Commit 483f2ba3 authored by Sam Lantinga's avatar Sam Lantinga

indent

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403608
parent 3071101f
......@@ -174,7 +174,8 @@ void
drawBlank(int x, int y)
{
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b,
bg_color.unused);
SDL_RenderFill(&rect);
}
......@@ -254,7 +255,8 @@ main(int argc, char *argv[])
loadFont();
/* draw the background, we'll just paint over it */
SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b,
bg_color.unused);
SDL_RenderFill(NULL);
SDL_RenderPresent();
......
......@@ -973,7 +973,8 @@ extern "C"
/* GL_OES_query_matrix */
#ifndef GL_OES_query_matrix
#define GL_OES_query_matrix 1
GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16],
GLint exponent[16]);
#endif /* GL_OES_query_matrix */
/* GL_OES_point_sprite */
......@@ -984,25 +985,34 @@ extern "C"
/* GL_OES_draw_texture */
#ifndef GL_OES_draw_texture
#define GL_OES_draw_texture 1
GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z,
GLshort width, GLshort height);
GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z,
GLint width, GLint height);
GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z,
GLfixed width, GLfixed height);
GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords);
GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords);
GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords);
GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z,
GLfloat width, GLfloat height);
GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords);
#endif /* GL_OES_draw_texture */
/* GL_OES_single_precision */
#ifndef GL_OES_single_precision
#define GL_OES_single_precision 1
GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);
GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar);
GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat zNear, GLfloat zFar);
GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat zNear, GLfloat zFar);
GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane,
const GLfloat * equation);
GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth);
#endif /* GL_OES_single_precision */
/* GL_OES_vertex_buffer_object */
......@@ -1012,8 +1022,10 @@ extern "C"
GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *);
GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *);
GL_API GLboolean APIENTRY glIsBufferOES(GLuint);
GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *, GLenum);
GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *,
GLenum);
GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr,
const GLvoid *);
GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *);
#endif /* GL_OES_vertex_buffer_object */
......
......@@ -477,7 +477,8 @@ SDL_RunAudio(void *devicep)
/* Wait for an audio buffer to become available */
current_audio.impl.WaitDevice(device);
} else {
SDL_Delay((device->spec.samples * 1000) / device->spec.freq);
SDL_Delay((device->spec.samples * 1000) /
device->spec.freq);
}
}
......
This diff is collapsed.
......@@ -44,7 +44,7 @@ struct SDL_PrivateAudioData
/* The audio device handle */
int cardno;
int deviceno;
snd_pcm_t* audio_handle;
snd_pcm_t *audio_handle;
/* The audio file descriptor */
int audio_fd;
......@@ -53,7 +53,7 @@ struct SDL_PrivateAudioData
uint32_t timeout_on_wait;
/* Raw mixing buffer */
Uint8* pcm_buf;
Uint8 *pcm_buf;
Uint32 pcm_len;
};
......
......@@ -34,7 +34,8 @@
/* Empty function stub to get OpenGL ES 1.0 support without */
/* OpenGL ES extension GL_OES_draw_texture_supported */
GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
GL_API void GL_APIENTRY
glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
return;
}
......@@ -105,8 +106,7 @@ SDL_RenderDriver GL_ES_RenderDriver = {
{
/* OpenGL ES 1.x supported formats list */
SDL_PIXELFORMAT_BGR24,
SDL_PIXELFORMAT_ABGR8888
},
SDL_PIXELFORMAT_ABGR8888},
0,
0}
};
......@@ -351,7 +351,7 @@ power_of_2(int input)
}
static int
GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
......@@ -533,8 +533,8 @@ GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
}
static int
GLES_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, const void *pixels, int pitch)
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
......@@ -858,7 +858,7 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
}
static void
GLES_RenderPresent(SDL_Renderer *renderer)
GLES_RenderPresent(SDL_Renderer * renderer)
{
SDL_GL_SwapWindow(renderer->window);
}
......
