Commit 7481988a authored by Ryan C. Gordon's avatar Ryan C. Gordon

Removed some incorrect comments in the "dc" driver that survived the

 initial cut-and-paste from the dummy video skeleton.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401226
parent 19bd837a
......@@ -30,9 +30,6 @@ static char rcsid =
"@(#) $Id$";
#endif
/* Being a null driver, there's no event stream. We just define stubs for
most of the API. */
#include "SDL.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
......
......@@ -30,21 +30,6 @@ static char rcsid =
"@(#) $Id$";
#endif
/* Dummy SDL video driver implementation; this is just enough to make an
* SDL-based application THINK it's got a working video driver, for
* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
* and also for use as a collection of stubs when porting SDL to a new
* platform for which you haven't yet written a valid video driver.
*
* This is also a great way to determine bottlenecks: if you think that SDL
* is a performance problem for a given platform, enable this driver, and
* then see if your application runs faster without video overhead.
*
* Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion
* of this was cut-and-pasted from Stephane Peter's work in the AAlib
* SDL video driver. Renamed to "DC" by Sam Lantinga.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
......@@ -170,7 +155,7 @@ VideoBootStrap DC_bootstrap = {
int DC_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
/* Determine the screen depth (use default 8-bit depth) */
/* Determine the screen depth (use default 16-bit depth) */
/* we change this during the SDL_SetVideoMode implementation... */
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x0000f800;
......
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