Commit 56c1ba80 authored by Sam Lantinga's avatar Sam Lantinga

Implemented Cocoa window support

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401978
parent 44f7f92b
......@@ -1282,7 +1282,6 @@ SDL_DestroyWindow(SDL_WindowID windowID)
if (window->title) {
SDL_free(window->title);
}
SDL_free(window);
if (j != display->num_windows - 1) {
SDL_memcpy(&display->windows[i],
&display->windows[i + 1],
......
......@@ -34,8 +34,8 @@
#include "SDL_cocoamouse.h"
/*
#include "SDL_cocoaopengl.h"
#include "SDL_cocoawindow.h"
*/
#include "SDL_cocoawindow.h"
/* Private display data */
......
......@@ -73,7 +73,6 @@ Cocoa_CreateDevice(int devindex)
device->SetDisplayMode = Cocoa_SetDisplayMode;
device->PumpEvents = Cocoa_PumpEvents;
/*
device->CreateWindow = Cocoa_CreateWindow;
device->CreateWindowFrom = Cocoa_CreateWindowFrom;
device->SetWindowTitle = Cocoa_SetWindowTitle;
......@@ -88,6 +87,7 @@ Cocoa_CreateDevice(int devindex)
device->SetWindowGrab = Cocoa_SetWindowGrab;
device->DestroyWindow = Cocoa_DestroyWindow;
device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
/*
#ifdef SDL_VIDEO_OPENGL
device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_cocoawindow_h
#define _SDL_cocoawindow_h
typedef struct SDL_WindowData SDL_WindowData;
@interface Cocoa_WindowListener:NSResponder {
SDL_WindowData *_data;
}
-(void) listen:(SDL_WindowData *) data;
-(void) close;
/* Window delegate functionality */
-(BOOL) windowShouldClose:(id) sender;
-(void) windowDidExpose:(NSNotification *) aNotification;
-(void) windowDidMove:(NSNotification *) aNotification;
-(void) windowDidResize:(NSNotification *) aNotification;
-(void) windowDidMiniaturize:(NSNotification *) aNotification;
-(void) windowDidDeminiaturize:(NSNotification *) aNotification;
-(void) windowDidBecomeKey:(NSNotification *) aNotification;
-(void) windowDidResignKey:(NSNotification *) aNotification;
-(void) windowDidHide:(NSNotification *) aNotification;
-(void) windowDidUnhide:(NSNotification *) aNotification;
/* Window event handling */
-(void) mouseDown:(NSEvent *) theEvent;
-(void) rightMouseDown:(NSEvent *) theEvent;
-(void) otherMouseDown:(NSEvent *) theEvent;
-(void) mouseUp:(NSEvent *) theEvent;
-(void) rightMouseUp:(NSEvent *) theEvent;
-(void) otherMouseUp:(NSEvent *) theEvent;
-(void) mouseMoved:(NSEvent *) theEvent;
-(void) scrollWheel:(NSEvent *) theEvent;
-(void) mouseEntered:(NSEvent *) theEvent;
-(void) mouseExited:(NSEvent *) theEvent;
-(void) keyDown:(NSEvent *) theEvent;
-(void) keyUp:(NSEvent *) theEvent;
@end struct SDL_WindowData
{
SDL_WindowID windowID;
NSWindow *window;
BOOL created;
Cocoa_WindowListener *listener;
struct SDL_VideoData *videodata;
};
extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window,
const void *data);
extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window);
extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
#endif /* _SDL_cocoawindow_h */
/* vi: set ts=4 sw=4 expandtab: */
This diff is collapsed.
......@@ -24,9 +24,6 @@
#ifndef _SDL_win32window_h
#define _SDL_win32window_h
#include "../SDL_sysvideo.h"
#include "SDL_win32video.h"
typedef struct
{
SDL_WindowID windowID;
......
......@@ -107,8 +107,8 @@ testwin$(EXE): $(srcdir)/testwin.c
testwm$(EXE): $(srcdir)/testwm.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
testwm2$(EXE): $(srcdir)/testwm.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
testwm2$(EXE): $(srcdir)/testwm2.c $(srcdir)/common.c
$(CC) -o $@ $(srcdir)/testwm2.c $(srcdir)/common.c $(CFLAGS) $(LIBS)
threadwin$(EXE): $(srcdir)/threadwin.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
......
......@@ -660,8 +660,9 @@ CommonInit(CommonState * state)
return SDL_FALSE;
}
if (state->renderdriver
|| !(state->window_flags & SDL_WINDOW_OPENGL)) {
if (!state->skip_renderer
&& (state->renderdriver
|| !(state->window_flags & SDL_WINDOW_OPENGL))) {
m = -1;
if (state->renderdriver) {
SDL_RendererInfo info;
......@@ -784,6 +785,9 @@ PrintEvent(SDL_Event * event)
fprintf(stderr, "Window %d lost keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_CLOSE:
fprintf(stderr, "Window %d closed", event->window.windowID);
break;
default:
fprintf(stderr, "Window %d got unknown event %d",
event->window.windowID, event->window.event);
......
......@@ -33,6 +33,7 @@ typedef struct
/* Renderer info */
const char *renderdriver;
Uint32 render_flags;
SDL_bool skip_renderer;
/* Audio info */
const char *audiodriver;
......
/* Simple program: Move N sprites around on the screen as fast as possible */
#include "SDL.h"
#include <stdlib.h>
#include <stdio.h>
#define NUM_WINDOWS 2
#define WINDOW_W 640
#define WINDOW_H 480
#include "common.h"
static int num_windows;
static SDL_WindowID *windows;
static CommonState *state;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
if (windows) {
SDL_free(windows);
}
SDL_Quit();
CommonQuit(state);
exit(rc);
}
int
main(int argc, char *argv[])
{
int window_w, window_h;
int i, done;
SDL_Event event;
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
state->skip_renderer = SDL_TRUE;
for (i = 1; i < argc;) {
int consumed;
num_windows = NUM_WINDOWS;
window_w = WINDOW_W;
window_h = WINDOW_H;
while (argc > 1) {
if (strcmp(argv[argc - 1], "-width") == 0) {
window_w = atoi(argv[argc]);
--argc;
} else if (strcmp(argv[argc - 1], "-height") == 0) {
window_h = atoi(argv[argc]);
--argc;
} else {
fprintf(stderr, "Usage: %s [-width] [-height]\n", argv[0]);
quit(1);
}
consumed = CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
}
/* Create the windows */
windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
if (!windows) {
fprintf(stderr, "Out of memory!\n");
quit(2);
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
quit(1);
}
for (i = 0; i < num_windows; ++i) {
char title[32];
int x, y;
SDL_snprintf(title, sizeof(title), "testwm %d", i + 1);
if (i == 0) {
x = SDL_WINDOWPOS_CENTERED;
y = SDL_WINDOWPOS_CENTERED;
} else {
x = SDL_WINDOWPOS_UNDEFINED;
y = SDL_WINDOWPOS_UNDEFINED;
i += consumed;
}
windows[i] =
SDL_CreateWindow(title, x, y, window_w, window_h,
SDL_WINDOW_SHOWN);
if (!windows[i]) {
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
if (!CommonInit(state)) {
quit(2);
}
}
/* Loop, blitting sprites and waiting for a keystroke */
/* Main render loop */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
CommonEvent(state, &event, &done);
}
}
}
quit(0);
}
......
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