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PocketInsanity
libSDL
Commits
52ed2820
Commit
52ed2820
authored
Jun 03, 2010
by
Eli Gottlieb
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Plain Diff
Added management and drawing functions for ellipses and polygons.
parent
caf743a1
Changes
4
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4 changed files
with
282 additions
and
1 deletion
+282
-1
Makefile.in
Makefile.in
+1
-1
SDL_ellipse.h
include/SDL_ellipse.h
+92
-0
SDL_poly.h
include/SDL_poly.h
+110
-0
SDL_video.h
include/SDL_video.h
+79
-0
No files found.
Makefile.in
View file @
52ed2820
...
@@ -44,7 +44,7 @@ EMBEDSPU = @EMBEDSPU@
...
@@ -44,7 +44,7 @@ EMBEDSPU = @EMBEDSPU@
DIST
=
acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README
*
sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src
test
TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS
DIST
=
acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README
*
sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src
test
TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS
HDRS
=
SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_e
ndian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform
.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_shape.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
HDRS
=
SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_e
llipse.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_poly
.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_shape.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
LT_AGE
=
@LT_AGE@
LT_AGE
=
@LT_AGE@
LT_CURRENT
=
@LT_CURRENT@
LT_CURRENT
=
@LT_CURRENT@
...
...
include/SDL_ellipse.h
0 → 100644
View file @
52ed2820
/*
SDL - Simple DirectMedia Layer
Copyright (C) 2010 Eli Gottlieb
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Eli Gottlieb
eligottlieb@gmail.com
*/
/**
* \file SDL_ellipse.h
*
* Header file for SDL_ellipse definition and management functions.
*/
#ifndef _SDL_ellipse_h
#define _SDL_ellipse_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern
"C"
{
/* *INDENT-ON* */
#endif
/**
* \brief The structure that defines an ellipse.
*
* \sa SDL_EllipseEmpty
* \sa SDL_EllipseEquals
* \sa SDL_EllipsesIntersect
* \sa SDL_IntersectEllipseAndLine
*/
typedef
struct
SDL_Ellipse
{
int
x
,
y
;
int
a
,
b
;
int
r
;
}
SDL_Ellipse
;
/**
* \brief Returns true if the ellipse has no area.
*/
#define SDL_EllipseEmpty(X) ((X)->r <= 0)
/**
* \brief Returns true if the two ellipses are equal.
*/
#define SDL_EllipseEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
((A)->a == (B)->a) && ((A)->b == (B)->b) && ((A)->r == (B)->r))
/**
* \brief Determine whether two ellipses intersect.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern
DECLSPEC
SDL_bool
SDLCALL
SDL_EllipsesIntersect
(
const
SDL_Ellipse
*
A
,
const
SDL_Ellipse
*
B
);
/**
* \brief Calculate the intersection of an ellipse and line segment.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern
DECLSPEC
SDL_bool
SDLCALL
SDL_IntersectEllipseAndLine
(
const
SDL_Ellipse
*
ellipse
,
int
*
X1
,
int
*
Y1
,
int
*
X2
,
int
*
Y2
);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif
/* _SDL_ellipse_h */
include/SDL_poly.h
0 → 100644
View file @
52ed2820
/*
SDL - Simple DirectMedia Layer
Copyright (C) 2010 Eli Gottlieb
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Eli Gottlieb
eligottlieb@gmail.com
*/
/**
* \file SDL_poly.h
*
* Header file for SDL_poly definition and management functions.
*/
#ifndef _SDL_poly_h
#define _SDL_poly_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"
#include "SDL_rect.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern
"C"
{
/* *INDENT-ON* */
#endif
/**
* \brief The structure that defines an polygon.
*
* \sa SDL_PolyEmpty
* \sa SDL_PolyEquals
* \sa SDL_PolysIntersect
* \sa SDL_IntersectPoly
* \sa SDL_WrapPoints
* \sa SDL_IntersectPolyAndLine
*/
typedef
struct
SDL_Poly
{
SDL_Point
*
vertices
;
int
count
;
}
SDL_Poly
;
/**
* \brief Returns true if the polygon has no area.
*/
#define SDL_PolyEmpty(X) (((X)->vertices == NULL) || ((X)->count <= 2))
/**
* \brief Determine whether two polygons are equal.
