Commit 51bddc2d authored by Ryan C. Gordon's avatar Ryan C. Gordon

Support for Gamma Ramps on Mac OS Classic in both the macrom and macdsp video

 targets, thanks to Gregory Smith!

   Fixes Bugzilla #431.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402351
parent 2a55f0a3
......@@ -30,6 +30,15 @@
#include <Strings.h>
#endif
#if SDL_MACCLASSIC_GAMMA_SUPPORT
#include <Devices.h>
#include <Files.h>
#include <MacTypes.h>
#include <QDOffscreen.h>
#include <Quickdraw.h>
#include <Video.h>
#endif
#include "SDL_stdinc.h"
#include "SDL_macwm_c.h"
......@@ -42,3 +51,392 @@ void Mac_SetCaption(_THIS, const char *title, const char *icon)
if (SDL_Window)
SetWTitle(SDL_Window, ptitle); /* MJS */
}
#if SDL_MACCLASSIC_GAMMA_SUPPORT
/*
* ADC Gamma Ramp support...
*
* Mac Gamma Ramp code was originally from sample code provided by
* Apple Developer Connection, and not written specifically for SDL:
* "Contains: Functions to enable Mac OS device gamma adjustments using 3 channel 256 element 8 bit gamma ramps
* Written by: Geoff Stahl (ggs)
* Copyright: Copyright (c) 1999 Apple Computer, Inc., All Rights Reserved
* Disclaimer: You may incorporate this sample code into your applications without
* restriction, though the sample code has been provided "AS IS" and the
* responsibility for its operation is 100% yours. However, what you are
* not permitted to do is to redistribute the source as "DSC Sample Code"
* after having made changes. If you're going to re-distribute the source,
* we require that you make it clear in the source that the code was
* descended from Apple Sample Code, but that you've made changes."
* (The sample code has been integrated into this file, and thus is modified from the original Apple sources.)
*/
typedef struct recDeviceGamma /* storage for device handle and gamma table */
{
GDHandle hGD; /* handle to device */
GammaTblPtr pDeviceGamma; /* pointer to device gamma table */
} recDeviceGamma;
typedef recDeviceGamma * precDeviceGamma;
typedef struct recSystemGamma /* storage for system devices and gamma tables */
{
short numDevices; /* number of devices */
precDeviceGamma * devGamma; /* array of pointers to device gamma records */
} recSystemGamma;
typedef recSystemGamma * precSystemGamma;
static Ptr CopyGammaTable (GammaTblPtr pTableGammaIn)
{
GammaTblPtr pTableGammaOut = NULL;
short tableSize, dataWidth;
if (pTableGammaIn) /* if there is a table to copy */
{
dataWidth = (pTableGammaIn->gDataWidth + 7) / 8; /* number of bytes per entry */
tableSize = sizeof (GammaTbl) + pTableGammaIn->gFormulaSize +
(pTableGammaIn->gChanCnt * pTableGammaIn->gDataCnt * dataWidth);
pTableGammaOut = (GammaTblPtr) NewPtr (tableSize); /* allocate new table */
if (pTableGammaOut)
BlockMove( (Ptr)pTableGammaIn, (Ptr)pTableGammaOut, tableSize); /* move everything */
}
return (Ptr)pTableGammaOut; /* return whatever we allocated, could be NULL */
}
static OSErr GetGammaTable (GDHandle hGD, GammaTblPtr * ppTableGammaOut)
{
VDGammaRecord DeviceGammaRec;
CntrlParam cParam;
OSErr err;
cParam.ioCompletion = NULL; /* set up control params */
cParam.ioNamePtr = NULL;
cParam.ioVRefNum = 0;
cParam.ioCRefNum = (**hGD).gdRefNum;
cParam.csCode = cscGetGamma; /* Get Gamma commnd to device */
