Commit 5d8720fd authored by Sam Lantinga's avatar Sam Lantinga

Added SSE and MMX optimization for SDL_FillRect()

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402611
parent d7134d38
......@@ -110,7 +110,8 @@ SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect,
#ifdef __MACOSX__
#include <sys/sysctl.h>
static SDL_bool SDL_UseAltivecPrefetch()
static SDL_bool
SDL_UseAltivecPrefetch()
{
const char key[] = "hw.l3cachesize";
u_int64_t result = 0;
......@@ -123,14 +124,16 @@ static SDL_bool SDL_UseAltivecPrefetch()
}
}
#else
static SDL_bool SDL_UseAltivecPrefetch()
static SDL_bool
SDL_UseAltivecPrefetch()
{
/* Just guess G4 */
return SDL_TRUE;
}
#endif /* __MACOSX__ */
static SDL_loblit SDL_ChooseBlitFunc(SDL_BlitEntry *entries, int count)
static SDL_loblit
SDL_ChooseBlitFunc(SDL_BlitEntry * entries, int count)
{
int i;
static Uint32 features = 0xffffffff;
......
......@@ -24,6 +24,13 @@
#ifndef _SDL_blit_h
#define _SDL_blit_h
#ifdef __MMX__
#include <mmintrin.h>
#endif
#ifdef __SSE__
#include <xmmintrin.h>
#endif
#include "SDL_endian.h"
/* The structure passed to the low level blit functions */
......@@ -92,6 +99,14 @@ extern SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface * surface, int complex);
* Useful macros for blitting routines
*/
#if defined(__GNUC__)
#define DECLARE_ALIGNED(t,v,a) t __attribute__((aligned(a))) v
#elif defined(_MSC_VER)
#define DECLARE_ALIGNED(t,v,a) t __declspec(align(a)) v
#else
#define DECLARE_ALIGNED(t,v,a) t v
#endif
#define FORMAT_EQUAL(A, B) \
((A)->BitsPerPixel == (B)->BitsPerPixel \
&& ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))
......
......@@ -23,13 +23,8 @@
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_blit_copy.h"
#ifdef __MMX__
#include <mmintrin.h>
#endif
#ifdef __SSE__
#include <xmmintrin.h>
#endif
#ifdef __MMX__
static __inline__ void
......
......@@ -509,20 +509,220 @@ SDL_UpperBlit(SDL_Surface * src, SDL_Rect * srcrect,
return 0;
}
static int
SDL_FillRect1(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
#ifdef __SSE__
/* *INDENT-OFF* */
#define SSE_BEGIN \
DECLARE_ALIGNED(Uint32, cccc[4], 16); \
cccc[0] = color; \
cccc[1] = color; \
cccc[2] = color; \
cccc[3] = color; \
__m128 c128 = *(__m128 *)cccc;
#define SSE_WORK \
for (i = n / 64; i--;) { \
_mm_stream_ps((float *)(p+0), c128); \
_mm_stream_ps((float *)(p+16), c128); \
_mm_stream_ps((float *)(p+32), c128); \
_mm_stream_ps((float *)(p+48), c128); \
p += 64; \
}
#define SSE_END
#define DEFINE_SSE_FILLRECT(bpp, type) \
static void \
SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
SSE_BEGIN; \
\
while (h--) { \
int i, n = w * bpp; \
Uint8 *p = pixels; \
\
if (n > 15) { \
int adjust = 16 - ((uintptr_t)p & 15); \
if (adjust < 16) { \
n -= adjust; \
adjust /= bpp; \
while(adjust--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
SSE_WORK; \
} \
if (n & 63) { \
int remainder = (n & 63); \
remainder /= bpp; \
while(remainder--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
pixels += pitch; \
} \
\
SSE_END; \
}
DEFINE_SSE_FILLRECT(1, Uint8)
DEFINE_SSE_FILLRECT(2, Uint16)
DEFINE_SSE_FILLRECT(4, Uint32)
/* *INDENT-ON* */
#endif /* __SSE__ */
#ifdef __MMX__
/* *INDENT-OFF* */
#define MMX_BEGIN \
__m64 c64 = _mm_set_pi32(color, color)
#define MMX_WORK \
