Commit 522eb2b9 authored by Sam Lantinga's avatar Sam Lantinga

Date: Sat, 3 Jan 2009 22:11:18 -0500

From: "Donny Viszneki"
Subject: Re: [SDL] Want to help with SDL 1.3?

>> > For example, here's a good quick project for someone from the TODO list:
>> > * Add diagonal line clipping to SDL_IntersectRectAndLine()

Just wanted to point out that the patch is available at
http://codebad.com/rect-line-ix.patch

I hereby grant Sam Lantinga an irrevocable non-exclusive distribution
license to this patch to do with as he wishes.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403456
parent 3ca7408d
......@@ -148,13 +148,13 @@ SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2,
return SDL_TRUE;
}
/* Check to see if entire line is outside rect */
/* Check to see if entire line is to one side of rect */
if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) ||
(y1 < recty1 && y2 < recty2) || (y1 > recty2 && y2 > recty2)) {
return SDL_FALSE;
}
if (y1 = y2) {
if (y1 == y2) {
/* Horizontal line, easy to clip */
if (x1 < rectx1) {
*X1 = rectx1;
......@@ -184,7 +184,92 @@ SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2,
return SDL_TRUE;
}
/* FIXME: need code to clip diagonal line to rect */
else
{
/* The task of clipping a line with finite slope ratios in a fixed-
* precision coordinate space is not as immediately simple as it is
* with coordinates of arbitrary precision. If the ratio of slopes
* between the input line segment and the result line segment is not
* a whole number, you have in fact *moved* the line segment a bit,
* and there can be no avoiding it without more precision
*/
int *x_result_[] = {X1, X2, NULL}, **x_result = x_result_;
int *y_result_[] = {Y1, Y2, NULL}, **y_result = y_result_;
SDL_bool intersection = SDL_FALSE;
double b, m, left, right, bottom, top;
int xl, xh, yl, yh;
/* solve mx+b line formula */
m = (double)(y1-y2) / (double)(x1-x2);
b = y2 - m * (double) x2;
/* find some linear intersections */
left = (m * (double) rectx1) + b;
right = (m * (double) rectx2) + b;
top = (recty1 - b) / m;
bottom = (recty2 - b) / m;
/* sort end-points' x and y components individually */
if (x1 < x2) {
xl = x1;
xh = x2;
} else {
xl = x2;
xh = x1;
}
if (y1 < y2) {
yl = y1;
yh = y2;
} else {
yl = y2;
yh = y1;
}
#define RISING(a, b, c) (((a)<=(b))&&((b)<=(c)))
/* check for a point that's entirely inside the rect */
if (RISING(rectx1, x1, rectx2) && RISING(recty1, y1, recty2)) {
x_result++;
y_result++;
intersection = SDL_TRUE;
} else /* it was determined earlier that *both* end-points are not contained */
if (RISING(rectx1, x2, rectx2) && RISING(recty1, y2, recty2)) {
**(x_result++) = x2;
**(y_result++) = y2;
intersection = SDL_TRUE;
}
if (RISING(recty1, left, recty2) && RISING(xl, rectx1, xh)) {
**(x_result++) = rectx1;
**(y_result++) = (int) left;
intersection = SDL_TRUE;
}
if (*x_result == NULL) return intersection;
if (RISING(recty1, right, recty2) && RISING(xl, rectx2, xh)) {
**(x_result++) = rectx2;
**(y_result++) = (int) right;
intersection = SDL_TRUE;
}
if (*x_result == NULL) return intersection;
if (RISING(rectx1, top, rectx2) && RISING(yl, recty1, yh)) {
**(x_result++) = (int) top;
**(y_result++) = recty1;
intersection = SDL_TRUE;
}
if (*x_result == NULL) return intersection;
if (RISING(rectx1, bottom, rectx2) && RISING(yl, recty2, yh)) {
**(x_result++) = (int) bottom;
**(y_result++) = recty2;
intersection = SDL_TRUE;
}
return intersection;
}
return SDL_FALSE;
}
......
......@@ -7,7 +7,7 @@ EXE = @EXE@
CFLAGS = @CFLAGS@
LIBS = @LIBS@