......@@ -1496,8 +1496,7 @@ SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags)
window->renderer = SDL_CurrentDisplay.render_drivers[index]
.CreateRenderer(window, flags);
if (window->renderer==NULL)
{
if (window->renderer == NULL) {
/* Assuming renderer set its error */
return -1;
}
......@@ -2719,7 +2718,7 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
GLenum (APIENTRY * glGetErrorFunc) (void);
GLenum(APIENTRY * glGetErrorFunc) (void);
GLenum attrib = 0;
GLenum error = 0;
......@@ -2734,7 +2733,7 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
}
/* Clear value in any case */
*value=0;
*value = 0;
switch (attr) {
case SDL_GL_RETAINED_BACKING:
......@@ -2842,11 +2841,9 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
}
glGetIntegervFunc(attrib, (GLint *) value);
error=glGetErrorFunc();
if (error!=GL_NO_ERROR)
{
switch (error)
{
error = glGetErrorFunc();
if (error != GL_NO_ERROR) {
switch (error) {
case GL_INVALID_ENUM:
{
SDL_SetError("OpenGL error: GL_INVALID_ENUM");
......
......@@ -107,8 +107,14 @@ typedef struct
{ NDSTX_BG, NDSTX_SPR } type; /* represented in a bg or sprite. */
int hw_index; /* index of sprite in OAM or bg from libnds */
int pitch, bpp; /* useful information about the texture */
struct { int x,y; } scale; /* x/y stretch (24.8 fixed point) */
struct { int x,y; } scroll; /* x/y offset */
struct
{
int x, y;
} scale; /* x/y stretch (24.8 fixed point) */
struct
{
int x, y;
} scroll; /* x/y offset */
int rotate; /* -32768 to 32767, texture rotation */
u16 *vram_pixels; /* where the pixel data is stored (a pointer into VRAM) */
u16 *vram_palette; /* where the palette data is stored if it's indexed. */
......@@ -310,7 +316,8 @@ NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
txdat->dim.vdy = 0x100;
txdat->dim.pitch = pitch;
txdat->dim.bpp = bpp;
txdat->vram_pixels = (u16 *) (data->sub ? SPRITE_GFX_SUB : SPRITE_GFX);
txdat->vram_pixels =
(u16 *) (data->sub ? SPRITE_GFX_SUB : SPRITE_GFX);
/* FIXME: use tileIdx*boundary
to point to proper location */
} else {
......@@ -332,20 +339,26 @@ NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
SDL_OutOfMemory();
return -1;
}
// hard-coded for 256x256 for now...
// TODO: a series of if-elseif-else's to find the closest but larger size.
if(!data->sub) {
if(bpp==8) {
txdat->hw_index = bgInit(whichbg, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
if (!data->sub) {
if (bpp == 8) {
txdat->hw_index =
bgInit(whichbg, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
} else {
txdat->hw_index = bgInit(whichbg, BgType_Bmp16, BgSize_B16_256x256, 0, 0);
txdat->hw_index =
bgInit(whichbg, BgType_Bmp16, BgSize_B16_256x256, 0,
0);
}
} else {
if(bpp==8) {
txdat->hw_index = bgInitSub(whichbg, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
if (bpp == 8) {
txdat->hw_index =
bgInitSub(whichbg, BgType_Bmp8, BgSize_B8_256x256, 0,
0);
} else {
txdat->hw_index = bgInitSub(whichbg, BgType_Bmp16, BgSize_B16_256x256, 0, 0);
txdat->hw_index =
bgInitSub(whichbg, BgType_Bmp16, BgSize_B16_256x256,
0, 0);
}
}
......@@ -357,14 +370,14 @@ NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
bgUpdate(bg3);
*/
txdat->type = NDSTX_BG;
txdat->pitch = (texture->w)*(bpp/8);
txdat->pitch = (texture->w) * (bpp / 8);
txdat->bpp = bpp;
txdat->rotate = 0;
txdat->scale.x = 0x100;
txdat->scale.y = 0x100;
txdat->scroll.x = 0;
txdat->scroll.y = 0;
txdat->vram_pixels = (u16*)bgGetGfxPtr(txdat->hw_index);
txdat->vram_pixels = (u16 *) bgGetGfxPtr(txdat->hw_index);
bgSetCenter(txdat->hw_index, 0, 0);
bgSetRotateScale(txdat->hw_index, txdat->rotate, txdat->scale.x,
......