for (i = n / 64; i--;) { \
_mm_stream_pi((__m64 *)(p+0), c64); \
_mm_stream_pi((__m64 *)(p+8), c64); \
_mm_stream_pi((__m64 *)(p+16), c64); \
_mm_stream_pi((__m64 *)(p+24), c64); \
_mm_stream_pi((__m64 *)(p+32), c64); \
_mm_stream_pi((__m64 *)(p+40), c64); \
_mm_stream_pi((__m64 *)(p+48), c64); \
_mm_stream_pi((__m64 *)(p+56), c64); \
p += 64; \
}
#define MMX_END \
_mm_empty()
#define DEFINE_MMX_FILLRECT(bpp, type) \
static void \
SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
MMX_BEGIN; \
\
while (h--) { \
int i, n = w * bpp; \
Uint8 *p = pixels; \
\
if (n > 7) { \
int adjust = 8 - ((uintptr_t)p & 7); \
if (adjust < 8) { \
n -= adjust; \
adjust /= bpp; \
while(adjust--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
MMX_WORK; \
} \
if (n & 63) { \
int remainder = (n & 63); \
remainder /= bpp; \
while(remainder--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
pixels += pitch; \
} \
\
MMX_END; \
}
DEFINE_MMX_FILLRECT(1, Uint8)
DEFINE_MMX_FILLRECT(2, Uint16)
DEFINE_MMX_FILLRECT(4, Uint32)
/* *INDENT-ON* */
#endif /* __MMX__ */
static void
SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
/* FIXME: We have to worry about packing order.. *sigh* */
SDL_SetError("1-bpp rect fill not yet implemented");
return -1;
while (h--) {
int n = w;
Uint8 *p = pixels;
if (n > 3) {
switch ((uintptr_t) p & 3) {
case 1:
*p++ = (Uint8) color;
--n;
case 2:
*p++ = (Uint8) color;
--n;
case 3:
*p++ = (Uint8) color;
--n;
}
SDL_memset4(p, color, (n >> 2));
}
if (n & 3) {
p += (n & ~3);
switch (n & 3) {
case 3:
*p++ = (Uint8) color;
case 2:
*p++ = (Uint8) color;
case 1:
*p++ = (Uint8) color;
}
}
pixels += pitch;
}
}
static int
SDL_FillRect4(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
static void
SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
/* FIXME: We have to worry about packing order.. *sigh* */
SDL_SetError("4-bpp rect fill not yet implemented");
return -1;
while (h--) {
int n = w;
Uint16 *p = (Uint16 *) pixels;
if (n > 1) {
if ((uintptr_t) p & 2) {
*p++ = (Uint16) color;
--n;
}
SDL_memset4(p, color, (n >> 1));
}
if (n & 1) {
p[n - 1] = (Uint16) color;
}
pixels += pitch;
}
}
static void
SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
Uint8 r = (Uint8) (color & 0xFF);
Uint8 g = (Uint8) ((color >> 8) & 0xFF);
Uint8 b = (Uint8) ((color >> 16) & 0xFF);
while (h--) {
int n = w;
Uint8 *p = pixels;
while (n--) {
*p++ = r;
*p++ = g;
*p++ = b;
}
pixels += pitch;
}
}
static void
SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
while (h--) {
SDL_memset4(pixels, color, w);
pixels += pitch;
}
}
/*
......@@ -531,23 +731,12 @@ SDL_FillRect4(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
int
SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
{
int x, y;
Uint8 *row;
Uint8 *pixels;
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
switch (dst->format->BitsPerPixel) {
case 1:
return SDL_FillRect1(dst, dstrect, color);
break;
case 4:
return SDL_FillRect4(dst, dstrect, color);
break;
default:
SDL_SetError("Fill rect on unsupported surface format");
return (-1);
break;
}
}
/* If 'dstrect' == NULL, then fill the whole surface */
......@@ -564,97 +753,83 @@ SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
if (SDL_LockSurface(dst) != 0) {