TARGETS = checkkeys$(EXE) graywin$(EXE) loopwave$(EXE) testaudioinfo$(EXE) testmultiaudio$(EXE) testalpha$(EXE) testbitmap$(EXE) testblitspeed$(EXE) testcdrom$(EXE) testcursor$(EXE) testdraw2$(EXE) testdyngl$(EXE) testerror$(EXE) testfile$(EXE) testgamma$(EXE) testgl$(EXE) testgl2$(EXE) testhread$(EXE) testiconv$(EXE) testjoystick$(EXE) testkeys$(EXE) testlock$(EXE) testoverlay2$(EXE) testoverlay$(EXE) testpalette$(EXE) testplatform$(EXE) testsem$(EXE) testsprite$(EXE) testsprite2$(EXE) testtimer$(EXE) testver$(EXE) testvidinfo$(EXE) testwin$(EXE) testwm$(EXE) testwm2$(EXE) threadwin$(EXE) torturethread$(EXE) testloadso$(EXE) testhaptic$(EXE) testmmousetablet$(EXE)
TARGETS = checkkeys$(EXE) graywin$(EXE) loopwave$(EXE) testaudioinfo$(EXE) testmultiaudio$(EXE) testalpha$(EXE) testbitmap$(EXE) testblitspeed$(EXE) testcdrom$(EXE) testcursor$(EXE) testintersections$(EXE) testdraw2$(EXE) testdyngl$(EXE) testerror$(EXE) testfile$(EXE) testgamma$(EXE) testgl$(EXE) testgl2$(EXE) testhread$(EXE) testiconv$(EXE) testjoystick$(EXE) testkeys$(EXE) testlock$(EXE) testoverlay2$(EXE) testoverlay$(EXE) testpalette$(EXE) testplatform$(EXE) testsem$(EXE) testsprite$(EXE) testsprite2$(EXE) testtimer$(EXE) testver$(EXE) testvidinfo$(EXE) testwin$(EXE) testwm$(EXE) testwm2$(EXE) threadwin$(EXE) torturethread$(EXE) testloadso$(EXE) testhaptic$(EXE) testmmousetablet$(EXE)
all: Makefile $(TARGETS)
......@@ -44,6 +44,9 @@ testcdrom$(EXE): $(srcdir)/testcdrom.c
testcursor$(EXE): $(srcdir)/testcursor.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
testintersections$(EXE): $(srcdir)/testintersections.c $(srcdir)/common.c
$(CC) -o $@ $(srcdir)/testintersections.c $(srcdir)/common.c $(CFLAGS) $(LIBS)
testdraw2$(EXE): $(srcdir)/testdraw2.c $(srcdir)/common.c
$(CC) -o $@ $(srcdir)/testdraw2.c $(srcdir)/common.c $(CFLAGS) $(LIBS)
......
/* Simple program: draw as many random objects on the screen as possible */
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "common.h"
#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
#define NUM_OBJECTS 100
static CommonState *state;
static int num_objects;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 255;
static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
void
DrawPoints(SDL_WindowID window)
{
int i;
int x, y;
int window_w, window_h;
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_SetRenderDrawBlendMode(blendMode);
for (i = 0; i < num_objects * 4; ++i) {
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
x = rand() % window_w;
y = rand() % window_h;
SDL_RenderPoint(x, y);
}
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}
#define MAX_LINES 16
int num_lines = 0;
SDL_Rect lines[MAX_LINES];
static int add_line(int x1, int y1, int x2, int y2) {
if (num_lines >= MAX_LINES) return 0;
if ((x1 == x2) && (y1 == y2)) return 0;
printf("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
lines[num_lines].x = x1;
lines[num_lines].y = y1;
lines[num_lines].w = x2;
lines[num_lines].h = y2;
return ++num_lines;
}
void
DrawLines(SDL_WindowID window)
{
int i;
int x1, y1, x2, y2;
int window_w, window_h;
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_SetRenderDrawBlendMode(blendMode);
for (i = 0; i < num_lines; ++i) {
SDL_SetRenderDrawColor(255, 255, 255, 255);
if (i == -1) {
SDL_RenderLine(0, 0, window_w - 1, window_h - 1);
SDL_RenderLine(0, window_h - 1, window_w - 1, 0);
SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2);
SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1);
} else {
SDL_RenderLine(lines[i].x, lines[i].y, lines[i].w, lines[i].h);
}
}
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}
#define MAX_RECTS 16
int num_rects = 0;
SDL_Rect rects[MAX_RECTS];
static int add_rect(int x1, int y1, int x2, int y2) {
if (num_rects >= MAX_RECTS) return 0;
if ((x1 == x2) || (y1 == y2)) return 0;
if (x1 > x2) SWAP(int, x1, x2);
if (y1 > y2) SWAP(int, y1, y2);
printf("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2, x2-x1, y2-y1);