*(Ptr *)cParam.csParam = (Ptr) &DeviceGammaRec; /* record for gamma */
err = PBStatusSync( (ParmBlkPtr)&cParam ); /* get gamma */
*ppTableGammaOut = (GammaTblPtr)(DeviceGammaRec.csGTable); /* pull table out of record */
return err;
}
static Ptr GetDeviceGamma (GDHandle hGD)
{
GammaTblPtr pTableGammaDevice = NULL;
GammaTblPtr pTableGammaReturn = NULL;
OSErr err;
err = GetGammaTable (hGD, &pTableGammaDevice); /* get a pointer to the devices table */
if ((noErr == err) && pTableGammaDevice) /* if succesful */
pTableGammaReturn = (GammaTblPtr) CopyGammaTable (pTableGammaDevice); /* copy to global */
return (Ptr) pTableGammaReturn;
}
static void DisposeGammaTable (Ptr pGamma)
{
if (pGamma)
DisposePtr((Ptr) pGamma); /* get rid of it */
}
static void DisposeSystemGammas (Ptr* ppSystemGammas)
{
precSystemGamma pSysGammaIn;
if (ppSystemGammas)
{
pSysGammaIn = (precSystemGamma) *ppSystemGammas;
if (pSysGammaIn)
{
short i;
for (i = 0; i < pSysGammaIn->numDevices; i++) /* for all devices */
if (pSysGammaIn->devGamma [i]) /* if pointer is valid */
{
DisposeGammaTable ((Ptr) pSysGammaIn->devGamma [i]->pDeviceGamma); /* dump gamma table */
DisposePtr ((Ptr) pSysGammaIn->devGamma [i]); /* dump device info */
}
DisposePtr ((Ptr) pSysGammaIn->devGamma); /* dump device pointer array */
DisposePtr ((Ptr) pSysGammaIn); /* dump system structure */
*ppSystemGammas = NULL;
}
}
}
static Boolean GetDeviceGammaRampGD (GDHandle hGD, Ptr pRamp)
{
GammaTblPtr pTableGammaTemp = NULL;
long indexChan, indexEntry;
OSErr err;
if (pRamp) /* ensure pRamp is allocated */
{
err = GetGammaTable (hGD, &pTableGammaTemp); /* get a pointer to the current gamma */
if ((noErr == err) && pTableGammaTemp) /* if successful */
{
/* fill ramp */
unsigned char * pEntry = (unsigned char *) &pTableGammaTemp->gFormulaData + pTableGammaTemp->gFormulaSize; /* base of table */
short bytesPerEntry = (pTableGammaTemp->gDataWidth + 7) / 8; /* size, in bytes, of the device table entries */
short shiftRightValue = pTableGammaTemp->gDataWidth - 8; /* number of right shifts device -> ramp */
short channels = pTableGammaTemp->gChanCnt;
short entries = pTableGammaTemp->gDataCnt;
if (3 == channels) /* RGB format */
{ /* note, this will create runs of entries if dest. is bigger (not linear interpolate) */
for (indexChan = 0; indexChan < channels; indexChan++)
for (indexEntry = 0; indexEntry < 256; indexEntry++)
*((unsigned char *) pRamp + (indexChan * 256) + indexEntry) =
*(pEntry + indexChan * entries * bytesPerEntry + indexEntry * entries * bytesPerEntry / 256) >> shiftRightValue;
}
else /* single channel format */
{
for (indexChan = 0; indexChan < 768; indexChan += 256) /* repeat for all 3 channels (step by ramp size) */
for (indexEntry = 0; indexEntry < 256; indexEntry++) /* for all entries set vramp value */
*((unsigned char *) pRamp + indexChan + indexEntry) =
*(pEntry + indexEntry * entries * bytesPerEntry / 256) >> shiftRightValue;
}
return true;
}
}
return false;
}
static Ptr GetSystemGammas (void)
{
precSystemGamma pSysGammaOut; /* return pointer to system device gamma info */
short devCount = 0; /* number of devices attached */
Boolean fail = false;
GDHandle hGDevice;
pSysGammaOut = (precSystemGamma) NewPtr (sizeof (recSystemGamma)); /* allocate for structure */