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -29,8 +29,8 @@
/* GF headers must be included first for the Photon GF functions */
#if defined(SDL_VIDEO_OPENGL_ES)
#include <gf/gf.h>
#include <GLES/egl.h>
#include <gf/gf.h>
#include <GLES/egl.h>
#endif /* SDL_VIDEO_OPENGL_ES */
#include "SDL_config.h"
......@@ -48,14 +48,14 @@ typedef struct SDL_VideoData
PhRid_t rid[SDL_VIDEO_PHOTON_MAX_RIDS];
uint32_t avail_rids;
uint32_t current_device_id;
#if defined(SDL_VIDEO_OPENGL_ES)
#if defined(SDL_VIDEO_OPENGL_ES)
gf_dev_t gfdev; /* GF device handle */
gf_dev_info_t gfdev_info; /* GF device information */
SDL_bool gfinitialized; /* GF device initialization status */
EGLDisplay egldisplay; /* OpenGL ES display connection */
uint32_t egl_refcount; /* OpenGL ES reference count */
uint32_t swapinterval; /* OpenGL ES default swap interval */
#endif /* SDL_VIDEO_OPENGL_ES */
#endif /* SDL_VIDEO_OPENGL_ES */
} SDL_VideoData;
/* This is hardcoded value in photon/Pg.h */
......@@ -73,13 +73,13 @@ typedef struct SDL_DisplayData
uint8_t description[SDL_VIDEO_PHOTON_DEVICENAME_MAX];
/* Device description */
uint32_t caps; /* Device capabilities */
PhCursorDef_t* cursor; /* Global cursor settings */
PhCursorDef_t *cursor; /* Global cursor settings */
SDL_bool cursor_visible; /* SDL_TRUE if cursor visible */
uint32_t cursor_size; /* Cursor size in memory w/ structure */
#if defined(SDL_VIDEO_OPENGL_ES)
#if defined(SDL_VIDEO_OPENGL_ES)
gf_display_t display; /* GF display handle */
gf_display_info_t display_info; /* GF display information */
#endif /* SDL_VIDEO_OPENGL_ES */
#endif /* SDL_VIDEO_OPENGL_ES */
} SDL_DisplayData;
/* Maximum amount of OpenGL ES framebuffer configurations */
......@@ -87,9 +87,9 @@ typedef struct SDL_DisplayData
typedef struct SDL_WindowData
{
SDL_bool uses_gles; /* if true window must support OpenGL ES*/
PtWidget_t* window; /* window handle */
#if defined(SDL_VIDEO_OPENGL_ES)
SDL_bool uses_gles; /* if true window must support OpenGL ES */
PtWidget_t *window; /* window handle */
#if defined(SDL_VIDEO_OPENGL_ES)
EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS];
/* OpenGL ES framebuffer confs */
EGLint gles_config; /* OpenGL ES configuration index */
......@@ -97,8 +97,8 @@ typedef struct SDL_WindowData
EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
EGLSurface gles_surface; /* OpenGL ES target rendering surface */
gf_surface_t gfsurface; /* OpenGL ES GF's surface */
PdOffscreenContext_t* phsurface; /* OpenGL ES Photon's surface */
#endif /* SDL_VIDEO_OPENGL_ES */
PdOffscreenContext_t *phsurface; /* OpenGL ES Photon's surface */
#endif /* SDL_VIDEO_OPENGL_ES */
} SDL_WindowData;
/****************************************************************************/
......@@ -106,7 +106,7 @@ typedef struct SDL_WindowData
/****************************************************************************/
typedef struct Photon_DeviceCaps
{
uint8_t* name;
uint8_t *name;
uint32_t caps;
} Photon_DeviceCaps;
......@@ -123,38 +123,39 @@ typedef struct Photon_DeviceCaps
int photon_videoinit(_THIS);
void photon_videoquit(_THIS);
void photon_getdisplaymodes(_THIS);
int photon_setdisplaymode(_THIS, SDL_DisplayMode* mode);
int photon_setdisplaypalette(_THIS, SDL_Palette* palette);
int photon_getdisplaypalette(_THIS, SDL_Palette* palette);
int photon_setdisplaygammaramp(_THIS, Uint16* ramp);
int photon_getdisplaygammaramp(_THIS, Uint16* ramp);
int photon_createwindow(_THIS, SDL_Window* window);