rects[num_rects].x = x1;
rects[num_rects].y = y1;
rects[num_rects].w = x2 - x1;
rects[num_rects].h = y2 - y1;
return ++num_rects;
}
static void
DrawRects(SDL_WindowID window)
{
int i;
int window_w, window_h;
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
for (i = 0; i < num_rects; ++i) {
SDL_SetRenderDrawColor(255, 127, 0, 255);
SDL_RenderFill(&rects[i]);
}
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}
static void
DrawRectLineIntersections(SDL_WindowID window)
{
int i, j, window_w, window_h;
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
for (i = 0; i < num_rects; i++)
for (j = 0; j < num_lines; j++) {
int x1, y1, x2, y2;
SDL_Rect r;
r = rects[i];
x1 = lines[j].x;
y1 = lines[j].y;
x2 = lines[j].w;
y2 = lines[j].h;
if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
SDL_SetRenderDrawColor(0, 255, 55, 255);
SDL_RenderLine(x1, y1, x2, y2);
}
}
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}
static void
DrawRectRectIntersections(SDL_WindowID window)
{
int i, j;
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
for (i = 0; i < num_rects; i++)
for (j = i+1; j < num_rects; j++) {
SDL_Rect r;
if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
SDL_SetRenderDrawColor(255, 200, 0, 255);
SDL_RenderFill(&r);
}
}
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}
int
main(int argc, char *argv[])
{
int mouse_begin_x = -1, mouse_begin_y = -1;
int i, done;
SDL_Event event;
Uint32 then, now, frames;
/* Initialize parameters */
num_objects = NUM_OBJECTS;
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
blendMode = SDL_BLENDMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) {
blendMode = SDL_BLENDMODE_MASK;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
blendMode = SDL_BLENDMODE_BLEND;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
blendMode = SDL_BLENDMODE_ADD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
blendMode = SDL_BLENDMODE_MOD;
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_objects = SDL_atoi(argv[i]);
consumed = 1;
}
}
if (consumed < 0) {
fprintf(stderr,
"Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
argv[0], CommonUsage(state));
return 1;
}
i += consumed;
}
if (!CommonInit(state)) {
return 2;
}
/* Create the windows and initialize the renderers */
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
}
srand(time(NULL));
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
if (event.button.which == 0) {
mouse_begin_x = event.button.x;
mouse_begin_y = event.button.y;
}
break;
case SDL_MOUSEBUTTONUP:
if (event.button.which == 0) {
if (event.button.button == 3)
add_line(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y);
if (event.button.button == 1)
add_rect(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y);
}
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case 'l':
if (event.key.keysym.mod & KMOD_SHIFT) num_lines = 0;
else add_line(rand()%640, rand()%480, rand()%640, rand()%480);
break;
case 'r':
if (event.key.keysym.mod & KMOD_SHIFT) num_rects = 0;
else add_rect(rand()%640, rand()%480, rand()%640, rand()%480);
break;
}
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
SDL_SelectRenderer(event.window.windowID);
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
break;
}
break;
default:
break;
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
DrawRects(state->windows[i]);
DrawPoints(state->windows[i]);
DrawRectRectIntersections(state->windows[i]);
DrawLines(state->windows[i]);
DrawRectLineIntersections(state->windows[i]);
SDL_RenderPresent();
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
printf("%2.2f frames per second\n", fps);
}
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */
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