hGDevice = GetDeviceList (); /* top of device list */
do /* iterate */
{
devCount++; /* count devices */
hGDevice = GetNextDevice (hGDevice); /* next device */
} while (hGDevice);
pSysGammaOut->devGamma = (precDeviceGamma *) NewPtr (sizeof (precDeviceGamma) * devCount); /* allocate for array of pointers to device records */
if (pSysGammaOut)
{
pSysGammaOut->numDevices = devCount; /* stuff count */
devCount = 0; /* reset iteration */
hGDevice = GetDeviceList ();
do
{
pSysGammaOut->devGamma [devCount] = (precDeviceGamma) NewPtr (sizeof (recDeviceGamma)); /* new device record */
if (pSysGammaOut->devGamma [devCount]) /* if we actually allocated memory */
{
pSysGammaOut->devGamma [devCount]->hGD = hGDevice; /* stuff handle */
pSysGammaOut->devGamma [devCount]->pDeviceGamma = (GammaTblPtr)GetDeviceGamma (hGDevice); /* copy gamma table */
}
else /* otherwise dump record on exit */
fail = true;
devCount++; /* next device */
hGDevice = GetNextDevice (hGDevice);
} while (hGDevice);
}
if (!fail) /* if we did not fail */
return (Ptr) pSysGammaOut; /* return pointer to structure */
else
{
DisposeSystemGammas ((Ptr *) &pSysGammaOut); /* otherwise dump the current structures (dispose does error checking) */
return NULL; /* could not complete */
}
}
static void RestoreDeviceGamma (GDHandle hGD, Ptr pGammaTable)
{
VDSetEntryRecord setEntriesRec;
VDGammaRecord gameRecRestore;
CTabHandle hCTabDeviceColors;
Ptr csPtr;
OSErr err = noErr;
if (pGammaTable) /* if we have a table to restore */
{
gameRecRestore.csGTable = pGammaTable; /* setup restore record */
csPtr = (Ptr) &gameRecRestore;
err = Control((**hGD).gdRefNum, cscSetGamma, (Ptr) &csPtr); /* restore gamma */
if ((noErr == err) && (8 == (**(**hGD).gdPMap).pixelSize)) /* if successful and on an 8 bit device */
{
hCTabDeviceColors = (**(**hGD).gdPMap).pmTable; /* do SetEntries to force CLUT update */
setEntriesRec.csTable = (ColorSpec *) &(**hCTabDeviceColors).ctTable;
setEntriesRec.csStart = 0;
setEntriesRec.csCount = (**hCTabDeviceColors).ctSize;
csPtr = (Ptr) &setEntriesRec;
err = Control((**hGD).gdRefNum, cscSetEntries, (Ptr) &csPtr); /* SetEntries in CLUT */
}
}
}
static void RestoreSystemGammas (Ptr pSystemGammas)
{
short i;
precSystemGamma pSysGammaIn = (precSystemGamma) pSystemGammas;
if (pSysGammaIn)
for (i = 0; i < pSysGammaIn->numDevices; i++) /* for all devices */
RestoreDeviceGamma (pSysGammaIn->devGamma [i]->hGD, (Ptr) pSysGammaIn->devGamma [i]->pDeviceGamma); /* restore gamma */
}
static Ptr CreateEmptyGammaTable (short channels, short entries, short bits)
{
GammaTblPtr pTableGammaOut = NULL;
short tableSize, dataWidth;
dataWidth = (bits + 7) / 8; /* number of bytes per entry */
tableSize = sizeof (GammaTbl) + (channels * entries * dataWidth);
pTableGammaOut = (GammaTblPtr) NewPtrClear (tableSize); /* allocate new tabel */
if (pTableGammaOut) /* if we successfully allocated */
{
pTableGammaOut->gVersion = 0; /* set parameters based on input */
pTableGammaOut->gType = 0;
pTableGammaOut->gFormulaSize = 0;
pTableGammaOut->gChanCnt = channels;
pTableGammaOut->gDataCnt = entries;
pTableGammaOut->gDataWidth = bits;
}
return (Ptr)pTableGammaOut; /* return whatever we allocated */
}
static Boolean SetDeviceGammaRampGD (GDHandle hGD, Ptr pRamp)
{
VDSetEntryRecord setEntriesRec;
