Commit 63925f3c authored by Sam Lantinga's avatar Sam Lantinga

Fixed 2D video on Android

There was a dummy renderer left in there which was overriding the OpenGL ES renderer.
parent fc43aba7
...@@ -28,6 +28,7 @@ SOURCES = \ ...@@ -28,6 +28,7 @@ SOURCES = \
src/video/*.c \ src/video/*.c \
src/power/*.c \ src/power/*.c \
src/audio/android/*.c \ src/audio/android/*.c \
src/audio/dummy/*.c \
src/video/android/*.c \ src/video/android/*.c \
src/joystick/android/*.c \ src/joystick/android/*.c \
src/haptic/dummy/*.c \ src/haptic/dummy/*.c \
......
...@@ -55,8 +55,6 @@ typedef unsigned int uint32_t; ...@@ -55,8 +55,6 @@ typedef unsigned int uint32_t;
#define HAVE_SIGNAL_H 1 #define HAVE_SIGNAL_H 1
/* C library functions */ /* C library functions */
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_MALLOC 1 #define HAVE_MALLOC 1
#define HAVE_CALLOC 1 #define HAVE_CALLOC 1
#define HAVE_REALLOC 1 #define HAVE_REALLOC 1
...@@ -95,6 +93,9 @@ typedef unsigned int uint32_t; ...@@ -95,6 +93,9 @@ typedef unsigned int uint32_t;
#define HAVE_SSCANF 1 #define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1 #define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1 #define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1 #define HAVE_CEIL 1
#define HAVE_COPYSIGN 1 #define HAVE_COPYSIGN 1
#define HAVE_COS 1 #define HAVE_COS 1
...@@ -117,15 +118,16 @@ typedef unsigned int uint32_t; ...@@ -117,15 +118,16 @@ typedef unsigned int uint32_t;
typedef unsigned int size_t; typedef unsigned int size_t;
//typedef unsigned long uintptr_t; //typedef unsigned long uintptr_t;
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_ANDROID 1 #define SDL_AUDIO_DRIVER_ANDROID 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_CDROM_DISABLED 1 /* Enable various input drivers */
#define SDL_JOYSTICK_ANDROID 1
#define SDL_HAPTIC_DISABLED 1 #define SDL_HAPTIC_DUMMY 1
#define SDL_JOYSTICK_ANDROID 1 /* Enable various shared object loading systems */
#define SDL_LOADSO_DUMMY 1
#define SDL_LOADSO_DISABLED 1
/* Enable various threading systems */ /* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1 #define SDL_THREAD_PTHREAD 1
...@@ -134,14 +136,11 @@ typedef unsigned int size_t; ...@@ -134,14 +136,11 @@ typedef unsigned int size_t;
/* Enable various timer systems */ /* Enable various timer systems */
#define SDL_TIMER_UNIX 1 #define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_ANDROID 1 #define SDL_VIDEO_DRIVER_ANDROID 1
#define HAVE_STDIO_H 1 /* Enable OpenGL ES */
#define HAVE_SYS_TYPES_H 1 #define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define HAVE_M_PI 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#endif /* _SDL_config_minimal_h */ #endif /* _SDL_config_minimal_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_renderer_sw.h"
/* SDL surface based renderer implementation */
static SDL_Renderer *Android_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int Android_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int Android_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int Android_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int Android_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int Android_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static int Android_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
Uint32 format,
void * pixels, int pitch);
static int Android_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
Uint32 format,
const void * pixels, int pitch);
static void Android_RenderPresent(SDL_Renderer * renderer);
static void Android_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver Android_RenderDriver = {
Android_CreateRenderer,
{
"dummy",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD),
}
};
typedef struct
{
int current_screen;
SDL_Surface *screens[3];
} Android_RenderData;
SDL_Renderer *
Android_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_VideoDisplay *display = window->display;
SDL_DisplayMode *displayMode = &display->current_mode;
SDL_Renderer *renderer;
Android_RenderData *data;
int i, n;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown display format");
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (Android_RenderData *) SDL_malloc(sizeof(*data));
if (!data) {
Android_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(data);
renderer->RenderDrawPoints = Android_RenderDrawPoints;
renderer->RenderDrawLines = Android_RenderDrawLines;
renderer->RenderDrawRects = Android_RenderDrawRects;
renderer->RenderFillRects = Android_RenderFillRects;
renderer->RenderCopy = Android_RenderCopy;
renderer->RenderReadPixels = Android_RenderReadPixels;
renderer->RenderWritePixels = Android_RenderWritePixels;
renderer->RenderPresent = Android_RenderPresent;
renderer->DestroyRenderer = Android_DestroyRenderer;
renderer->info.name = Android_RenderDriver.info.name;
renderer->info.flags = 0;
renderer->window = window;
renderer->driverdata = data;
Setup_SoftwareRenderer(renderer);
if (flags & SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
n = 2;
} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
n = 3;
} else {
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
n = 1;
}
for (i = 0; i < n; ++i) {
data->screens[i] =
SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
Bmask, Amask);
if (!data->screens[i]) {
Android_DestroyRenderer(renderer);
return NULL;
}
SDL_SetSurfacePalette(data->screens[i], display->palette);
}
data->current_screen = 0;
return renderer;