int photon_createwindowfrom(_THIS, SDL_Window* window, const void* data);
void photon_setwindowtitle(_THIS, SDL_Window* window);
void photon_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon);
void photon_setwindowposition(_THIS, SDL_Window* window);
void photon_setwindowsize(_THIS, SDL_Window* window);
void photon_showwindow(_THIS, SDL_Window* window);
void photon_hidewindow(_THIS, SDL_Window* window);
void photon_raisewindow(_THIS, SDL_Window* window);
void photon_maximizewindow(_THIS, SDL_Window* window);
void photon_minimizewindow(_THIS, SDL_Window* window);
void photon_restorewindow(_THIS, SDL_Window* window);
void photon_setwindowgrab(_THIS, SDL_Window* window);
void photon_destroywindow(_THIS, SDL_Window* window);
int photon_setdisplaymode(_THIS, SDL_DisplayMode * mode);
int photon_setdisplaypalette(_THIS, SDL_Palette * palette);
int photon_getdisplaypalette(_THIS, SDL_Palette * palette);
int photon_setdisplaygammaramp(_THIS, Uint16 * ramp);
int photon_getdisplaygammaramp(_THIS, Uint16 * ramp);
int photon_createwindow(_THIS, SDL_Window * window);
int photon_createwindowfrom(_THIS, SDL_Window * window, const void *data);
void photon_setwindowtitle(_THIS, SDL_Window * window);
void photon_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
void photon_setwindowposition(_THIS, SDL_Window * window);
void photon_setwindowsize(_THIS, SDL_Window * window);
void photon_showwindow(_THIS, SDL_Window * window);
void photon_hidewindow(_THIS, SDL_Window * window);
void photon_raisewindow(_THIS, SDL_Window * window);
void photon_maximizewindow(_THIS, SDL_Window * window);
void photon_minimizewindow(_THIS, SDL_Window * window);
void photon_restorewindow(_THIS, SDL_Window * window);
void photon_setwindowgrab(_THIS, SDL_Window * window);
void photon_destroywindow(_THIS, SDL_Window * window);
/* Window manager function */
SDL_bool photon_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info);
SDL_bool photon_getwindowwminfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
/* OpenGL/OpenGL ES functions */
int photon_gl_loadlibrary(_THIS, const char* path);
void* photon_gl_getprocaddres(_THIS, const char* proc);
int photon_gl_loadlibrary(_THIS, const char *path);
void *photon_gl_getprocaddres(_THIS, const char *proc);
void photon_gl_unloadlibrary(_THIS);
SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window* window);
int photon_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context);
SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window * window);
int photon_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int photon_gl_setswapinterval(_THIS, int interval);
int photon_gl_getswapinterval(_THIS);
void photon_gl_swapwindow(_THIS, SDL_Window* window);
void photon_gl_swapwindow(_THIS, SDL_Window * window);
void photon_gl_deletecontext(_THIS, SDL_GLContext context);
/* Event handling function */
......
This diff is collapsed.
......@@ -35,7 +35,7 @@
typedef struct SDL_MouseData
{
SDL_DisplayData* didata;
SDL_DisplayData *didata;
} SDL_MouseData;
int32_t photon_addinputdevices(_THIS);
......
......@@ -106,7 +106,9 @@
#define PHOTON_SCANCODE_PRNSCR 0x54 /* only key pressed event, no release */
#define PHOTON_SCANCODE_SCROLLLOCK 0x46
/* #define PHOTON_SCANCODE_PAUSE 0x?? */ /* pause doesn't generates a scancode */
#if 0 /* pause doesn't generates a scancode */
#define PHOTON_SCANCODE_PAUSE 0x??
#endif
#define PHOTON_SCANCODE_INSERT 0x52
#define PHOTON_SCANCODE_HOME 0x47
#define PHOTON_SCANCODE_PAGEUP 0x49
......