VDGammaRecord gameRecRestore;
GammaTblPtr pTableGammaNew;
GammaTblPtr pTableGammaCurrent = NULL;
CTabHandle hCTabDeviceColors;
Ptr csPtr;
OSErr err;
short dataBits, entries, channels = 3; /* force three channels in the gamma table */
if (pRamp) /* ensure pRamp is allocated */
{
err= GetGammaTable (hGD, &pTableGammaCurrent); /* get pointer to current table */
if ((noErr == err) && pTableGammaCurrent)
{
dataBits = pTableGammaCurrent->gDataWidth; /* table must have same data width */
entries = pTableGammaCurrent->gDataCnt; /* table must be same size */
pTableGammaNew = (GammaTblPtr) CreateEmptyGammaTable (channels, entries, dataBits); /* our new table */
if (pTableGammaNew) /* if successful fill table */
{
unsigned char * pGammaBase = (unsigned char *) &pTableGammaNew->gFormulaData + pTableGammaNew->gFormulaSize; /* base of table */
if ((256 == entries) && (8 == dataBits)) /* simple case: direct mapping */
BlockMove ((Ptr)pRamp, (Ptr)pGammaBase, channels * entries); /* move everything */
else /* tough case handle entry, channel and data size disparities */
{
short indexChan, indexEntry;
short bytesPerEntry = (dataBits + 7) / 8; /* size, in bytes, of the device table entries */
short shiftRightValue = 8 - dataBits; /* number of right shifts ramp -> device */
shiftRightValue += ((bytesPerEntry - 1) * 8); /* multibyte entries and the need to map a byte at a time most sig. to least sig. */
for (indexChan = 0; indexChan < channels; indexChan++) /* for all the channels */
for (indexEntry = 0; indexEntry < entries; indexEntry++) /* for all the entries */
{
short currentShift = shiftRightValue; /* reset current bit shift */
long temp = *((unsigned char *)pRamp + (indexChan << 8) + (indexEntry << 8) / entries); /* get data from ramp */
short indexByte;
for (indexByte = 0; indexByte < bytesPerEntry; indexByte++) /* for all bytes */
{
if (currentShift < 0) /* shift data correctly for current byte */
*(pGammaBase++) = temp << -currentShift;
else
*(pGammaBase++) = temp >> currentShift;
currentShift -= 8; /* increment shift to align to next less sig. byte */
}
}
}
/* set gamma */
gameRecRestore.csGTable = (Ptr) pTableGammaNew; /* setup restore record */
csPtr = (Ptr) &gameRecRestore;
err = Control((**hGD).gdRefNum, cscSetGamma, (Ptr) &csPtr); /* restore gamma (note, display drivers may delay returning from this until VBL) */
if ((8 == (**(**hGD).gdPMap).pixelSize) && (noErr == err)) /* if successful and on an 8 bit device */
{
hCTabDeviceColors = (**(**hGD).gdPMap).pmTable; /* do SetEntries to force CLUT update */
setEntriesRec.csTable = (ColorSpec *) &(**hCTabDeviceColors).ctTable;
setEntriesRec.csStart = 0;
setEntriesRec.csCount = (**hCTabDeviceColors).ctSize;
csPtr = (Ptr) &setEntriesRec;
err = Control((**hGD).gdRefNum, cscSetEntries, (Ptr) &csPtr); /* SetEntries in CLUT */
}
DisposeGammaTable ((Ptr) pTableGammaNew); /* dump table */
if (noErr == err)
return true;
}
}
}
else /* set NULL gamma -> results in linear map */
{
gameRecRestore.csGTable = (Ptr) NULL; /* setup restore record */
csPtr = (Ptr) &gameRecRestore;
err = Control((**hGD).gdRefNum, cscSetGamma, (Ptr) &csPtr); /* restore gamma */
if ((8 == (**(**hGD).gdPMap).pixelSize) && (noErr == err)) /* if successful and on an 8 bit device */