}
static int
Android_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count)
{
Android_RenderData *data =
(Android_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color = SDL_MapRGBA(target->format,
renderer->r, renderer->g, renderer->b,
renderer->a);
return SDL_DrawPoints(target, points, count, color);
} else {
return SDL_BlendPoints(target, points, count, renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
}
static int
Android_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count)
{
Android_RenderData *data =
(Android_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color = SDL_MapRGBA(target->format,
renderer->r, renderer->g, renderer->b,
renderer->a);
return SDL_DrawLines(target, points, count, color);
} else {
return SDL_BlendLines(target, points, count, renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
}
static int
Android_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
{
Android_RenderData *data =
(Android_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color = SDL_MapRGBA(target->format,
renderer->r, renderer->g, renderer->b,
renderer->a);
return SDL_DrawRects(target, rects, count, color);
} else {
return SDL_BlendRects(target, rects, count,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
}
static int
Android_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
{
Android_RenderData *data =
(Android_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color = SDL_MapRGBA(target->format,
renderer->r, renderer->g, renderer->b,
renderer->a);
return SDL_FillRects(target, rects, count, color);
} else {
return SDL_BlendFillRects(target, rects, count,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
}
static int
Android_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
Android_RenderData *data =
(Android_RenderData *) renderer->driverdata;
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_Surface *target = data->screens[data->current_screen];
void *pixels =
(Uint8 *) target->pixels + dstrect->y * target->pitch +
dstrect->x * target->format->BytesPerPixel;
return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
srcrect, display->current_mode.format,
dstrect->w, dstrect->h, pixels,
target->pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
SDL_Rect real_srcrect = *srcrect;
SDL_Rect real_dstrect = *dstrect;
return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect);
}
}
static int
Android_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch)
{
Android_RenderData *data =
(Android_RenderData *) renderer->driverdata;
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
SDL_Surface *screen = data->screens[data->current_screen];
Uint32 screen_format = display->current_mode.format;
Uint8 *screen_pixels = (Uint8 *) screen->pixels +
rect->y * screen->pitch +
rect->x * screen->format->BytesPerPixel;
int screen_pitch = screen->pitch;
return SDL_ConvertPixels(rect->w, rect->h,
screen_format, screen_pixels, screen_pitch,
format, pixels, pitch);
}
static int
Android_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch)
{
Android_RenderData *data =
(Android_RenderData *) renderer->driverdata;
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
SDL_Surface *screen = data->screens[data->current_screen];
Uint32 screen_format = display->current_mode.format;
Uint8 *screen_pixels = (Uint8 *) screen->pixels +
rect->y * screen->pitch +
rect->x * screen->format->BytesPerPixel;
int screen_pitch = screen->pitch;
return SDL_ConvertPixels(rect->w, rect->h,
format, pixels, pitch,
screen_format, screen_pixels, screen_pitch);
}
static void
Android_RenderPresent(SDL_Renderer * renderer)
{
static int frame_number;
Android_RenderData *data =
(Android_RenderData *) renderer->driverdata;
/* Send the data to the display */
if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
char file[128];
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
renderer->window->id, ++frame_number);
SDL_SaveBMP(data->screens[data->current_screen], file);
}
/* Update the flipping chain, if any */
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
data->current_screen = (data->current_screen + 1) % 2;
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
data->current_screen = (data->current_screen + 1) % 3;
}
}
static void
Android_DestroyRenderer(SDL_Renderer * renderer)
{
Android_RenderData *data =
(Android_RenderData *) renderer->driverdata;
int i;
if (data) {
for (i = 0; i < SDL_arraysize(data->screens); ++i) {
if (data->screens[i]) {
SDL_FreeSurface(data->screens[i]);
}
}
SDL_free(data);
}
SDL_free(renderer);
}
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* SDL surface based renderer implementation */
extern SDL_RenderDriver Android_RenderDriver;
/* vi: set ts=4 sw=4 expandtab: */
...@@ -32,7 +32,6 @@ ...@@ -32,7 +32,6 @@
#include "SDL_androidvideo.h" #include "SDL_androidvideo.h"
#include "SDL_androidevents.h" #include "SDL_androidevents.h"
#include "SDL_androidrender.h"
#define ANDROID_VID_DRIVER_NAME "Android" #define ANDROID_VID_DRIVER_NAME "Android"
...@@ -133,7 +132,6 @@ Android_VideoInit(_THIS) ...@@ -133,7 +132,6 @@ Android_VideoInit(_THIS)
if (SDL_AddBasicVideoDisplay(&mode) < 0) { if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1; return -1;
} }
SDL_AddRenderDriver(&_this->displays[0], &Android_RenderDriver);
SDL_zero(mode); SDL_zero(mode);
SDL_AddDisplayMode(&_this->displays[0], &mode); SDL_AddDisplayMode(&_this->displays[0], &mode);
......
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