......@@ -26,10 +26,10 @@
#include "SDL_photon_pixelfmt.h"
uint32_t photon_bits_to_sdl_pixelformat(uint32_t pixelfmt)
uint32_t
photon_bits_to_sdl_pixelformat(uint32_t pixelfmt)
{
switch(pixelfmt)
{
switch (pixelfmt) {
case 8:
{
return SDL_PIXELFORMAT_INDEX8;
......@@ -58,10 +58,10 @@ uint32_t photon_bits_to_sdl_pixelformat(uint32_t pixelfmt)
}
}
uint32_t photon_sdl_to_bits_pixelformat(uint32_t pixelfmt)
uint32_t
photon_sdl_to_bits_pixelformat(uint32_t pixelfmt)
{
switch(pixelfmt)
{
switch (pixelfmt) {
case SDL_PIXELFORMAT_INDEX8:
{
return 8;
......@@ -122,10 +122,10 @@ uint32_t photon_sdl_to_bits_pixelformat(uint32_t pixelfmt)
return 0;
}
uint32_t photon_image_to_sdl_pixelformat(uint32_t pixelfmt)
uint32_t
photon_image_to_sdl_pixelformat(uint32_t pixelfmt)
{
switch(pixelfmt)
{
switch (pixelfmt) {
case Pg_IMAGE_PALETTE_BYTE:
{
return SDL_PIXELFORMAT_INDEX8;
......@@ -161,10 +161,10 @@ uint32_t photon_image_to_sdl_pixelformat(uint32_t pixelfmt)
return 0;
}
uint32_t photon_sdl_to_image_pixelformat(uint32_t pixelfmt)
uint32_t
photon_sdl_to_image_pixelformat(uint32_t pixelfmt)
{
switch(pixelfmt)
{
switch (pixelfmt) {
case SDL_PIXELFORMAT_INDEX8:
{
return Pg_IMAGE_PALETTE_BYTE;
......
This diff is collapsed.
......@@ -35,7 +35,7 @@
typedef struct SDL_RenderData
{
SDL_Window* window; /* SDL window type */
SDL_Window *window; /* SDL window type */
SDL_bool enable_vsync; /* VSYNC flip synchronization enable */
uint32_t surface_visible_idx; /* Index of visible surface */
uint32_t surface_render_idx; /* Index of render surface */
......
This diff is collapsed.
......@@ -42,7 +42,7 @@
typedef struct SDL_MouseData
{
SDL_DisplayData* didata;
SDL_DisplayData *didata;
} SDL_MouseData;
int32_t gf_addinputdevices(_THIS);
......@@ -90,29 +90,29 @@ typedef struct _hidd_local_item
uint16_t type;
uint8_t reserved[2];
uint32_t value;
struct _hidd_local_item* next_local;
struct _hidd_local_item* alt_local;
struct _hidd_local_item *next_local;
struct _hidd_local_item *alt_local;
} hidd_local_item_t;
typedef struct _hidd_local_table
{
hidd_local_item_t* usage_info;
hidd_local_item_t* designator_info;
hidd_local_item_t* string_info;
hidd_local_item_t *usage_info;
hidd_local_item_t *designator_info;
hidd_local_item_t *string_info;
uint8_t delimiter;
uint8_t reserved[3];
} hidd_local_table_t;
typedef struct _hidd_field
{
struct hidd_report_instance* report;
struct hidd_collection* collection;
struct hidd_report_instance *report;
struct hidd_collection *collection;
uint16_t report_offset;
uint16_t flags;
hidd_global_item_t gitem;
hidd_local_table_t* ltable;
struct _hidd_field* next_field;
void* user;
hidd_local_table_t *ltable;
struct _hidd_field *next_field;
void *user;
} hidd_field_t;
typedef struct hidd_report_instance
......@@ -120,30 +120,30 @@ typedef struct hidd_report_instance
uint8_t report_id;
uint8_t reserved[1];
uint16_t report_type;
hidd_field_t* field;
hidd_field_t *field;
uint16_t num_field;
uint16_t byte_len;
uint16_t bit_len;
uint8_t reserved2[2];
struct hidd_collection* collection;
struct hidd_report_instance* next_col_report;
struct hidd_report_instance* next_report;
struct hidd_collection *collection;
struct hidd_report_instance *next_col_report;
struct hidd_report_instance *next_report;
} hidd_report_instance_t;
typedef struct hidd_report
{
TAILQ_ENTRY(hidd_report) link;
hidd_report_instance_t* rinst;
hidd_device_instance_t* dev_inst;
hidd_report_instance_t *rinst;
hidd_device_instance_t *dev_inst;
uint32_t flags;
struct hidd_connection* connection;
void* user;
struct hidd_connection *connection;
void *user;
} hidd_report_t;
typedef struct hidview_device
{
struct hidd_report_instance* instance;
struct hidd_report* report;
struct hidd_report_instance *instance;
struct hidd_report *report;
} hidview_device_t;
/*****************************************************************************/
......