{
hCTabDeviceColors = (**(**hGD).gdPMap).pmTable; /* do SetEntries to force CLUT update */
setEntriesRec.csTable = (ColorSpec *) &(**hCTabDeviceColors).ctTable;
setEntriesRec.csStart = 0;
setEntriesRec.csCount = (**hCTabDeviceColors).ctSize;
csPtr = (Ptr) &setEntriesRec;
err = Control((**hGD).gdRefNum, cscSetEntries, (Ptr) &csPtr); /* SetEntries in CLUT */
}
if (noErr == err)
return true;
}
return false; /* memory allocation or device control failed if we get here */
}
/* end of ADC Gamma Ramp support code... */
static Ptr systemGammaPtr;
void Mac_QuitGamma(_THIS)
{
if (systemGammaPtr)
{
RestoreSystemGammas(systemGammaPtr);
DisposeSystemGammas(&systemGammaPtr);
}
}
static unsigned char shiftedRamp[3 * 256];
int Mac_SetGammaRamp(_THIS, Uint16 *ramp)
{
int i;
if (!systemGammaPtr)
systemGammaPtr = GetSystemGammas();
for (i = 0; i < 3 * 256; i++)
{
shiftedRamp[i] = ramp[i] >> 8;
}
if (SetDeviceGammaRampGD(GetMainDevice(), (Ptr) shiftedRamp))
return 0;
else
return -1;
}
int Mac_GetGammaRamp(_THIS, Uint16 *ramp)
{
if (GetDeviceGammaRampGD(GetMainDevice(), (Ptr) shiftedRamp))
{
int i;
for (i = 0; i < 3 * 256; i++)
{
ramp[i] = shiftedRamp[i] << 8;
}
return 0;
}
else
return -1;
}
#endif /* SDL_MACCLASSIC_GAMMA_SUPPORT */
......@@ -26,3 +26,16 @@
/* Functions to be exported */
extern void Mac_SetCaption(_THIS, const char *title, const char *icon);
/*
* There's no Carbonized gamma support in Mac OS X, since PBStatusSync() and
* Control() aren't supported in OS X's Carbonlib. Use the Quartz driver
* instead.
*/
#define SDL_MACCLASSIC_GAMMA_SUPPORT ((defined(__APPLE__) && defined(__MACH__)) == 0)
#if SDL_MACCLASSIC_GAMMA_SUPPORT
extern void Mac_QuitGamma(_THIS);
extern int Mac_SetGammaRamp(_THIS, Uint16 *ramp);
extern int Mac_GetGammaRamp(_THIS, Uint16 *ramp);
#endif
......@@ -297,6 +297,10 @@ static SDL_VideoDevice *DSp_CreateDevice(int devindex)
device->UnlockHWSurface = DSp_UnlockHWSurface;
device->FlipHWSurface = DSp_FlipHWSurface;
device->FreeHWSurface = DSp_FreeHWSurface;
#if SDL_MACCLASSIC_GAMMA_SUPPORT
device->SetGammaRamp = Mac_SetGammaRamp;
device->GetGammaRamp = Mac_GetGammaRamp;
#endif
#if SDL_VIDEO_OPENGL
device->GL_MakeCurrent = Mac_GL_MakeCurrent;
device->GL_SwapBuffers = DSp_GL_SwapBuffers;
......@@ -1381,6 +1385,10 @@ void DSp_VideoQuit(_THIS)
/* Free Palette and restore original */
DSp_DestroyPalette (this);
#if SDL_MACCLASSIC_GAMMA_SUPPORT
Mac_QuitGamma(this);
#endif
/* Free list of video modes */
if ( SDL_modelist != NULL ) {
for ( i=0; SDL_modelist[i]; i++ ) {
......
......@@ -158,6 +158,10 @@ static SDL_VideoDevice *ROM_CreateDevice(int devindex)
device->UnlockHWSurface = ROM_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = ROM_FreeHWSurface;
#if SDL_MACCLASSIC_GAMMA_SUPPORT
device->SetGammaRamp = Mac_SetGammaRamp;
device->GetGammaRamp = Mac_GetGammaRamp;
#endif
#if SDL_VIDEO_OPENGL
device->GL_MakeCurrent = Mac_GL_MakeCurrent;
device->GL_SwapBuffers = Mac_GL_SwapBuffers;
......@@ -725,6 +729,10 @@ void ROM_VideoQuit(_THIS)
}
RestoreDeviceClut(GetMainDevice());
#if SDL_MACCLASSIC_GAMMA_SUPPORT
Mac_QuitGamma(this);
#endif
/* Free list of video modes */
if ( SDL_modelist != NULL ) {
for ( i=0; SDL_modelist[i]; ++i ) {
......
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