Commit 55a04881 authored by Sam Lantinga's avatar Sam Lantinga

Fixed crash when binary shaders are not available.

parent 3ea29eeb
...@@ -558,16 +558,17 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b ...@@ -558,16 +558,17 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b
} }
/* Find a matching shader instance that's supported on this hardware */ /* Find a matching shader instance that's supported on this hardware */
for (i = 0; i < shader->instance_count; ++i) for (i = 0; i < shader->instance_count && !instance; ++i)
{ {
for (j = 0; j < rdata->shader_format_count; ++j) for (j = 0; j < rdata->shader_format_count && !instance; ++j)
{ {
if (!shader->instances) if (!shader->instances)
continue; continue;
if (!shader->instances[i])
continue;
if (shader->instances[i]->format != rdata->shader_formats[j]) if (shader->instances[i]->format != rdata->shader_formats[j])
continue; continue;
instance = shader->instances[i]; instance = shader->instances[i];
break;
} }
} }
if (!instance) if (!instance)
......
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