......@@ -30,21 +30,25 @@
/* This is OpenGL ES 1.0 helper functions from OpenGL ES 1.1 specification, */
/* which could be implemented independently from hardware, just wrappers */
GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLAPI void APIENTRY
glTexParameteri(GLenum target, GLenum pname, GLint param)
{
glTexParameterx(target, pname, (GLfixed)param);
glTexParameterx(target, pname, (GLfixed) param);
return;
}
GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
GLAPI void APIENTRY
glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
{
/* Retrieve one parameter only */
glTexParameterx(target, pname, (GLfixed)*params);
glTexParameterx(target, pname, (GLfixed) * params);
return;
}
GLAPI void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLAPI void APIENTRY
glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
glColor4f(((GLfloat)red)/255.f, ((GLfloat)green)/255.f, ((GLfloat)blue)/255.f, ((GLfloat)alpha)/255.f);
glColor4f(((GLfloat) red) / 255.f, ((GLfloat) green) / 255.f,
((GLfloat) blue) / 255.f, ((GLfloat) alpha) / 255.f);
return;
}
......@@ -31,7 +31,9 @@
#include <GLES/glext.h>
GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
GLAPI void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname,
const GLint * params);
GLAPI void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue,
GLubyte alpha);
#endif /* __SDL_GF_OPENGLES_H__ */
......@@ -27,10 +27,10 @@
#include "SDL_config.h"
#include "SDL_gf_pixelfmt.h"
gf_format_t qnxgf_sdl_to_gf_pixelformat(uint32_t pixelfmt)
gf_format_t
qnxgf_sdl_to_gf_pixelformat(uint32_t pixelfmt)
{
switch(pixelfmt)
{
switch (pixelfmt) {
case SDL_PIXELFORMAT_INDEX8:
{
return GF_FORMAT_PAL8;
......@@ -91,10 +91,10 @@ gf_format_t qnxgf_sdl_to_gf_pixelformat(uint32_t pixelfmt)
return GF_FORMAT_INVALID;
}
uint32_t qnxgf_gf_to_sdl_pixelformat(gf_format_t pixelfmt)
uint32_t
qnxgf_gf_to_sdl_pixelformat(gf_format_t pixelfmt)
{
switch(pixelfmt)
{
switch (pixelfmt) {
case GF_FORMAT_PAL8:
{
return SDL_PIXELFORMAT_INDEX8;
......
This diff is collapsed.
......@@ -35,7 +35,7 @@
typedef struct SDL_RenderData
{
SDL_Window* window; /* SDL window type */
SDL_Window *window; /* SDL window type */
SDL_bool enable_vsync; /* VSYNC flip synchronization enable */
gf_surface_t surface[SDL_GF_MAX_SURFACES]; /* Surface handles */
gf_surface_info_t surface_info[SDL_GF_MAX_SURFACES]; /* Surface info */
......
This diff is collapsed.
