
)
SDL_BWin
(
bounds
);
if
(
window
->
flags
&
SDL_WINDOW_FULLSCREEN
)
{
}
if
(
window
->
flags
&
SDL_WINDOW_OPENGL
)
{
}
if
(
!
(
window
->
flags
&
SDL_WINDOW_RESIZABLE
))
{
flags
|=
B_NOT_RESIZABLE
;
}
if
(
window
->
flags
&
SDL_WINDOW_BORDERLESS
)
{
}
SDL_BWin
*
bwin
=
new
(
std
::
nothrow
)
SDL_BWin
(
bounds
,
flags
);
if
(
bwin
==
NULL
)
return
ENOMEM
;
window
->
driverdata
=
bwin
;
int32
winID
=
_GetBeApp
()
->
GetID
(
window
);
bwin
->
SetID
(
winID
);
return
0
;
}
...
...
@@ -59,6 +71,7 @@ int BE_CreateWindow(_THIS, SDL_Window *window) {
if
(
_InitWindow
(
_this
,
window
)
==
ENOMEM
)
return
ENOMEM
;
printf
(
"Flags = 0x%x
\n
"
,
window
->
flags
);
/* Start window loop */
_ToBeWin
(
window
)
->
Show
();
return
0
;
...
...
@@ -76,6 +89,11 @@ int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
window
->
w
=
(
int
)
otherBWin
->
Frame
().
Width
();
window
->
h
=
(
int
)
otherBWin
->
Frame
().
Height
();
/* Set SDL flags */
if
(
!
(
otherBWin
->
Flags
()
&
B_NOT_RESIZABLE
))
{
window
->
flags
|=
SDL_WINDOW_RESIZABLE
;
}
/* If we are out of memory, return the error code */
if
(
_InitWindow
(
_this
,
window
)
==
ENOMEM
)
return
ENOMEM
;
...
...
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