*
* \return SDL_TRUE if the polygons are equal, SDL_FALSE otherwise.
*/
extern
DECLSPEC
SDL_bool
SDLCALL
SDL_PolyEquals
(
const
SDL_Poly
*
A
,
const
SDL_Poly
*
A
);
/**
* \brief Determine whether two rectangles intersect.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern
DECLSPEC
SDL_bool
SDLCALL
SDL_PolysIntersect
(
const
SDL_Poly
*
A
,
const
SDL_Poly
*
B
);
/**
* \brief Calculate the intersection of two rectangles.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern
DECLSPEC
SDL_bool
SDLCALL
SDL_IntersectPoly
(
const
SDL_Poly
*
A
,
const
SDL_Poly
*
B
,
SDL_Poly
*
result
);
/**
* \brief Calculate a minimal polygon wrapping a set of points
*
* \return 0 on success, -1 if the parameters were invalid, and -2 if an insufficient number of points were supplied
* in the output polygon.
*/
extern
DECLSPEC
int
SDLCALL
SDL_WrapPoints
(
const
SDL_Point
*
points
,
int
count
,
SDL_Poly
*
result
);
/**
* \brief Calculate the intersection of a polygon and line segment.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern
DECLSPEC
SDL_bool
SDLCALL
SDL_IntersectPolyAndLine
(
const
SDL_Poly
*
poly
,
int
*
X1
,
int
*
Y1
,
int
*
X2
,
int
*
Y2
);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif
/* _SDL_poly_h */
include/SDL_video.h
View file @
52ed2820
...
@@ -32,6 +32,8 @@
...
@@ -32,6 +32,8 @@
#include "SDL_stdinc.h"
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_rect.h"
#include "SDL_ellipse.h"
#include "SDL_poly.h"
#include "SDL_surface.h"
#include "SDL_surface.h"
#include "begin_code.h"
#include "begin_code.h"
...
@@ -1237,6 +1239,83 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect);
...
@@ -1237,6 +1239,83 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect);
*/
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderFillRects
(
const
SDL_Rect
**
rect
,
int
count
);
extern
DECLSPEC
int
SDLCALL
SDL_RenderFillRects
(
const
SDL_Rect
**
rect
,
int
count
);
/**
* \brief Draw an ellipse on the current rendering target with the drawing color.
*
* \param ellipse The destination ellipse.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderDrawEllipse
(
const
SDL_Ellipse
ellipse
);
/**
* \brief Draw some number of ellipses in the current rendering target with the drawing color.
*
* \param ellipse A pointer to an array of destination ellipses.
* \param count The number of ellipses.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderDrawEllipses
(
const
SDL_Ellipse
**
ellipse
,
int
count
);
/**
* \brief Fill an ellipse on the current rendering target with the drawing color.
*
* \param ellipse The destination ellipse
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderFillEllipse
(
const
SDL_Ellipse
ellipse
);
/**
* \brief Fill some number of ellipses in the current rendering target with the drawing color.
*
* \param ellipse A pointer to an array of destination ellipses.
* \param count The number of ellipses.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderFillEllipses
(
const
SDL_Ellipse
**
ellipse
,
int
count
);
/**
* \brief Draw a polygon on the current rendering target with the drawing color.
*
* \param poly The destination polygon.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderDrawPoly
(
const
SDL_Poly
poly
);
/**
* \brief Draw some number of polygons in the current rendering target with the drawing color.
*
* \param poly A pointer to an array of destination polygons.
* \param count The number of polygons.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderDrawPolys
(
const
SDL_Poly
**
poly
,
int
count
);
/**
* \brief Fill a polygon on the current rendering target with the drawing color.
*
* \param poly The destination polygon
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderFillPoly
(
const
SDL_Poly
poly
);
/**
* \brief Fill some number of polygons in the current rendering target with the drawing color.
*
* \param poly A pointer to an array of destination polygons.
* \param count The number of polygons.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderFillPolys
(
const
SDL_Poly
**
poly
,
int
count
);
/**
/**
* \brief Copy a portion of the texture to the current rendering target.
* \brief Copy a portion of the texture to the current rendering target.
*
*
...
...
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