......@@ -33,7 +33,7 @@
#include <gf/gf3d.h>
#if defined(SDL_VIDEO_OPENGL_ES)
#include <GLES/egl.h>
#include <GLES/egl.h>
#endif /* SDL_VIDEO_OPENGL_ES */
typedef struct SDL_VideoData
......@@ -41,11 +41,11 @@ typedef struct SDL_VideoData
gf_dev_t gfdev; /* GF device handle */
gf_dev_info_t gfdev_info; /* GF device information */
SDL_bool gfinitialized; /* GF device initialization status */
#if defined(SDL_VIDEO_OPENGL_ES)
#if defined(SDL_VIDEO_OPENGL_ES)
EGLDisplay egldisplay; /* OpenGL ES display connection */
uint32_t egl_refcount; /* OpenGL ES reference count */
uint32_t swapinterval; /* OpenGL ES default swap interval */
#endif /* SDL_VIDEO_OPENGL_ES */
#endif /* SDL_VIDEO_OPENGL_ES */
} SDL_VideoData;
#define SDL_VIDEO_GF_DEVICENAME_MAX 257
......@@ -73,7 +73,7 @@ typedef struct SDL_DisplayData
typedef struct SDL_WindowData
{
SDL_bool uses_gles; /* true if window support OpenGL ES */
#if defined(SDL_VIDEO_OPENGL_ES)
#if defined(SDL_VIDEO_OPENGL_ES)
gf_3d_target_t target; /* OpenGL ES window target */
SDL_bool target_created; /* GF 3D target is created if true */
EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS];
......@@ -82,13 +82,13 @@ typedef struct SDL_WindowData
EGLContext gles_context; /* OpenGL ES context */
EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
EGLSurface gles_surface; /* OpenGL ES target rendering surface */
#endif /* SDL_VIDEO_OPENGL_ES */
#endif /* SDL_VIDEO_OPENGL_ES */
} SDL_WindowData;
typedef struct SDL_GLDriverData
{
#if defined(SDL_VIDEO_OPENGL_ES)
#endif /* SDL_VIDEO_OPENGL_ES */
#if defined(SDL_VIDEO_OPENGL_ES)
#endif /* SDL_VIDEO_OPENGL_ES */
} SDL_GLDriverData;
/****************************************************************************/
......@@ -96,7 +96,7 @@ typedef struct SDL_GLDriverData
/****************************************************************************/
typedef struct GF_DeviceCaps
{
uint8_t* name;
uint8_t *name;
uint32_t caps;
} GF_DeviceCaps;
......@@ -117,38 +117,39 @@ typedef struct GF_DeviceCaps
int qnxgf_videoinit(_THIS);
void qnxgf_videoquit(_THIS);
void qnxgf_getdisplaymodes(_THIS);
int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode* mode);
int qnxgf_setdisplaypalette(_THIS, SDL_Palette* palette);
int qnxgf_getdisplaypalette(_THIS, SDL_Palette* palette);
int qnxgf_setdisplaygammaramp(_THIS, Uint16* ramp);
int qnxgf_getdisplaygammaramp(_THIS, Uint16* ramp);
int qnxgf_createwindow(_THIS, SDL_Window* window);
int qnxgf_createwindowfrom(_THIS, SDL_Window* window, const void* data);
void qnxgf_setwindowtitle(_THIS, SDL_Window* window);
void qnxgf_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon);
void qnxgf_setwindowposition(_THIS, SDL_Window* window);
void qnxgf_setwindowsize(_THIS, SDL_Window* window);
void qnxgf_showwindow(_THIS, SDL_Window* window);
void qnxgf_hidewindow(_THIS, SDL_Window* window);
void qnxgf_raisewindow(_THIS, SDL_Window* window);
void qnxgf_maximizewindow(_THIS, SDL_Window* window);
void qnxgf_minimizewindow(_THIS, SDL_Window* window);
void qnxgf_restorewindow(_THIS, SDL_Window* window);
void qnxgf_setwindowgrab(_THIS, SDL_Window* window);
void qnxgf_destroywindow(_THIS, SDL_Window* window);
int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode * mode);
int qnxgf_setdisplaypalette(_THIS, SDL_Palette * palette);
int qnxgf_getdisplaypalette(_THIS, SDL_Palette * palette);
int qnxgf_setdisplaygammaramp(_THIS, Uint16 * ramp);
int qnxgf_getdisplaygammaramp(_THIS, Uint16 * ramp);
int qnxgf_createwindow(_THIS, SDL_Window * window);
int qnxgf_createwindowfrom(_THIS, SDL_Window * window, const void *data);
void qnxgf_setwindowtitle(_THIS, SDL_Window * window);
void qnxgf_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
void qnxgf_setwindowposition(_THIS, SDL_Window * window);
void qnxgf_setwindowsize(_THIS, SDL_Window * window);
void qnxgf_showwindow(_THIS, SDL_Window * window);
void qnxgf_hidewindow(_THIS, SDL_Window * window);
void qnxgf_raisewindow(_THIS, SDL_Window * window);
void qnxgf_maximizewindow(_THIS, SDL_Window * window);
void qnxgf_minimizewindow(_THIS, SDL_Window * window);
void qnxgf_restorewindow(_THIS, SDL_Window * window);
void qnxgf_setwindowgrab(_THIS, SDL_Window * window);
void qnxgf_destroywindow(_THIS, SDL_Window * window);
/* Window manager function */
SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info);
SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
/* OpenGL/OpenGL ES functions */
int qnxgf_gl_loadlibrary(_THIS, const char* path);
void* qnxgf_gl_getprocaddres(_THIS, const char* proc);
int qnxgf_gl_loadlibrary(_THIS, const char *path);
void *qnxgf_gl_getprocaddres(_THIS, const char *proc);
void qnxgf_gl_unloadlibrary(_THIS);
SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window);
int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context);
SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window * window);
int qnxgf_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int qnxgf_gl_setswapinterval(_THIS, int interval);
int qnxgf_gl_getswapinterval(_THIS);
void qnxgf_gl_swapwindow(_THIS, SDL_Window* window);
void qnxgf_gl_swapwindow(_THIS, SDL_Window * window);
void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context);
/* Event handling function */
......