return (-1);
}
row = (Uint8 *) dst->pixels + dstrect->y * dst->pitch +
pixels =
(Uint8 *) dst->pixels + dstrect->y * dst->pitch +
dstrect->x * dst->format->BytesPerPixel;
if (dst->format->palette || (color == 0)) {
x = dstrect->w * dst->format->BytesPerPixel;
#ifndef __MACOSX__ /* memset() is optimized on Mac OS X */
if (!color && !((uintptr_t) row & 3) && !(x & 3)
&& !(dst->pitch & 3)) {
int n = x >> 2;
for (y = dstrect->h; y; --y) {
SDL_memset4(row, 0, n);
row += dst->pitch;
}
} else
#endif /* !__MACOSX__ */
switch (dst->format->BytesPerPixel) {
case 1:
{
for (y = dstrect->h; y; y--) {
SDL_memset(row, color, x);
row += dst->pitch;
color |= (color << 8);
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect1SSE(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
}
#endif
#ifdef __MMX__
if (SDL_HasMMX()) {
SDL_FillRect1MMX(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
}
} else {
switch (dst->format->BytesPerPixel) {
#endif
SDL_FillRect1(pixels, dst->pitch, color, dstrect->w, dstrect->h);
break;
}
case 2:
{
Uint16 c = (Uint16) color;
Uint32 cc = (Uint32) c << 16 | c;
for (y = dstrect->h; y; --y) {
Uint16 *pixels = (Uint16 *) row;
int n = dstrect->w;
if ((uintptr_t) pixels & 3) {
*pixels++ = c;
n--;
}
if (n >> 1)
SDL_memset4(pixels, cc, n >> 1);
if (n & 1)
pixels[n - 1] = c;
row += dst->pitch;
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect2SSE(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
}
#endif
#ifdef __MMX__
if (SDL_HasMMX()) {
SDL_FillRect2MMX(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
}
#endif
SDL_FillRect2(pixels, dst->pitch, color, dstrect->w, dstrect->h);
break;
}
case 3:
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
color <<= 8;
#endif
for (y = dstrect->h; y; --y) {
Uint8 *pixels = row;
for (x = dstrect->w; x; --x) {
SDL_memcpy(pixels, &color, 3);
pixels += 3;
}
row += dst->pitch;
}
/* 24-bit RGB is a slow path, at least for now. */
{
SDL_FillRect3(pixels, dst->pitch, color, dstrect->w, dstrect->h);
break;
}
case 4:
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) && SDL_ASSEMBLY_ROUTINES
if (SDL_HasSSE() && !((uintptr_t) row & 15) && !(dstrect->w & 3)) {
Uint32 cccc[4] __attribute__ ((aligned(16))) = {
color, color, color, color};
int i, n = dstrect->w / 4;
__asm__ __volatile__(" movdqa (%0), %%xmm0\n"::
"r"(cccc):"memory");
for (y = dstrect->h; y; --y) {
Uint8 *pixels = row;
for (i = n / 2; i--;) {
/* *INDENT-OFF* */
__asm__ __volatile__(" prefetchnta 256(%0)\n"
" movdqa %%xmm0, (%0)\n"
" movdqa %%xmm0, 16(%0)\n"::"r"(pixels):"memory");
/* *INDENT-ON* */
pixels += 32;
}
if (n & 1) {
__asm__ __volatile__(" movdqa %%xmm0, (%0)\n"::
"r"(pixels):"memory");
}
row += dst->pitch;
}
__asm__ __volatile__(" emms\n"::);
{
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect4SSE(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
}
#endif
for (y = dstrect->h; y; --y) {
SDL_memset4(row, color, dstrect->w);
row += dst->pitch;
#ifdef __MMX__
if (SDL_HasMMX()) {
SDL_FillRect4MMX(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
}
#endif
SDL_FillRect4(pixels, dst->pitch, color, dstrect->w, dstrect->h);
break;
}
}
SDL_UnlockSurface(dst);
/* We're done! */
......
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