......@@ -598,7 +598,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_NCPAINT:
{
if (SDL_GetWindowFlags(data->windowID) & SDL_WINDOW_FOREIGN) {
return(0);
return (0);
}
break;
}
......
......@@ -56,7 +56,7 @@ WIN_GetDisplayMode(LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mode)
#ifdef _WIN32_WCE
/* In WinCE EnumDisplaySettings(ENUM_CURRENT_SETTINGS) doesn't take the user defined orientation
into account but GetSystemMetrixs does. */
if(index == ENUM_CURRENT_SETTINGS) {
if (index == ENUM_CURRENT_SETTINGS) {
mode->w = GetSystemMetrics(SM_CXSCREEN);
mode->h = GetSystemMetrics(SM_CYSCREEN);
}
......@@ -216,7 +216,7 @@ WIN_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
/* TODO: implement correctly.
On my Asus MyPAL, if I execute the code below
I get DISP_CHANGE_BADFLAGS and the Titlebar of the fullscreen window stays
visible ... (SDL_RaiseWindow() would fix that one)*/
visible ... (SDL_RaiseWindow() would fix that one) */
return 0;
#endif
......
......@@ -40,7 +40,11 @@
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#endif
typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int * attribList);
typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
HGLRC
hShareContext,
const int
*attribList);
int
WIN_GL_LoadLibrary(_THIS, const char *path)
......@@ -512,7 +516,9 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
return NULL;
}
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->wglGetProcAddress("wglCreateContextAttribsARB");
wglCreateContextAttribsARB =
(PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
wglGetProcAddress("wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB) {
SDL_SetError("GL 3.x is not supported");
context = temp_context;
......
......@@ -242,7 +242,6 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
}
g_hCtx[window->id] = videodata->WTOpenA(hwnd, &lc, TRUE);
}
#ifndef _WIN32_WCE /* has no RawInput */
/* we're telling the window, we want it to report raw input events from mice */
Rid.usUsagePage = 0x01;
......
This diff is collapsed.
......@@ -118,10 +118,10 @@ main(int argc, char *argv[])
/* you may want to change these according to the platform */
video_w = 320;
video_h = 480;
#ifdef __QNXNTO__
#ifdef __QNXNTO__
video_h = 640;
video_w = 480;
#endif /* __QNXNTO__ */
#endif /* __QNXNTO__ */
if (argv[1]) {
gl_library = argv[1];
......@@ -153,11 +153,11 @@ main(int argc, char *argv[])
pixels[3 * i + 2] = rand() % 250 - 125;
}
#ifdef __QNXNTO__
#ifdef __QNXNTO__
f.glViewport(0, 0, video_h, video_w);
#else
#else
f.glViewport(0, 0, video_w, video_h);
#endif /* __QNXNTO__ */
#endif /* __QNXNTO__ */
f.glMatrixMode(GL_PROJECTION);
f.glLoadIdentity();
......
This diff is collapsed.
This diff is collapsed.
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